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Posted

When I try to "Run" my stuff, it comes up with the following error:

 

"Launch Configuration X references non-existing projects."

 

Why could this be?

 

On a somewhat unrelated note, how would I decompile Minecraft on Linux and add it into my modding folder, for easier code updating?

Posted

To fix the Launch Configurations, click on Debug/Run configurations (Arrow next to debug/run) -> Main -> Project -> browse, and select the project you want this to run.

 

You want to update your code?

Update Forge, not "Minecraft".

To do so, update your build.gradle file, and change

version = "MCversion-xx.yy.z.nnnn"

to the version you want. Forge versions can be found here: http://files.minecraftforge.net/

I also recommend that you read this through http://www.minecraftforge.net/forum/index.php?topic=14048.0

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

Posted
  On 1/25/2017 at 11:40 PM, Matryoshika said:

To fix the Launch Configurations, click on Debug/Run configurations (Arrow next to debug/run) -> Main -> Project -> browse, and select the project you want this to run.

 

You want to update your code?

Update Forge, not "Minecraft".

To do so, update your build.gradle file, and change

version = "MCversion-xx.yy.z.nnnn"
 

to the version you want. Forge versions can be found here: http://files.minecraftforge.net/

I also recommend that you read this through http://www.minecraftforge.net/forum/index.php?topic=14048.0

Expand  

I'm not sure what you mean by the first part. What do you mean the project I want this to run? I have the project open in Eclipse, I want it to run with minecraft.

 

On the second part - I already have the latest version of Forge. 1.11. What I want to do is add Minecraft into the Eclipse so that I can see how Minecraft Vanilla does things, so I can replicate them, as well as seeing how this implementation looks like in 1.11, to help with updating the mod.

Posted
  On 2/2/2017 at 7:51 PM, Mister__Magister said:

On the second part - I already have the latest version of Forge. 1.11. What I want to do is add Minecraft into the Eclipse so that I can see how Minecraft Vanilla does things, so I can replicate them, as well as seeing how this implementation looks like in 1.11, to help with updating the mod.

Expand  

 

The forgeSrc library referenced by your IDE project already contains both the Minecraft and Forge source code (assuming you used setupDecompWorkspace when setting it up).

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted (edited)

To view Forge/MInecraft classes, in Eclipse, either hover over any object, hold ctrl and left-click to open the associated class, to view it's code, OR you can press ctrl + shift + t, to search for classes.
You can also highlight a method/field (mark it, as if you want to copy it) and press ctrl + shift + g, to find all the places where that method or field is called from.

 

  On 2/2/2017 at 7:51 PM, Mister__Magister said:

I'm not sure what you mean by the first part. What do you mean the project I want this to run? I have the project open in Eclipse, I want it to run with minecraft.

Expand  

I believe we're having a small issue with communications.
A) Can you debug it in Eclipse? Can you "play/test" your changes in Minecraft, from inside Eclipse? (What happens if you try to press F11 & shift+F11?)
B) Or do you want to build your JAR, as in, create the final file where all of this code will reside, and have it ready for anyone to download and use with MInecraft?

Edited by Matryoshika

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

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