Posted December 22, 20168 yr Hey, I've been searching for ways to use one model for various items, Came across with IItemColor/layers, and it kinda did the job, but it was a bit limiting, cause i would like to use varying textures with the same "skeleton". Is there a way to use one model the item defines it's texture? Thanks in advance, NewDivide
December 22, 20168 yr Create a base model that defines the shape and the texture names for each face and then create models that extend this and specify the texture location for each texture name as appropriate. This is how basic blocks models work: block/cube_all defines the shape and the texture names ( all ) and you create a model that extends it and specifies the texture location for each texture name (e.g. "#all" = "modid:blocks/foo" ). Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
December 23, 20168 yr Author Thanks, i didnt thought about that route, i set the texture variables with an empty path ("") in the main model, and override them in the child ones, and achive what i wanted, but ... Can you define a texture without seting its path?
December 24, 20168 yr Thanks, i didnt thought about that route, i set the texture variables with an empty path ("") in the main model, and override them in the child ones, and achive what i wanted, but ... Can you define a texture without seting its path? Yes, look at block/cube or block/cube_all , these both define texture names without specifying a path for them. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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