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[1.11.2] Crash when trying to open my custom gui. [Solved]


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Hi I have created a custom furnace but when i try to open the gui i get this crash here is my code.

---- Minecraft Crash Report ----
// This doesn't make any sense!

Time: 1/11/17 8:58 PM
Description: Ticking player

java.lang.NullPointerException: Ticking player
at net.minecraft.item.ItemStack.areItemStacksEqual(ItemStack.java:442)
at net.minecraft.inventory.Container.detectAndSendChanges(Container.java:89)
at com.github.tompinn23.tprocessing.gui.ContainerTFurnace.detectAndSendChanges(ContainerTFurnace.java:162)
at net.minecraft.entity.player.EntityPlayerMP.onUpdate(EntityPlayerMP.java:318)
at net.minecraft.world.World.updateEntityWithOptionalForce(World.java:2108)
at net.minecraft.world.WorldServer.updateEntityWithOptionalForce(WorldServer.java:875)
at net.minecraft.world.World.updateEntity(World.java:2075)
at net.minecraft.world.WorldServer.tickPlayers(WorldServer.java:676)
at net.minecraft.world.World.updateEntities(World.java:1864)
at net.minecraft.world.WorldServer.updateEntities(WorldServer.java:647)
at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:794)
at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:698)
at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:156)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:547)
at java.lang.Thread.run(Thread.java:745)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Server thread
Stacktrace:
at net.minecraft.item.ItemStack.areItemStacksEqual(ItemStack.java:442)
at net.minecraft.inventory.Container.detectAndSendChanges(Container.java:89)
at com.github.tompinn23.tprocessing.gui.ContainerTFurnace.detectAndSendChanges(ContainerTFurnace.java:162)
at net.minecraft.entity.player.EntityPlayerMP.onUpdate(EntityPlayerMP.java:318)
at net.minecraft.world.World.updateEntityWithOptionalForce(World.java:2108)
at net.minecraft.world.WorldServer.updateEntityWithOptionalForce(WorldServer.java:875)
at net.minecraft.world.World.updateEntity(World.java:2075)

-- Player being ticked --
Details:
Entity Type: null (net.minecraft.entity.player.EntityPlayerMP)
Entity ID: 71
Entity Name: Player76
Entity's Exact location: 1173.95, 4.00, -1346.13
Entity's Block location: World: (1173,4,-1347), Chunk: (at 5,0,13 in 73,-85; contains blocks 1168,0,-1360 to 1183,255,-1345), Region: (2,-3; contains chunks 64,-96 to 95,-65, blocks 1024,0,-1536 to 1535,255,-1025)
Entity's Momentum: 0.00, -0.08, 0.00
Entity's Passengers: []
Entity's Vehicle: ~~ERROR~~ NullPointerException: null
Stacktrace:
at net.minecraft.world.WorldServer.tickPlayers(WorldServer.java:676)
at net.minecraft.world.World.updateEntities(World.java:1864)
at net.minecraft.world.WorldServer.updateEntities(WorldServer.java:647)

-- Affected level --
Details:
Level name: New World
All players: 1 total; [EntityPlayerMP['Player76'/71, l='New World', x=1173.95, y=4.00, z=-1346.13]]
Chunk stats: ServerChunkCache: 657 Drop: 0
Level seed: -4789802384015756941
Level generator: ID 01 - flat, ver 0. Features enabled: true
Level generator options: 
Level spawn location: World: (1179,4,-1250), Chunk: (at 11,0,14 in 73,-79; contains blocks 1168,0,-1264 to 1183,255,-1249), Region: (2,-3; contains chunks 64,-96 to 95,-65, blocks 1024,0,-1536 to 1535,255,-1025)
Level time: 31784 game time, 3208 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 54992 (now: false), thunder time: 9323 (now: true)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:794)
at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:698)
at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:156)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:547)
at java.lang.Thread.run(Thread.java:745)

-- System Details --
Details:
Minecraft Version: 1.11.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_111, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1007328424 bytes (960 MB) / 1339031552 bytes (1277 MB) up to 2856321024 bytes (2724 MB)
JVM Flags: 0 total; 
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP 9.38 Powered by Forge 13.20.0.2206 5 mods loaded, 5 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA	minecraft{1.11.2} [Minecraft] (minecraft.jar) 
UCHIJAAAA	mcp{9.19} [Minecraft Coder Pack] (minecraft.jar) 
UCHIJAAAA	FML{8.0.99.99} [Forge Mod Loader] (forgeSrc-1.11.2-13.20.0.2206.jar) 
UCHIJAAAA	forge{13.20.0.2206} [Minecraft Forge] (forgeSrc-1.11.2-13.20.0.2206.jar) 
UCHIJAAAA	tprocessing{1.0.0} [T's Processing] (Modding) 
Loaded coremods (and transformers): 
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Player Count: 1 / 8; [EntityPlayerMP['Player76'/71, l='New World', x=1173.95, y=4.00, z=-1346.13]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'

 

ContainerTFurnace

package com.github.tompinn23.tprocessing.gui;

import com.github.tompinn23.tprocessing.block.TileEntityTFurnace;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.*;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

/**
* Created by Tom Pinnock on 11/01/2017.
*/
public class ContainerTFurnace extends Container {

    // Stores the tile entity instance for later use
    private TileEntityTFurnace tileEntityTFurnace;

    // These store cache values, used by the server to only update the client side tile entity when values have changed
    private int [] cachedFields;

