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[1.11.2] How to use FastTesr?


MCrafterzz

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I'm trying to figue out how to use the fasttesr but can't find any tutorials, examples ect. Here is the code i have so far:

vertexBuffer.setTranslation(x, y, z);

vertexBuffer.addVertexData(new int[] { 0, 0, 0, 1, 1, 1 });

this.bindTexture(resourceLocation);

 

vertexBuffer.finishDrawing();

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  • 2 weeks later...

Well this is how I register:

public void stichTextures(TextureStitchEvent event) {
  for (int i = 0; i < Misc.textureLocations.size(); i++) {
   event.getMap().registerSprite(Misc.textureLocations.get(i));
  }
 }

 

textureLocations is a arraylist of resourcelocations

 

This is where I add to list:

Misc.textureLocations.add(new ResourceLocation(Minecraft.getMinecraft().getBlockRendererDispatcher()
     .getModelForState(block.getDefaultState()).getParticleTexture().toString()));

 

in my tileentity class

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