Posted January 28, 20178 yr Been beating my head against the wall for a while on this one. I am creating a block that should change it's model based on whether or not it is next to another one. However I'm having this error and I can't seem to figure out what's going on. Here is a single instance of the error http://pastebin.com/eEja2LJT There are four block models shelf_center_oak.json shelf_left_oak.json shelf_right_oak.json shelf_single_oak.json My BlockShelf.json (BlockState) http://pastebin.com/8c1sx859 and finally my BlockShelf.java class http://pastebin.com/AhAvZtcw Any insight would be greatly appreciated. Though I am not yet familiar with the inner workings of MinecraftForge, nor would I call myself a Java expert, I am a Software Engineer and perfectly ok with Googling something i don't understand in your answer TitanCraft is coming... This will be updated with a link once available
January 28, 20178 yr That's not how Forge's blockstates format works. The format is documented here. The defaults section can only contain the same values as a single variant would, it can't have multiple variants in it. Each key in the variants section can either be a fully-defined variant (e.g. connections=4,facing=east or normal ) or a property name (e.g. connections ). The value of a fully-defined variant key can either be an array of variants (in which case one will be chosen at random when the model is rendered) or a single variant (must not have an object as the first value, otherwise the deserialiser won't recognise it as a fully-defined variant). The value of a property name key must be an object that maps each value of the property to a variant. You can see some examples of the format here, here and here. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
January 28, 20178 yr Author Awesome, thank you for the examples. I took a step away for a bit and while talking with my niece it suddenly occurred to me that I was thinking of the BlockState json in totally the wrong way. This is what I have now. and though I'm changing the model in the wrong directions it is working, and that's a simple fix. [EDIT] had my left and right backwards { "forge_marker": 1, "defaults": { "model": "titancraft:shelf_single_oak" }, "variants": { "connections": { "1": { "model": "titancraft:shelf_right_oak" }, "2": { "model": "titancraft:shelf_left_oak" }, "3": { "model": "titancraft:shelf_center_oak" }, "4": { "model": "titancraft:shelf_single_oak" } }, "facing": { "north": { }, "east": { "y": 90 }, "south": { "y": 180 }, "west": { "y": 270 } } } } TitanCraft is coming... This will be updated with a link once available
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