Posted December 20, 20168 yr Hey there! So, I'm trying to create an Item that saves you when your close to death.. however, if you take a lot damage, at, say 1.5 hearts, you die instead of it give you health back. Maybe there is a way I can see how much damage a player is going to take..? Thanks, Relatively new to modding. Currently developing: https://github.com/LambdaXV/DynamicGenerators
December 21, 20168 yr I don't know if there's a better way, but I couldn't find a PlayerDeathEvent or something similar. Subscribe to the LivingHurtEvent , and check if the EntityLivingBase is an instanceof EntityPlayer , and if the damage will kill the player and is between your "saving" threshold, set the damage to 0 to not take damage and give him health if you need. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
December 21, 20168 yr Author May I subscribe to an event inside the item class? Relatively new to modding. Currently developing: https://github.com/LambdaXV/DynamicGenerators
December 21, 20168 yr Yes, you can use whatever class you want. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
December 21, 20168 yr Author EDIT: (Removed above post, very self-explanatory.) Also, does this method need to be static? Relatively new to modding. Currently developing: https://github.com/LambdaXV/DynamicGenerators
December 21, 20168 yr Author Okay, this is what I have now: @SubscribeEvent public void LivingHurtEvent(LivingHurtEvent event){ System.out.println("event is being called"); if(event.getEntity() instanceof EntityPlayer) { if (!event.isCanceled() && this.isEquipped()) { System.out.println("bauble equppied and checking for damage"); float health = ((EntityPlayer) event.getEntity()).getHealth(); if (health - (event.getAmount()) <= 0) { System.out.println("OUCH! Giving health to player"); float tempMaxHealth = ((EntityPlayer) event.getEntity()).getMaxHealth(); ((EntityPlayer) event.getEntity()).setHealth(tempMaxHealth * .5f); //Gives 1/2 their health back. } } } } However, it seems not to call, due to any of the System.out are not printing.. Here is how im registering them: MinecraftForge.EVENT_BUS.register(ItemRedemptionAmulet.class); correct? Relatively new to modding. Currently developing: https://github.com/LambdaXV/DynamicGenerators
December 21, 20168 yr Author Actually, I think I know why... Its because my method is not static, however, I need to access isEquipped so the baubles intergration will work Relatively new to modding. Currently developing: https://github.com/LambdaXV/DynamicGenerators
December 21, 20168 yr I usually just register the event inside my item's constructor. To quote SapphireSun over at StackOverflow: "A static method belongs to the class itself and a non-static (aka instance) method belongs to each object that is generated from that class. If your method does something that doesn't depend on the individual characteristics of its class, make it static (it will make the program's footprint smaller). Otherwise, it should be non-static." Also previously known as eAndPi. "Pi, is there a station coming up where we can board your train of thought?" -Kronnn Published Mods: Underworld Handy links: Vic_'s Forge events Own WIP Tutorials.
December 21, 20168 yr Author Thanks. Relatively new to modding. Currently developing: https://github.com/LambdaXV/DynamicGenerators
December 21, 20168 yr You should register an instance of the class containing the @SubscribeEvent handler, not the class. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
December 21, 20168 yr Author Okay, Edit: Now I need to remove the item when the player is saved, here is what I have so far, I just don't know how to get an instance of the item, due to the method being static: @SubscribeEvent public static void LivingHurtEvent(LivingHurtEvent event) { if (event.getEntity() instanceof EntityPlayer) { IBaublesItemHandler baubles = BaublesApi.getBaublesHandler((EntityPlayer) event.getEntity()); for (int i = 0; i < baubles.getSlots(); i++) { if (baubles.getStackInSlot(i).getItem() instanceof ItemRedemptionAmulet) { if (!event.isCanceled()) { float health = ((EntityPlayer) event.getEntity()).getHealth(); if (health - (event.getAmount()) <= 0) { float tempMaxHealth = ((EntityPlayer) event.getEntity()).getMaxHealth(); ((EntityPlayer) event.getEntity()).setHealth((tempMaxHealth * .5f) * event.getAmount()); } } } } } } Relatively new to modding. Currently developing: https://github.com/LambdaXV/DynamicGenerators
December 21, 20168 yr Author Disregard... I got it I think. Relatively new to modding. Currently developing: https://github.com/LambdaXV/DynamicGenerators
December 21, 20168 yr You should register an instance of the class containing the @SubscribeEvent handler, not the class. You can do both actually. Forge supports using static methods as event listeners ever since this commit.
December 21, 20168 yr You should register an instance of the class containing the @SubscribeEvent handler, not the class. You can do both actually. Forge supports using static methods as event listeners ever since this commit. I should get some sleep... Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
December 21, 20168 yr Author How would I make it so my Item gets destroyed after it saves the person? Relatively new to modding. Currently developing: https://github.com/LambdaXV/DynamicGenerators
December 21, 20168 yr in the same block of code that sees the player is about to die? Lethal damage > Save Player > Consume Self Currently updating my Mod to 1.10.2 https://bitbucket.org/hugo_the_dwarf/riseoftristram2016/src?at=master
December 21, 20168 yr Author Yes. However, I was able to have the event as a not static one, so I can now reference the class. Edit: Also, how would I find the entity that attacked the player / the closest entity. Relatively new to modding. Currently developing: https://github.com/LambdaXV/DynamicGenerators
December 21, 20168 yr If you're using the hurt event, you can get it from the damage source attached to the event (for who attacked, just ensure that entity is not null) for closest you could just scan around the affected player either by getting everything in an extended AABB box, entity.worldObj.getEntitiesInAABBexcluding(entityIn, boundingBox, null); entity.getCollisionBoundingBox().expand(x, y, z); you just need to go through the returned list if it's not empty and look for the closest entity, you may have to use tactics like coding the lowest value (IE lowest distance from player) and then use that entity after the loop. Currently updating my Mod to 1.10.2 https://bitbucket.org/hugo_the_dwarf/riseoftristram2016/src?at=master
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