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[1.10.2] Bed Like Item


LogicTechCorp

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I have an item that acts like a bed. When shift right clicked, it saves the players bed location and current location. When the player dies with the item, they spawn at where they shift right clicked the item. When they die without the item they spawn at their bed location, if they do not have a bed, they spawn at the Overworld's spawn point. This works perfectly when used in the Overworld but when used in The Nether, The End, and Modded Dimensions it spawns the player in the Overworld.

 

How would I get the dimension of the players bed/spawn point?

How do I change the players spawn dimension?

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There is no single spawn point for a player. Instead every dimension has a world-spawn and then every player has a player spawn for each dimension. Then the dimension determines which dimension is the respawn dimension (e.g. the nether's respawn dimension is the overworld). So if you die in the nether, you will respawn at your overworld player spawn. If you die in some dimension X and that dimension's respawn dimension is also X you will respawn at your player-spawn for dimension X.

 

You can get the player spawn point for a dimension using

EntityPlayer::getBedLocation(int)

, you can get a dimension's world spawn using

World::getSpawnPoint

.

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