DeaSTl Posted January 13, 2017 Share Posted January 13, 2017 @Override public Item getItemDropped(int p_149650_1_, Random p_149650_2_, int p_149650_3_) { ItemStack DenseIronSword = new ItemStack(SwordModMain.DenseIronSword); DenseIronSword.addEnchantment(Enchantment.sharpness, 3); return DenseIronSword; } This is in a block class Quote Link to comment Share on other sites More sharing options...
loordgek Posted January 13, 2017 Share Posted January 13, 2017 itemstack#getitem Quote Link to comment Share on other sites More sharing options...
DeaSTl Posted January 13, 2017 Author Share Posted January 13, 2017 the problem with that is it looses it's enchantment http://prntscr.com/dv0var Quote Link to comment Share on other sites More sharing options...
Choonster Posted January 13, 2017 Share Posted January 13, 2017 An Item is just the item type, e.g. Stone Sword, Gold Ingot. Any additional information like metadata/damage and NBT is stored on the ItemStack . As I said in your other thread, you need to override Block#getDrops if you want to drop ItemStack s with NBT. Quote Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future. Link to comment Share on other sites More sharing options...
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