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Armor and Armor Toughness is not calculated with AttributeModifiers


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Tried to give myself a leather helmet that gives 20 armor but seems to not work

/give @p leather_helmet 1 0 {AttributeModifiers:[{AttributeName:"generic.armor",Name:"generic.armor",Amount:20,Operation:0,UUIDLeast:153652,UUIDMost:433474,Slot:"head"}]}

It always calculates armor as a normal leather helmet (1 point of armor)

I've tested in vanilla and it works as intended


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