Jump to content

Recommended Posts

Posted

the problem is in the line i showed you, or something somewhere else blocks it, because other lines of code right before this execute properly.

 

and for the testing i used detector with 30 damage taken, coil 3, rod 3, display 3 and battery 3

 

package vms.archeology.items;

import java.util.ArrayList;
import java.util.List;

import javax.annotation.Nullable;

import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.IItemPropertyGetter;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.common.util.Constants.NBT;
import vms.archeology.Reference;
import vms.archeology.blocks.ArcheologyDirt;
import vms.archeology.handlers.EnumHandler;
import vms.archeology.init.ModBlocks;
import vms.archeology.util.Utils;

public class Detector extends Item{


private List<BlockPos> modifiers = new ArrayList();
private BlockPos scanBlock;


public Detector(String unlocalizedName){
	this.setUnlocalizedName(unlocalizedName);
	this.setRegistryName(new ResourceLocation(Reference.MODID, unlocalizedName));
	this.setMaxDamage(200000);

	this.addPropertyOverride(new ResourceLocation("found"), new IItemPropertyGetter(){
		@Override
		public float apply(ItemStack stack, @Nullable World worldIn, @Nullable EntityLivingBase entityIn) {
			NBTTagCompound nbt = stack.getTagCompound();
			if(nbt != null){
				if(nbt.hasKey("found")){
					if (nbt.getBoolean("found")){
						return 1.0F;
					}
				}
			}
			return 0;
		}
	});
	this.addPropertyOverride(new ResourceLocation("coil"), new IItemPropertyGetter(){
		@Override
		public float apply(ItemStack stack, @Nullable World worldIn, @Nullable EntityLivingBase entityIn) {
			NBTTagCompound nbt = stack.getTagCompound();
			if(nbt != null){
			if (nbt.hasKey("coil"))
				return ((float)nbt.getInteger("coil"))/10;
			}
			return 0;
		}
	});
	this.addPropertyOverride(new ResourceLocation("battery"), new IItemPropertyGetter(){
		@Override
		public float apply(ItemStack stack, @Nullable World worldIn, @Nullable EntityLivingBase entityIn) {
			NBTTagCompound nbt = stack.getTagCompound();
			if(nbt != null){
			if (nbt.hasKey("battery"))
				return ((float)nbt.getInteger("battery"))/10;
			}
			return 0;
		}
	});
	this.addPropertyOverride(new ResourceLocation("rod"), new IItemPropertyGetter(){
		@Override
		public float apply(ItemStack stack, @Nullable World worldIn, @Nullable EntityLivingBase entityIn) {
			NBTTagCompound nbt = stack.getTagCompound();
			if(nbt != null){
			if (nbt.hasKey("rod"))
				return ((float)nbt.getInteger("rod"))/10;
			}
			return 0;
		}
	});
	this.addPropertyOverride(new ResourceLocation("display"), new IItemPropertyGetter(){
		@Override
		public float apply(ItemStack stack, @Nullable World worldIn, @Nullable EntityLivingBase entityIn) {
			NBTTagCompound nbt = stack.getTagCompound();
			if(nbt != null){
			if (nbt.hasKey("display"))
				return ((float)nbt.getInteger("display"))/10;
			}
			return 0;
		}
	});
	this.addPropertyOverride(new ResourceLocation("distance"), new IItemPropertyGetter(){
		@Override
		public float apply(ItemStack stack, @Nullable World worldIn, @Nullable EntityLivingBase entityIn) {
			NBTTagCompound nbt = stack.getTagCompound();
			if(nbt != null){
			if (nbt.hasKey("distance_squared"))
				return ((float)nbt.getDouble("distance_squared"))/10000;
			}
			return 0;
		}
	});
	this.addPropertyOverride(new ResourceLocation("type"), new IItemPropertyGetter(){
		@Override
		public float apply(ItemStack stack, @Nullable World worldIn, @Nullable EntityLivingBase entityIn) {
			NBTTagCompound nbt = stack.getTagCompound();
			if(nbt != null){
			if (nbt.hasKey("type"))
				return (((float)nbt.getInteger("type")) + 1)/10;
			}
			return 0;
		}
	});
}

@Override
public void onCreated(ItemStack stack, World worldIn, EntityPlayer playerIn) {
	if(stack.getTagCompound() != null || !(stack.hasTagCompound())){
		NBTTagCompound nbt = new NBTTagCompound();
		nbt.setInteger("coil", 3);
		nbt.setInteger("battery", 3);
		nbt.setInteger("rod", 3);
		nbt.setInteger("display", 3);

		nbt.setBoolean("found", false);
		nbt.setInteger("type", -1);
		nbt.setDouble("distance_squared", 0.0);
		nbt.setInteger("direction", 0);
		stack.setTagCompound(nbt);
	}
	super.onCreated(stack, worldIn, playerIn);
}

