Posted December 21, 20168 yr Hi, Ive got a Model of a Item Transporting Pipe I want to render. The model is split into 7 groups for the Center piece and each side Connection. Now ive got this thing to render fine in 1.8 once quite some time ago, using ExtendedState to get my model to render the right Groups of Parts.(Used a Tile Entity to check for neighboring Pipes) Now in 1.10.2 id like to do the same, but were to notice OBJModel.OBJState and OBJModel.Group are both depricated. Can someone hint me how Id go about the rendering of Groups based on the Extended State? or rather what to use instead of OBJModel.OBJState .
December 22, 20168 yr You need to use Properties.AnimationProperty and IModelState . Forge has an example of this here. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.