Jump to content

Promoting mod


Recommended Posts

So, I'm writing this mod, and I would love to share this experience with other people.

I started modding a few months back and love it: I have ideas and willingness to create a nice mod.

But I'm sure in group is goin' to be a hell of a lot of fun.


Who am I looking for?

Literally anybody: I myself am bad at art, even if pixel-art. So a pixel artist would be awesome.

I do programming and (by now) I know some stuff about modding, and I'm willing to share my (little) experience with others.

But I'm also prepared to learn. So if you are a newbie modder or you are a genius at it, I just do not care.

Also ideas and feedback appreciated.



Actually, I have never written a single line of Java before starting with modding, always relying on C++ (especially for work), C# or python (or anything else ;)). Sometimes I still am confused about some "meta" technique that only Java uses, but I'm starting to get a hang of it.



The idea is to have fun. I like coding, I like doing ugly pixel art, and modding is extremely fun.

If I manage to write something others can enjoy, then I am extra happy.



The idea is probably one many already had and nothing extremely original (looking at AtomiCraft, but even Azanor's Thaumcraft).

Here is the idea: manipulating

items by decomposing them to the chemical elements (Hydrogen, Helium, ...) that constitute them. I want something that is somehow scientifically accurate (so learn while having fun). Knowing myself

I also want to put some dark humour into the mix :). On top of this there would be a layer of somewhat useful/fancy items, crafted using "element decomposition" mechanic(s).

So it's gonna be a tech mod. And I am dreaming big.


Here some examples:

- of curse a way to store elements within Minecraft, this I've done so far using items with NBT data;

- a way to obtain/craft with chemical elements: this includes shaped/shapeless crafting, but also machines, like:

  - an extractor (DONE), that "decomposes" an item into it's fundamental elements (at a cost), for instance iron ingots in (you guessed it) iron.

  - a "composer?/synthesiser" that creates items from elements (at a cost)

  - fusion reactor: create  heavier elements

  - fission reactor: create lighter elements

- power gen: (of course) fission/fusion should have a power gen feature

- ore duplication (of course :) ) or more :)

- weapons/armor/shields


Some item that I added/plan to add shortly (that has nothing to do with the mechanics):

- detector (DONE): an item that emits Redstone when a player is within a  specified space (can be made configurable)

- clock (DONE): an item that emits a Redstone based on the real time (not a  Minecraft solar panel)

- a time-machine: configurable to set the time of the day (at a cost ofc)

- a lamp (yes, a lamp): that emits light as specified by a GUI

- a portable beacon: name says it all

- a manual (with some accurate scientific information and standard stuffs)

- integration with other mods: usual stuff


What is there for now?

I already written a bunch of ugly code and painted some extremely ugly texture, to demonstrate the intent. Here some ideas:



TL;DR whatever, just join me


PS: why a new mod and not join another team/mod? I want something different.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.