    // must assign a slot index to each of the slots used by the GUI.
    // For this container, we can see the furnace fuel, input, and output slots as well as the player inventory slots and the hotbar.
    // Each time we add a Slot to the container using addSlotToContainer(), it automatically increases the slotIndex, which means
    //  0 - 8 = hotbar slots (which will map to the InventoryPlayer slot numbers 0 - 
    //  9 - 35 = player inventory slots (which map to the InventoryPlayer slot numbers 9 - 35)
    //  36 - 37 = fuel slots (tileEntity 0 - 1)
    //  37 - 38 = input slots (tileEntity 1 - 2)
    //  38 - 39 = output slots (tileEntity 2 - 3)

    private final int HOTBAR_SLOT_COUNT = 9;
    private final int PLAYER_INVENTORY_ROW_COUNT = 3;
    private final int PLAYER_INVENTORY_COLUMN_COUNT = 3;
    private final int PLAYER_INVENTORY_SLOT_COUNT = PLAYER_INVENTORY_COLUMN_COUNT * PLAYER_INVENTORY_ROW_COUNT;
    private final int VANILLA_SLOT_COUNT = HOTBAR_SLOT_COUNT + PLAYER_INVENTORY_SLOT_COUNT;

    public final int FUEL_SLOTS_COUNT = 1;
    public final int INPUT_SLOTS_COUNT = 1;
    public final int OUTPUT_SLOTS_COUNT = 1;
    public final int FURNACE_SLOTS_COUNT = 3;

    // slot index is the unique index for all slots in this container i.e. 0 - 35 for invPlayer then 36 - 39 for tileEntityTFurnace
    private final int VANILLA_FIRST_SLOT_INDEX = 0;
    private final int FIRST_FUEL_SLOT_INDEX = VANILLA_FIRST_SLOT_INDEX + VANILLA_SLOT_COUNT;
    private final int FIRST_INPUT_SLOT_INDEX = FIRST_FUEL_SLOT_INDEX + FUEL_SLOTS_COUNT;
    private final int FIRST_OUTPUT_SLOT_INDEX = FIRST_INPUT_SLOT_INDEX + INPUT_SLOTS_COUNT;

    // slot number is the slot number within each component; i.e. invPlayer slots 0 - 35, and tileEntityTFurnace slots 0 - 14
    private final int FIRST_FUEL_SLOT_NUMBER = 0;
    private final int FIRST_INPUT_SLOT_NUMBER =1;
    private final int FIRST_OUTPUT_SLOT_NUMBER = 2;

    public ContainerTFurnace(InventoryPlayer inventory, TileEntityTFurnace tileEntityTFurnace) {
        this.tileEntityTFurnace = tileEntityTFurnace;

        final int SLOT_X_SPACING = 18;
        final int SLOT_Y_SPACING = 18;
        final int HOTBAR_XPOS = 8;
        final int HOTBAR_YPOS = 142;

        // Add the players hotbar to the gui - the [xpos, ypos] location of each item
        for (int x = 0; x < HOTBAR_SLOT_COUNT; x++) {
            int slotNumber = x;
            addSlotToContainer(new Slot(inventory, slotNumber, HOTBAR_XPOS + SLOT_X_SPACING * x, HOTBAR_YPOS));
        }

        final int PLAYER_INVENTORY_XPOS = 8;
        final int PLAYER_INVENTORY_YPOS = 84;
        // Add the rest of the players inventory to the gui
        for (int y = 0; y < PLAYER_INVENTORY_ROW_COUNT; y++) {
            for (int x = 0; x < PLAYER_INVENTORY_COLUMN_COUNT; x++) {
                int slotNumber = HOTBAR_SLOT_COUNT + y * PLAYER_INVENTORY_COLUMN_COUNT + x;
                int xpos = PLAYER_INVENTORY_XPOS + x * SLOT_X_SPACING;
                int ypos = PLAYER_INVENTORY_YPOS + y * SLOT_Y_SPACING;
                addSlotToContainer(new Slot(inventory, slotNumber,  xpos, ypos));
            }
        }

        final int FUEL_SLOTS_XPOS = 56;
        final int FUEL_SLOTS_YPOS = 53;
        // Add the tile fuel slots
        addSlotToContainer(new SlotFuel(tileEntityTFurnace, 0, FUEL_SLOTS_XPOS, FUEL_SLOTS_YPOS));


        final int INPUT_SLOTS_XPOS = 56;
        final int INPUT_SLOTS_YPOS = 17;
        // Add the tile input slots
        addSlotToContainer(new SlotSmeltableInput(tileEntityTFurnace, 1, INPUT_SLOTS_XPOS, INPUT_SLOTS_YPOS));

        final int OUTPUT_SLOTS_XPOS = 134;
        final int OUTPUT_SLOTS_YPOS = 24;
        // Add the tile output slots
        addSlotToContainer(new SlotOutput(tileEntityTFurnace, 2, OUTPUT_SLOTS_XPOS, OUTPUT_SLOTS_YPOS));
        System.out.println(super.inventorySlots.size());
        System.out.println(tileEntityTFurnace.getSizeInventory());
    }

    @Override
    public boolean canInteractWith(EntityPlayer playerIn) {
        return tileEntityTFurnace.isUseableByPlayer(playerIn);
    }

    @Override
    public ItemStack transferStackInSlot(EntityPlayer player, int sourceSlotIndex)
    {
        Slot sourceSlot = (Slot)inventorySlots.get(sourceSlotIndex);
        if (sourceSlot == null || !sourceSlot.getHasStack()) return null;
        ItemStack sourceStack = sourceSlot.getStack();
        ItemStack copyOfSourceStack = sourceStack.copy();

