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Featured Replies

Posted

Soo, I've managed to get a ExplosionHandler working where all slimes explode upon spawning.

 

However, I can't seem to find any way to filter a explosion from ExplosionEvent. Any info/lists on what I can work with?

  • Author

Yeah, my bad, it's late night and I'm kinda dense.

 

The filters are more of a test, I want to detect an explosion with X strenght and modify that strenght.

ExplosionEvent#getExplosion

returns the event's

Explosion

.

Explosion#explosionSize

contains the

Explosion

's size, but this is

private

(so you'll need to access it with reflection) and

final

(so you can't modify it).

 

The only way to modify the strength of an explosion is to cancel

ExplosionEvent.Start

and create a new

Explosion

.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

subscribe to ExplosionEvent.start

cancel the event

get the explosionSize and every thing ells (note this is private final, need to use Reflection)

create an new explosion from what you got from above

 

and i hate Choonster for being faster then me :P

  • Author

Hmm, I see now, but what about editing custom explosions? The "cancel and make a new one" breaks them.

 

I've also stumped onto the same wall as a friend, damn those private explosion properties! Why are they even private-final?

 

Edit: I'll stay around for 15 more mins and then go to sleep (so you know that I'm not gonna reply later).

  • Author

Well, I guess my friend and I will have to merge our mods, because I'm using a custom explosion and he has to change it's properties...

Oh well, thanks for the help, and good night!

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