Posted December 22, 20168 yr I have a mod I was working on just about 3 years ago, in Minecraft 1.5. Recently I have figured out how to get Eclipse and Forge working again, and I still have the 1.5 project. How can I make Eclipse launch Minecraft 1.11 using my mod when I press the green "play" button in the workspace? Or... better yet, what's the best set of steps I need to take to get my 1.5 mod code INTO a 1.11 project? I'm not asking for specifics on code, just how to set up my workspace so I can actually start re-coding my mod.
December 22, 20168 yr Get the new version of Forge, make a new work environment and put your code in there and see what errors come up and deal with them one at a time? What I would do, but there might be a better way.
December 22, 20168 yr Author Follow the Getting Started guide, then copy your existing code into the new project. However keep in mind that a lot of things changed, so depending on the mod you might be better of rewriting it from scratch. Thank you! Is there a resource somewhere that can tell me what files I need to create to get things going now that I have Eclipse set up? The Getting Started Guide doesn't actually address how to get started, once you've got Eclipse set up. I just need to know where to start coding, and what code is expected to start... Or, if I wanted to use my existing code from three years ago, how do I get the files into THIS project? Where do I put them and how do I get Minecraft to recognize it all as a mod when I hit the green play button?
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