        // Check if the slot clicked is one of the vanilla container slots
        if (sourceSlotIndex >= VANILLA_FIRST_SLOT_INDEX && sourceSlotIndex < VANILLA_FIRST_SLOT_INDEX + VANILLA_SLOT_COUNT) {
            // This is a vanilla container slot so merge the stack into one of the furnace slots
            // If the stack is smeltable try to merge merge the stack into the input slots
            if(TileEntityTFurnace.getSmeltingResultForItem(sourceStack) != null){
                if (!mergeItemStack(sourceStack, FIRST_INPUT_SLOT_INDEX, FIRST_INPUT_SLOT_INDEX + INPUT_SLOTS_COUNT, false)){
                    return null;
                }
            }	else if(TileEntityTFurnace.getItemBurnTime(sourceStack) > 0) {
                if (!mergeItemStack(sourceStack, FIRST_FUEL_SLOT_INDEX, FIRST_FUEL_SLOT_INDEX + FUEL_SLOTS_COUNT, true)) {
                    // Setting the boolean to true places the stack in the bottom slot first
                    return null;
                }
            }	else {
                return null;
            }
        } else if (sourceSlotIndex >= FIRST_FUEL_SLOT_INDEX && sourceSlotIndex < FIRST_FUEL_SLOT_INDEX + FURNACE_SLOTS_COUNT) {
            // This is a furnace slot so merge the stack into the players inventory: try the hotbar first and then the main inventory
            //   because the main inventory slots are immediately after the hotbar slots, we can just merge with a single call
            if (!mergeItemStack(sourceStack, VANILLA_FIRST_SLOT_INDEX, VANILLA_FIRST_SLOT_INDEX + VANILLA_SLOT_COUNT, false)) {
                return null;
            }
        } else {
            System.err.print("Invalid slotIndex:" + sourceSlotIndex);
            return null;
        }

        // If stack size == 0 (the entire stack was moved) set slot contents to null
        if (sourceStack.getCount() == 0) {
            sourceSlot.putStack(null);
        } else {
            sourceSlot.onSlotChanged();
        }

        sourceSlot.onTake(player, sourceStack);
        return copyOfSourceStack;
    }

    /* Client Synchronization */

    // This is where you check if any values have changed and if so send an update to any clients accessing this container
    // The container itemstacks are tested in Container.detectAndSendChanges, so we don't need to do that
    // We iterate through all of the TileEntity Fields to find any which have changed, and send them.
    // You don't have to use fields if you don't wish to; just manually match the ID in sendProgressBarUpdate with the value in
    //   updateProgressBar()
    // The progress bar values are restricted to shorts.  If you have a larger value (eg int), it's not a good idea to try and split it
    //   up into two shorts because the progress bar values are sent independently, and unless you add synchronisation logic at the
    //   receiving side, your int value will be wrong until the second short arrives.  Use a custom packet instead.
    @Override
    public void detectAndSendChanges() {
        super.detectAndSendChanges();

        boolean allFieldsHaveChanged = false;
        boolean fieldHasChanged [] = new boolean[tileEntityTFurnace.getFieldCount()];
        if (cachedFields == null) {
            cachedFields = new int[tileEntityTFurnace.getFieldCount()];
            allFieldsHaveChanged = true;
        }
        for (int i = 0; i < cachedFields.length; ++i) {
            if (allFieldsHaveChanged || cachedFields[i] != tileEntityTFurnace.getField(i)) {
                cachedFields[i] = tileEntityTFurnace.getField(i);
                fieldHasChanged[i] = true;
            }
        }

        // go through the list of listeners (players using this container) and update them if necessary
        for (IContainerListener listener : this.listeners) {
            for (int fieldID = 0; fieldID < tileEntityTFurnace.getFieldCount(); ++fieldID) {
                if (fieldHasChanged[fieldID]) {
                    // Note that although sendProgressBarUpdate takes 2 ints on a server these are truncated to shorts
                    listener.sendProgressBarUpdate(this, fieldID, cachedFields[fieldID]);
                }
            }
        }
    }

    // Called when a progress bar update is received from the server. The two values (id and data) are the same two
    // values given to sendProgressBarUpdate.  In this case we are using fields so we just pass them to the tileEntity.
    @SideOnly(Side.CLIENT)
    @Override
    public void updateProgressBar(int id, int data) {
        tileEntityTFurnace.setField(id, data);
    }

    // SlotFuel is a slot for fuel items
    public class SlotFuel extends Slot {
        public SlotFuel(IInventory inventoryIn, int index, int xPosition, int yPosition) {
            super(inventoryIn, index, xPosition, yPosition);
        }

        // if this function returns false, the player won't be able to insert the given item into this slot
        @Override
        public boolean isItemValid(ItemStack stack) {
            return tileEntityTFurnace.isItemValidForFuelSlot(stack);
        }
    }

    // SlotSmeltableInput is a slot for input items
    public class SlotSmeltableInput extends Slot {
        public SlotSmeltableInput(IInventory inventoryIn, int index, int xPosition, int yPosition) {
            super(inventoryIn, index, xPosition, yPosition);
        }

        // if this function returns false, the player won't be able to insert the given item into this slot
        @Override
        public boolean isItemValid(ItemStack stack) {
            return tileEntityTFurnace.isItemValidForInputSlot(stack);
        }
    }

    // SlotOutput is a slot that will not accept any items
    public class SlotOutput extends Slot {
        public SlotOutput(IInventory inventoryIn, int index, int xPosition, int yPosition) {
            super(inventoryIn, index, xPosition, yPosition);
        }

        // if this function returns false, the player won't be able to insert the given item into this slot
        @Override
        public boolean isItemValid(ItemStack stack) {
            return tileEntityTFurnace.isItemValidForOutputSlot(stack);
        }
    }
}

 

GuiTFurnace

package com.github.tompinn23.tprocessing.gui;

import com.github.tompinn23.tprocessing.block.TileEntityTFurnace;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

import java.awt.*;
import java.util.ArrayList;
import java.util.List;

