1.11 - Packets help? Variable not updating client-side.
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Alright, here is the log file https://mclo.gs/5eCwafV
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Please read the FAQ (https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/) and post log files as described there, using a site such as https://mclo.gs/ and post the link here.
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I tried updating the mods in my modpack which caused incompatibilities so i have tried to revert them back to their older versions i was using before. In the logs it doesnt show me any clear incompatibilities except for tfmg & entity texture features, but when i try to remove those it still doesn't work. I have tried removing the forge-client.toml file which was a suggestion i found on a few other posts. This is the log file i get. [inline log removed] Any help would be appreciated. Thanks in advance
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By Brigtato02 · Posted
I don't use KubeJS, never even heard of it. But after doing what "Ugdhar" suggested earlier in this post with the "config/Mekanism/generator-storage.toml", I tried going into an individual save's serverconfig folder, and just deleting everything except the parcool folder (I have that mod installed.) Then, a bit of loading and temporary freezing later, seems to have worked. Even when quitting to menu and loading back in, or also when quitting to menu, exiting to desktop, and re-launching MC, choose a save and loading it. -
By TileEntity · Posted
[Mekanism] Broken tags in Mekanism recipes detected, please check server logs for details. You will be missing some recipes and machines may not accept expected inputs. Do you use KubeJS? It is some kind of bug with it and not fixed A workaround is setting "allowAsyncStreams" to false in the KubeJS common config file https://github.com/KubeJS-Mods/KubeJS/issues/1016 For the rest of your issues, keep deleting these files - now it is the jei-server.toml file If the file is not in config, check the worldsave serverconfig folder These files usually break after updating mods, game crashes or force closing the game
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