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Well, I'm creating a bigger version of a player head. The textures are loaded from the minecraft skin database. So a vanilla model wouldn't be able to display this texture (right?). It has a rotation tag (0-360 degres) which you can use to determine the rotation of the block.

 

EDIT: The vanilla skull uses a tesr but it updates every tick so I wonder if there is an alternative which is less laggy

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