/**
* Created by Tom Pinnock on 11/01/2017.
*/
@SideOnly(Side.CLIENT)
public class GuiTFurnace extends GuiContainer{

    private static final ResourceLocation texture = new ResourceLocation("tprocessing", "textures/gui/tfurnace.png");
    private final TileEntityTFurnace tileEntity;

    public GuiTFurnace(InventoryPlayer inventory, TileEntityTFurnace tileEntityTFurnace) {
        super(new ContainerTFurnace(inventory, tileEntityTFurnace));

        // Set the width and height of the gui
        xSize = 176;
        ySize = 166;

        this.tileEntity = tileEntityTFurnace;
    }

    // some [x,y] coordinates of graphical elements
    final int COOK_BAR_XPOS = 79;
    final int COOK_BAR_YPOS = 35;
    final int COOK_BAR_ICON_U = 176;   // texture position of white arrow icon
    final int COOK_BAR_ICON_V = 14;
    final int COOK_BAR_WIDTH = 24;
    final int COOK_BAR_HEIGHT = 17;

    final int FLAME_XPOS = 57;
    final int FLAME_YPOS = 37;
    final int FLAME_ICON_U = 176;   // texture position of flame icon
    final int FLAME_ICON_V = 0;
    final int FLAME_WIDTH = 14;
    final int FLAME_HEIGHT = 14;



    @Override
    protected void drawGuiContainerBackgroundLayer(float partialTicks, int x, int y) {
        // Bind the image texture
        Minecraft.getMinecraft().getTextureManager().bindTexture(texture);
        // Draw the image
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        drawTexturedModalRect(guiLeft, guiTop, 0, 0, xSize, ySize);

        // get cook progress as a double between 0 and 1
        double cookProgress = tileEntity.fractionOfCookTimeComplete();
        // draw the cook progress bar
        drawTexturedModalRect(guiLeft + COOK_BAR_XPOS, guiTop + COOK_BAR_YPOS, COOK_BAR_ICON_U, COOK_BAR_ICON_V,
                (int)(cookProgress * COOK_BAR_WIDTH), COOK_BAR_HEIGHT);

        // draw the burn remaining
            double burnRemaining = tileEntity.fractionOfFuelRemaining();
            int yOffset = (int)((1.0 - burnRemaining) * FLAME_HEIGHT);
            drawTexturedModalRect(guiLeft + FLAME_XPOS , guiTop + FLAME_YPOS + yOffset,
                    FLAME_ICON_U, FLAME_ICON_V + yOffset, FLAME_WIDTH, FLAME_HEIGHT - yOffset);
        }

    @Override
    protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) {
        super.drawGuiContainerForegroundLayer(mouseX, mouseY);

        final int LABEL_XPOS = 5;
        final int LABEL_YPOS = 5;
        fontRendererObj.drawString(tileEntity.getDisplayName().getUnformattedText(), LABEL_XPOS, LABEL_YPOS, Color.darkGray.getRGB());

        List<String> hoveringText = new ArrayList<String>();

        // If the mouse is over the progress bar add the progress bar hovering text
        if (isInRect(guiLeft + COOK_BAR_XPOS, guiTop + COOK_BAR_YPOS, COOK_BAR_WIDTH, COOK_BAR_HEIGHT, mouseX, mouseY)){
            hoveringText.add("Progress:");
            int cookPercentage =(int)(tileEntity.fractionOfCookTimeComplete() * 100);
            hoveringText.add(cookPercentage + "%");
        }

        // If the mouse is over one of the burn time indicator add the burn time indicator hovering text

            if (isInRect(guiLeft + FLAME_XPOS , guiTop + FLAME_YPOS, FLAME_WIDTH, FLAME_HEIGHT, mouseX, mouseY)) {
                hoveringText.add("Fuel Time:");
                hoveringText.add(tileEntity.secondsOfFuelRemaining() + "s");
            }
        // If hoveringText is not empty draw the hovering text
        if (!hoveringText.isEmpty()){
            drawHoveringText(hoveringText, mouseX - guiLeft, mouseY - guiTop, fontRendererObj);
        }
//		// You must re bind the texture and reset the colour if you still need to use it after drawing a string
//		Minecraft.getMinecraft().getTextureManager().bindTexture(texture);
//		GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);

    }

    // Returns true if the given x,y coordinates are within the given rectangle
    public static boolean isInRect(int x, int y, int xSize, int ySize, int mouseX, int mouseY){
        return ((mouseX >= x && mouseX <= x+xSize) && (mouseY >= y && mouseY <= y+ySize));
    }
}

 

BlockTFurnace

package com.github.tompinn23.tprocessing.block;

import com.github.tompinn23.tprocessing.TProcessing;
import com.github.tompinn23.tprocessing.gui.TGuiHandler;
import com.github.tompinn23.tprocessing.item.ItemModelProvider;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.BlockHorizontal;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.stats.StatList;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityFurnace;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.Rotation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;

/**
* Created by Tom Pinnock on 09/01/2017.
*/
public class BlockTFurnace extends BlockContainer implements ItemModelProvider {

    public static final PropertyDirection FACING = BlockHorizontal.FACING;

    public BlockTFurnace() {
        super(Material.ROCK);
        this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH));

        setUnlocalizedName("t_furnace");
        setRegistryName("t_furnace");
        setCreativeTab(TProcessing.creativeTab);