@Override
public EnumActionResult onItemUse(EntityPlayer player, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
	ItemStack stack = player.getHeldItem(hand);
	NBTTagCompound nbt = stack.getTagCompound();
	if (nbt != null){
		nbt.setBoolean("found", false);
		stack.setTagCompound(nbt);
	}
	int x = 0;
	int y = 0;
	int z = 0;
	modifiers.clear();
	if(nbt != null){
		if(nbt.hasKey("coil") && nbt.hasKey("battery")){
			int batteryMulti = 0;
			int coilMulti = 0;
			Utils.getLogger().info("Damage: " + stack.getItemDamage());
			if (stack.getItemDamage() < 199500){					
				switch(nbt.getInteger("coil")){
				case 1:
					generateScan(0, 1, 2);
					generateScan(-1, 1, 1);
					Scan(pos, worldIn, false, stack);
					coilMulti = 1;
					break;
				case 2:
					generateScan(0, 2, 3);
					generateScan(-1, 1, 2);
					generateScan(-2, 0, 0);
					Scan(pos, worldIn, false, stack);
					coilMulti = 2;
					break;
				case 3:
					generateScan(0, 3, 4);
					generateScan(-1, 2, 3);
					generateScan(-2, 1, 2);
					Scan(pos, worldIn, false, stack);
					coilMulti = 4;
					break;
				case 4:
					generateScan(2, 1, 2);
					generateScan(1, 2, 3);
					generateScan(0, 2, 3);
					generateScan(-1, 2, 3);
					generateScan(-2, 1, 2);
					Scan(pos, worldIn, false, stack);
					coilMulti = 5;
					break;
				case 5:
					generateScan(0, 2, 3);
					generateScan(-1, 1, 2);
					generateScan(-2, 0, 0);
					Scan(pos, worldIn, true, stack);
					coilMulti = 4;
					break;
				case 6:
					generateScan(0, 1, 2);
					generateScan(-1, 1, 2);
					generateScan(-2, 1, 2);
					generateScan(-3, 1, 1);
					generateScan(-4, 1, 1);
					generateScan(-5, 0, 0);
					Scan(pos, worldIn, false, stack);
					coilMulti = 4;
					break;
				}
				Utils.getLogger().info("Coil multi: " + coilMulti);
				switch(nbt.getInteger("battery")){
				case 1:
					batteryMulti = 100;
					break;
				case 2:
					batteryMulti = 25;
					break;
				case 3:
					batteryMulti = 10;
					break;
				case 4:
					batteryMulti = 4;
					break;
				case 5:
					batteryMulti = 8;
					break;
				case 6:
					batteryMulti = 34;
					break;
				case 7:
					batteryMulti = 18;
					break;						
				}
				Utils.getLogger().info("Battery multi: " + batteryMulti);

				Utils.getLogger().info("Total multi: " + batteryMulti * coilMulti);

				stack.damageItem(batteryMulti * coilMulti, player);

			} else {
				stack.damageItem(199999 - stack.getItemDamage(), player);
			}
		}
	}



	return super.onItemUse(player, worldIn, pos, hand, facing, hitX, hitY, hitZ);
}

public void generateScan(int y, int radius, int max){
	for(int x = 0 - radius; x <= radius; x++){
		for(int z = 0 - radius; z <= radius; z++){
			if(Math.abs(x) + Math.abs(z) <= max)
				modifiers.add(new BlockPos(x, y, z));
		}
	}
}

public void Scan(BlockPos pos, World world, Boolean ultraSound, ItemStack stack){
	NBTTagCompound nbt = stack.getTagCompound();
	for (int i = 0; i < modifiers.size(); i++) {
		scanBlock = new BlockPos(pos.getX() + modifiers.get(i).getX(), pos.getY() + modifiers.get(i).getY(), pos.getZ() + modifiers.get(i).getZ());
		if (world.getBlockState(scanBlock).getBlock().equals(ModBlocks.archeology_dirt)){	
			if(ultraSound && ArcheologyDirt.getIntFromState(world.getBlockState(scanBlock)) != 0 && ArcheologyDirt.getIntFromState(world.getBlockState(scanBlock)) != 14){
				nbt.setBoolean("found", true);
				nbt.setDouble("distance_squared", scanBlock.distanceSqToCenter(pos.getX(), pos.getY(), pos.getZ()));
				nbt.setInteger("type", EnumHandler.Types.getTypeId(ArcheologyDirt.getTypeFromMeta(ArcheologyDirt.getIntFromState((world.getBlockState(scanBlock))))));
				nbt.setInteger("direction", getDirection(modifiers.get(i)));
				stack.setTagCompound(nbt);

			} else if(ArcheologyDirt.getMetalFromMeta(ArcheologyDirt.getIntFromState(world.getBlockState(scanBlock)))){
				nbt.setBoolean("found", true);
				nbt.setDouble("distance_squared", scanBlock.distanceSqToCenter(pos.getX(), pos.getY(), pos.getZ()));
				nbt.setInteger("type", EnumHandler.Types.getTypeId(ArcheologyDirt.getTypeFromMeta(ArcheologyDirt.getIntFromState((world.getBlockState(scanBlock))))));
				nbt.setInteger("direction", getDirection(modifiers.get(i)));
				stack.setTagCompound(nbt);
			}
		}
	}
}