    }

    public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
    {
        if (worldIn.isRemote)
        {
            return true;
        }
        else
        {
            TileEntity tileentity = worldIn.getTileEntity(pos);

            if (tileentity instanceof TileEntityTFurnace)
            {
                playerIn.openGui(TProcessing.instance, TGuiHandler.getGuiID(), worldIn, pos.getX(), pos.getY(), pos.getZ());
                playerIn.addStat(StatList.FURNACE_INTERACTION);
                return true;
            }

            return true;
        }
    }


    @Override
    public EnumBlockRenderType getRenderType(IBlockState state)
    {
        return EnumBlockRenderType.MODEL;
    }

    private void setDefaultFacing(World worldIn, BlockPos pos, IBlockState state)
    {
        if (!worldIn.isRemote)
        {
            IBlockState iblockstate = worldIn.getBlockState(pos.north());
            IBlockState iblockstate1 = worldIn.getBlockState(pos.south());
            IBlockState iblockstate2 = worldIn.getBlockState(pos.west());
            IBlockState iblockstate3 = worldIn.getBlockState(pos.east());
            EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);

            if (enumfacing == EnumFacing.NORTH && iblockstate.isFullBlock() && !iblockstate1.isFullBlock())
            {
                enumfacing = EnumFacing.SOUTH;
            }
            else if (enumfacing == EnumFacing.SOUTH && iblockstate1.isFullBlock() && !iblockstate.isFullBlock())
            {
                enumfacing = EnumFacing.NORTH;
            }
            else if (enumfacing == EnumFacing.WEST && iblockstate2.isFullBlock() && !iblockstate3.isFullBlock())
            {
                enumfacing = EnumFacing.EAST;
            }
            else if (enumfacing == EnumFacing.EAST && iblockstate3.isFullBlock() && !iblockstate2.isFullBlock())
            {
                enumfacing = EnumFacing.WEST;
            }

            worldIn.setBlockState(pos, state.withProperty(FACING, enumfacing), 2);
        }
    }
    @Override
    @SuppressWarnings("deprecation")
    public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
    {
        return this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing().getOpposite());
    }

    /**
     * Convert the given metadata into a BlockState for this Block
     */
    @Override
    @SuppressWarnings("deprecation")
    public IBlockState getStateFromMeta(int meta)
    {
        EnumFacing enumfacing = EnumFacing.getFront(meta);

        if (enumfacing.getAxis() == EnumFacing.Axis.Y)
        {
            enumfacing = EnumFacing.NORTH;
        }

        return this.getDefaultState().withProperty(FACING, enumfacing);
    }

    /**
     * Convert the BlockState into the correct metadata value
     */
    @Override
    public int getMetaFromState(IBlockState state)
    {
        return ((EnumFacing)state.getValue(FACING)).getIndex();
    }

    /**
     * Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed
     * blockstate.
     */
    @Override
    @SuppressWarnings("deprecation")
    public IBlockState withRotation(IBlockState state, Rotation rot)
    {
        return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING)));
    }

    @Override
    protected BlockStateContainer createBlockState()
    {
        return new BlockStateContainer(this, new IProperty[] {FACING});
    }

    @Override
    public TileEntity createNewTileEntity(World worldIn, int meta) {
        return new TileEntityTFurnace();
    }

    @Override
    public void registerItemModel(Item item) {
        TProcessing.proxy.registerItemRenderer(item, 0, "t_furnace");
    }
}

 

TileEntityTFurnace

package com.github.tompinn23.tprocessing.block;

import com.github.tompinn23.tprocessing.ModItems;
import com.sun.istack.internal.Nullable;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.*;
import net.minecraft.item.*;
import net.minecraft.item.crafting.FurnaceRecipes;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagInt;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.network.NetworkManager;
import net.minecraft.network.play.server.SPacketUpdateTileEntity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityFurnace;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ITickable;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.TextComponentString;
import net.minecraft.util.text.TextComponentTranslation;


import java.util.Arrays;

/**
* Created by Tom Pinnock on 09/01/2017.
*/
public class TileEntityTFurnace extends TileEntity implements IInventory, ITickable {

    // Create and initialize the itemStacks variable that will store store the itemStacks
    public static final int FUEL_SLOTS_COUNT = 1;
    public static final int TOTAL_SLOTS_COUNT = 3;

    private ItemStack[] itemStacks = new ItemStack[TOTAL_SLOTS_COUNT];

    /** The number of burn ticks remaining on the current piece of fuel */
    private int burnTimeRemaining;
    /** The initial fuel value of the currently burning fuel (in ticks of burn duration) */
    private int burnTimeInitialValue;

    /**The number of ticks the current item has been cooking*/
    private short cookTime;
    /**The number of ticks required to cook an item*/
    private static final short COOK_TIME_FOR_COMPLETION = 200;  // vanilla value is 200 = 10 seconds

    private int cachedNumberOfBurningSlots = -1;

    /**
     * Returns the amount of fuel remaining on the currently burning item
     * @return fraction remaining, between 0 - 1
     */
    public double fractionOfFuelRemaining()
    {
        if (burnTimeInitialValue <= 0 ) return 0;
        double fraction = burnTimeRemaining / (double)burnTimeInitialValue;
        return MathHelper.clamp(fraction, 0.0, 1.0);
    }

    /**
     * return the remaining burn time of the fuel slot
     * @return seconds remaining
     */
    public int secondsOfFuelRemaining()
    {
        if (burnTimeRemaining <= 0 ) return 0;
        return burnTimeRemaining / 20; // 20 ticks per second
    }

    /**
     * Returns the amount of cook time completed on the currently cooking item.
     * @return fraction remaining, between 0 - 1
     */
    public double fractionOfCookTimeComplete()
    {
        double fraction = cookTime / (double)COOK_TIME_FOR_COMPLETION;
        return MathHelper.clamp(fraction, 0.0, 1.0);
    }


    // This method is called every tick to update the tile entity, i.e.
    // - see if the fuel has run out, and if so turn the furnace "off" and slowly uncook the current item (if any)
    // - see if any of the items have finished smelting
    // It runs both on the server and the client.
    @Override
    public void update() {
        // If there is nothing to smelt or there is no room in the output, reset cookTime and return
        if (canSmelt()) {
            int numberOfFuelBurning = burnFuel();

            // If fuel is available, keep cooking the item, otherwise start "uncooking" it at double speed
            if (numberOfFuelBurning > 0) {
                cookTime += numberOfFuelBurning;
            }	else {
                cookTime -= 2;
            }

            if (cookTime < 0) cookTime = 0;

            // If cookTime has reached maxCookTime smelt the item and reset cookTime
            if (cookTime >= COOK_TIME_FOR_COMPLETION) {
                smeltItem();
                cookTime = 0;
            }
        }	else {
            cookTime = 0;
        }
    }

    /**
     * 	for each fuel slot: decreases the burn time, checks if burnTimeRemaining = 0 and tries to consume a new piece of fuel if one is available
     * @return the number of fuel slots which are burning
     */
    private int burnFuel() {
        int burningCount = 0;
        boolean inventoryChanged = false;
            if (burnTimeRemaining > 0) {
                --burnTimeRemaining;
                ++burningCount;
            }
            if (burnTimeRemaining == 0) {
                if (itemStacks[0] != null && getItemBurnTime(itemStacks[0]) > 0) {
                    // If the stack in this slot is not null and is fuel, set burnTimeRemaining & burnTimeInitialValue to the
                    // item's burn time and decrease the stack size
                    burnTimeRemaining = burnTimeInitialValue = getItemBurnTime(itemStacks[0]);
                    int size = itemStacks[0].getCount();
                    --size;
                    itemStacks[0].setCount(size);
                    ++burningCount;
                    inventoryChanged = true;
                    // If the stack size now equals 0 set the slot contents to the items container item. This is for fuel
                    // items such as lava buckets so that the bucket is not consumed. If the item dose not have
                    // a container item getContainerItem returns null which sets the slot contents to null
                    if (itemStacks[0].getCount() == 0) {
                        itemStacks[0] = itemStacks[0].getItem().getContainerItem(itemStacks[0]);
                    }
                }
            }
        if (inventoryChanged) markDirty();
        return burningCount;
    }

    /**
     * Check if any of the input items are smeltable and there is sufficient space in the output slots
     * @return true if smelting is possible
     */
    private boolean canSmelt() {return smeltItem(false);}

    /**
     * Smelt an input item into an output slot, if possible
     */
    private void smeltItem() {smeltItem(true);}

    /**
     * checks that there is an item to be smelted in one of the input slots and that there is room for the result in the output slots
     * If desired, performs the smelt
     * @param performSmelt if true, perform the smelt.  if false, check whether smelting is possible, but don't change the inventory
     * @return false if no items can be smelted, true otherwise
     */
    private boolean smeltItem(boolean performSmelt)
    {
        Integer firstSuitableInputSlot = null;
        Integer firstSuitableOutputSlot = null;
        ItemStack result = null;

        // finds the first input slot which is smeltable and whose result fits into an output slot (stacking if possible)
            if (itemStacks[1] != null) {
                result = getSmeltingResultForItem(itemStacks[1]);
                if (result != null) {
                    // find the first suitable output slot- either empty, or with identical item that has enough space
                        ItemStack outputStack = itemStacks[2];
                        if (outputStack == null) {
                            firstSuitableInputSlot = 1;
                            firstSuitableOutputSlot = 2;
                        }

                        if (outputStack.getItem() == result.getItem() && (!outputStack.getHasSubtypes() || outputStack.getMetadata() == outputStack.getMetadata())
                                && ItemStack.areItemStackTagsEqual(outputStack, result)) {
                            int combinedSize = itemStacks[2].getCount() + result.getCount();
                            if (combinedSize <= getInventoryStackLimit() && combinedSize <= itemStacks[2].getMaxStackSize()) {
                                firstSuitableInputSlot = 1;
                                firstSuitableOutputSlot = 2;

                            }
                        }
                    }
                }



        if (firstSuitableInputSlot == null) return false;
        if (!performSmelt) return true;

        // alter input and output

        int size = itemStacks[firstSuitableInputSlot].getCount();
        --size;
        itemStacks[firstSuitableInputSlot].setCount(size);
        if (itemStacks[firstSuitableInputSlot].getCount() <=0) itemStacks[firstSuitableInputSlot] = null;
        if (itemStacks[firstSuitableOutputSlot] == null) {
            itemStacks[firstSuitableOutputSlot] = result.copy(); // Use deep .copy() to avoid altering the recipe
        } else {
            int osize = itemStacks[firstSuitableOutputSlot].getCount();
            osize += result.getCount();
            itemStacks[firstSuitableOutputSlot].setCount(osize);
        }
        markDirty();
        return true;
    }

    // returns the smelting result for the given stack. Returns null if the given stack can not be smelted
    public static ItemStack getSmeltingResultForItem(ItemStack stack) { return FurnaceRecipes.instance().getSmeltingResult(stack); }

    // returns the number of ticks the given item will burn. Returns 0 if the given item is not a valid fuel
    public static short getItemBurnTime(ItemStack stack)
    {
        int burntime = TileEntityFurnace.getItemBurnTime(stack);  // just use the vanilla values
        return (short)MathHelper.clamp(burntime, 0, Short.MAX_VALUE);
    }

    // Gets the number of slots in the inventory
    @Override
    public int getSizeInventory() {
        return itemStacks.length;
    }

    @Override
    public boolean isEmpty() {
        return false;
    }

    // Gets the stack in the given slot
    @Override
    public ItemStack getStackInSlot(int i) {
        return itemStacks[i];
    }

    /**
     * Removes some of the units from itemstack in the given slot, and returns as a separate itemstack
     * @param slotIndex the slot number to remove the items from
     * @param count the number of units to remove
     * @return a new itemstack containing the units removed from the slot
     */
    @Override
    public ItemStack decrStackSize(int slotIndex, int count) {
        ItemStack itemStackInSlot = getStackInSlot(slotIndex);
        if (itemStackInSlot == null) return null;