@Override
public void addInformation(ItemStack stack, EntityPlayer playerIn, List<String> tooltip, boolean advanced) {
	NBTTagCompound nbt = stack.getTagCompound();
	if(nbt != null && !(nbt.hasNoTags())){
		if (nbt.hasKey("coil"))
			tooltip.add("Coil: " + String.valueOf(nbt.getInteger("coil")));
		else
			tooltip.add("Needs coil");
		if (nbt.hasKey("battery"))
			tooltip.add("Battery: " + String.valueOf(nbt.getInteger("battery")));
		else
			tooltip.add("Needs battery");
		if (nbt.hasKey("display"))
			tooltip.add("Display: " + String.valueOf(nbt.getInteger("display")));
		else
			tooltip.add("Needs display");
		if (nbt.hasKey("rod"))
			tooltip.add("Rod: " + String.valueOf(nbt.getInteger("rod")));
		else
			tooltip.add("Needs rod");

		if (nbt.hasKey("found"))
			tooltip.add("Found something: " + String.valueOf(nbt.getBoolean("found")));		
	}
	super.addInformation(stack, playerIn, tooltip, advanced);

}

public int getDirection(BlockPos pos){
	int x = pos.getX();
	int z = pos.getZ();
	if(x == 0){
		if (z == 0)
			return 0;
		if (z > 0)
			return 1;
		if (z < 0);
			return 5;
	}
	float d = Math.abs((float)z)/((float)x);
	if (d > 2.4){
		if (z > 0)
			return 1;
		return 5;						
	}
	if (d < 0.4){
		if (x > 0)
			return 3;
		return 7;	
	}
	if (x > 0){
		if (z > 0)
			return 2;
		return 4;	
	}
	if (z > 0)
		return 8;
	return 6;	

}

@Override
public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged) {
	if (oldStack.getItem().equals(newStack.getItem())){
		//return false;
	}
	return super.shouldCauseReequipAnimation(oldStack, newStack, slotChanged);
}


}

Posted
Utils.getLogger().info("Battery multi: " + batteryMulti);
Utils.getLogger().info("Total multi: " + batteryMulti * coilMulti);

What are the outputs of these? I suspect the call to ItemStack#damageItem is working, just with a value of 0.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted
3 minutes ago, Villfuk02 said:

When i put two detectors in crafting table or anvil, they combine and repair. I don't want that to be possible, anybody knows how?

 

Call Item#setNoRepair to stop an Item from being repaired.

 

 

  • Like 1

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted
4 minutes ago, Villfuk02 said:

how do i thank you in this new version of the forum?

 

You can like posts by clicking the "Like this" button in the bottom right of the post. I think that's the only thanking mechanism available now.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted
14 minutes ago, Villfuk02 said:

Thanks for everything, now i'd like to make the item use capabilities instead of nbt to store the values.
Where do i start?

 

Start by reading the documentation.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted (edited)

But there are capabilities for storing items, fluids and energy, but i need to just store some ints bools doubles and some fields

 

so what?

Edited by Villfuk02

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements




  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • When I first heard about Bitcoin back in 2018, I was skeptical. The idea of a decentralized, digital currency seemed too good to be true. But I was intrigued as I learned more about the technology behind it and its potential. I started small, investing just a few hundred dollars, dipping my toes into the cryptocurrency waters. At first, it was exhilarating to watch the value of my investment grow exponentially. I felt like I was part of the future, an early adopter of this revolutionary new asset. But that euphoria was short-lived. One day, I logged into my digital wallet only to find it empty - my Bitcoin had vanished without a trace. It turned out that the online exchange I had trusted had been hacked, and my funds were stolen. I was devastated, both financially and emotionally. All the potential I had seen in Bitcoin was tainted by the harsh reality that with decentralization came a lack of regulation and oversight. My hard-earned money was gone, lost to the ether of the digital world. This experience taught me a painful lesson about the price of trust in the uncharted territory of cryptocurrency. While the technology holds incredible promise, the risks can be catastrophic if you don't approach it with extreme caution. My Bitcoin investment gamble had failed, and I was left to pick up the pieces, wiser but poorer for having placed my faith in the wrong hands. My sincere appreciation goes to MUYERN TRUST HACKER. You are my hero in recovering my lost funds. Send a direct m a i l ( muyerntrusted ( @ ) mail-me ( . )c o m ) or message on whats app : + 1 ( 4-4-0 ) ( 3 -3 -5 ) ( 0-2-0-5 )
    • You could try posting a log (if there is no log at all, it may be the launcher you are using, the FAQ may have info on how to enable the log) as described in the FAQ, however this will probably need to be reported to/remedied by the mod author.
    • So me and a couple of friends are playing with a shitpost mod pack and one of the mods in the pack is corail tombstone and for some reason there is a problem with it, where on death to fire the player will get kicked out of the server and the tombstone will not spawn basically deleting an entire inventory, it doesn't matter what type of fire it is, whether it's from vanilla fire/lava, or from modded fire like ice&fire/lycanites and it's common enough to where everyone on the server has experienced at least once or twice and it doesn't give any crash log. a solution to this would be much appreciated thank you!
    • It is 1.12.2 - I have no idea if there is a 1.12 pack
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.