        ItemStack itemStackRemoved;
        if (itemStackInSlot.getCount() <= count) {
            itemStackRemoved = itemStackInSlot;
            setInventorySlotContents(slotIndex, null);
        } else {
            itemStackRemoved = itemStackInSlot.splitStack(count);
            if (itemStackInSlot.getCount() == 0) {
                setInventorySlotContents(slotIndex, null);
            }
        }
        markDirty();
        return itemStackRemoved;
    }

    // overwrites the stack in the given slotIndex with the given stack
    @Override
    public void setInventorySlotContents(int slotIndex, ItemStack itemstack) {
        itemStacks[slotIndex] = itemstack;
        if (itemstack != null && itemstack.getCount() > getInventoryStackLimit()) {
            itemstack.setCount(getInventoryStackLimit());
        }
        markDirty();
    }

    @Override
    public int getInventoryStackLimit() {
        return 64;
    }

    @Override
    public boolean isUsableByPlayer(EntityPlayer player) {
        return false;
    }

    // Return true if the given player is able to use this block. In this case it checks that
    // 1) the world tileentity hasn't been replaced in the meantime, and
    // 2) the player isn't too far away from the centre of the block
   public boolean isUseableByPlayer(EntityPlayer player) {
        if (this.world.getTileEntity(this.pos) != this) return false;
        final double X_CENTRE_OFFSET = 0.5;
        final double Y_CENTRE_OFFSET = 0.5;
        final double Z_CENTRE_OFFSET = 0.5;
        final double MAXIMUM_DISTANCE_SQ = 8.0 * 8.0;
        return player.getDistanceSq(pos.getX() + X_CENTRE_OFFSET, pos.getY() + Y_CENTRE_OFFSET, pos.getZ() + Z_CENTRE_OFFSET) < MAXIMUM_DISTANCE_SQ;
    }

    // Return true if the given stack is allowed to be inserted in the given slot
    // Unlike the vanilla furnace, we allow anything to be placed in the fuel slots
    static public boolean isItemValidForFuelSlot(ItemStack itemStack)
    {
        if (TileEntityFurnace.isItemFuel(itemStack) || itemStack.getItem() == ModItems.energyCoupler){
            return true;
        }
        else
        {
            return false;
        }
    }

    // Return true if the given stack is allowed to be inserted in the given slot
    // Unlike the vanilla furnace, we allow anything to be placed in the fuel slots
    static public boolean isItemValidForInputSlot(ItemStack itemStack)
    {
        return true;
    }

    // Return true if the given stack is allowed to be inserted in the given slot
    // Unlike the vanilla furnace, we allow anything to be placed in the fuel slots
    static public boolean isItemValidForOutputSlot(ItemStack itemStack)
    {
        return false;
    }

    // This is where you save any data that you don't want to lose when the tile entity unloads
    // In this case, it saves the state of the furnace (burn time etc) and the itemstacks stored in the fuel, input, and output slots
    @Override
    public NBTTagCompound writeToNBT(NBTTagCompound parentNBTTagCompound)
    {
        super.writeToNBT(parentNBTTagCompound); // The super call is required to save and load the tiles location

//		// Save the stored item stacks

        // to use an analogy with Java, this code generates an array of hashmaps
        // The itemStack in each slot is converted to an NBTTagCompound, which is effectively a hashmap of key->value pairs such
        //   as slot=1, id=2353, count=1, etc
        // Each of these NBTTagCompound are then inserted into NBTTagList, which is similar to an array.
        NBTTagList dataForAllSlots = new NBTTagList();
        for (int i = 0; i < this.itemStacks.length; ++i) {
            if (this.itemStacks[i] != null) {
                NBTTagCompound dataForThisSlot = new NBTTagCompound();
                dataForThisSlot.setByte("Slot", (byte) i);
                this.itemStacks[i].writeToNBT(dataForThisSlot);
                dataForAllSlots.appendTag(dataForThisSlot);
            }
        }
        // the array of hashmaps is then inserted into the parent hashmap for the container
        parentNBTTagCompound.setTag("Items", dataForAllSlots);

        // Save everything else
        parentNBTTagCompound.setShort("CookTime", cookTime);
        parentNBTTagCompound.setTag("burnTimeRemaining", new NBTTagInt(burnTimeRemaining));
        parentNBTTagCompound.setTag("burnTimeInitial", new NBTTagInt(burnTimeInitialValue));
        return parentNBTTagCompound;
    }

    // This is where you load the data that you saved in writeToNBT
    @Override
    public void readFromNBT(NBTTagCompound nbtTagCompound)
    {
        super.readFromNBT(nbtTagCompound); // The super call is required to save and load the tiles location
        final byte NBT_TYPE_COMPOUND = 10;       // See NBTBase.createNewByType() for a listing
        NBTTagList dataForAllSlots = nbtTagCompound.getTagList("Items", NBT_TYPE_COMPOUND);

        Arrays.fill(itemStacks, null);           // set all slots to empty
        for (int i = 0; i < dataForAllSlots.tagCount(); ++i) {
            NBTTagCompound dataForOneSlot = dataForAllSlots.getCompoundTagAt(i);
            byte slotNumber = dataForOneSlot.getByte("Slot");
            if (slotNumber >= 0 && slotNumber < this.itemStacks.length) {
                this.itemStacks[slotNumber] = new ItemStack(dataForOneSlot);
            }
        }

        // Load everything else.  Trim the arrays (or pad with 0) to make sure they have the correct number of elements
        cookTime = nbtTagCompound.getShort("CookTime");
        burnTimeRemaining = nbtTagCompound.getInteger("burnTimeRemaining");
        burnTimeInitialValue = nbtTagCompound.getInteger("burnTimeInitial");
        cachedNumberOfBurningSlots = -1;
    }

    //	// When the world loads from disk, the server needs to send the TileEntity information to the client
//	//  it uses getUpdatePacket(), getUpdateTag(), onDataPacket(), and handleUpdateTag() to do this
    @Override
    @Nullable
    public SPacketUpdateTileEntity getUpdatePacket()
    {
        NBTTagCompound updateTagDescribingTileEntityState = getUpdateTag();
        final int METADATA = 0;
        return new SPacketUpdateTileEntity(this.pos, METADATA, updateTagDescribingTileEntityState);
    }

    @Override
    public void onDataPacket(NetworkManager net, SPacketUpdateTileEntity pkt) {
        NBTTagCompound updateTagDescribingTileEntityState = pkt.getNbtCompound();
        handleUpdateTag(updateTagDescribingTileEntityState);
    }

    /* Creates a tag containing the TileEntity information, used by vanilla to transmit from server to client
       Warning - although our getUpdatePacket() uses this method, vanilla also calls it directly, so don't remove it.
     */
    @Override
    public NBTTagCompound getUpdateTag()
    {
        NBTTagCompound nbtTagCompound = new NBTTagCompound();
        writeToNBT(nbtTagCompound);
        return nbtTagCompound;
    }

    /* Populates this TileEntity with information from the tag, used by vanilla to transmit from server to client
     Warning - although our onDataPacket() uses this method, vanilla also calls it directly, so don't remove it.
   */
    @Override
    public void handleUpdateTag(NBTTagCompound tag)
    {
        this.readFromNBT(tag);
    }
    //------------------------

    // set all slots to empty
    @Override
    public void clear() {
        Arrays.fill(itemStacks, null);
    }

    // will add a key for this container to the lang file so we can name it in the GUI
    @Override
    public String getName() {
        return "container.mbe31_inventory_furnace.name";
    }

    @Override
    public boolean hasCustomName() {
        return false;
    }

    // standard code to look up what the human-readable name is
    @Nullable
    @Override
    public ITextComponent getDisplayName() {
        return this.hasCustomName() ? new TextComponentString(this.getName()) : new TextComponentTranslation(this.getName());
    }

    // Fields are used to send non-inventory information from the server to interested clients
    // The container code caches the fields and sends the client any fields which have changed.
    // The field ID is limited to byte, and the field value is limited to short. (if you use more than this, they get cast down
    //   in the network packets)
    // If you need more than this, or shorts are too small, use a custom packet in your container instead.

    private static final byte COOK_FIELD_ID = 0;
    private static final byte FIRST_BURN_TIME_REMAINING_FIELD_ID = 1;
    private static final byte FIRST_BURN_TIME_INITIAL_FIELD_ID = FIRST_BURN_TIME_REMAINING_FIELD_ID + (byte)FUEL_SLOTS_COUNT;
    private static final byte NUMBER_OF_FIELDS = FIRST_BURN_TIME_INITIAL_FIELD_ID + (byte)FUEL_SLOTS_COUNT;

    @Override
    public int getField(int id) {
        if (id == COOK_FIELD_ID) return cookTime;
        if (id >= FIRST_BURN_TIME_REMAINING_FIELD_ID && id < FIRST_BURN_TIME_REMAINING_FIELD_ID + FUEL_SLOTS_COUNT) {
            return burnTimeRemaining;
        }
        if (id >= FIRST_BURN_TIME_INITIAL_FIELD_ID && id < FIRST_BURN_TIME_INITIAL_FIELD_ID + FUEL_SLOTS_COUNT) {
            return burnTimeInitialValue;
        }
        System.err.println("Invalid field ID in TileInventorySmelting.getField:" + id);
        return 0;
    }

    @Override
    public void setField(int id, int value)
    {
        if (id == COOK_FIELD_ID) {
            cookTime = (short)value;
        } else if (id >= FIRST_BURN_TIME_REMAINING_FIELD_ID && id < FIRST_BURN_TIME_REMAINING_FIELD_ID + FUEL_SLOTS_COUNT) {
            burnTimeRemaining = value;
        } else if (id >= FIRST_BURN_TIME_INITIAL_FIELD_ID && id < FIRST_BURN_TIME_INITIAL_FIELD_ID + FUEL_SLOTS_COUNT) {
            burnTimeInitialValue = value;
        } else {
            System.err.println("Invalid field ID in TileInventorySmelting.setField:" + id);
        }
    }

    @Override
    public int getFieldCount() {
        return NUMBER_OF_FIELDS;
    }

    // -----------------------------------------------------------------------------------------------------------
    // The following methods are not needed for this example but are part of IInventory so they must be implemented

    // Unused unless your container specifically uses it.
    // Return true if the given stack is allowed to go in the given slot
    @Override
    public boolean isItemValidForSlot(int slotIndex, ItemStack itemstack) {
        return false;
    }

    /**
     * This method removes the entire contents of the given slot and returns it.
     * Used by containers such as crafting tables which return any items in their slots when you close the GUI
     * @param slotIndex
     * @return
     */
    @Override
    public ItemStack removeStackFromSlot(int slotIndex) {
        ItemStack itemStack = getStackInSlot(slotIndex);
        if (itemStack != null) setInventorySlotContents(slotIndex, null);
        return itemStack;
    }

    @Override
    public void openInventory(EntityPlayer player) {}

    @Override
    public void closeInventory(EntityPlayer player) {}



}



Posted
ItemStack

s can't be

null

anymore, so you'll have to replace that with

ItemStack.EMPTY

. You'll also have to use a

NonNullList<ItemStack>

instead of an

ItemStack[]

to avoid

null

entries in your array.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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