Posted February 4, 20178 yr I am working on trying to update my 1.7.10 mod to Minecraft 1.8.9 and I am trying to use the json modelling system to implement the different facing directions in my blocks. My block originally worked fine before I attempted this but now I have messed it up and I can no longer place the block. I tried following the Intro to Blockstates guide on Read The Docs and I looked at the BlockFurnace vanilla code, but there must still be something I am missing. Here is what I have so far. BlockEmptyCup.java package net.richardsprojects.teamod.blocks; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyDirection; import net.minecraft.block.state.BlockState; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.EntityLivingBase; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntityFurnace; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumWorldBlockLayer; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.richardsprojects.teamod.CoffeeAndTeaMod; public class BlockEmptyCup extends Block { public static final IProperty<EnumFacing> DIRECTION = PropertyDirection.create("facing", EnumFacing.Plane.HORIZONTAL); public BlockEmptyCup() { super(Material.wood); this.setBlockBounds(0.2F, 0.0F, 0.2F, 0.8F, 0.495F, 0.8F); this.setCreativeTab(CoffeeAndTeaMod.teaTab); this.setDefaultState(new BlockState(this, DIRECTION).getBaseState().withProperty(DIRECTION, EnumFacing.NORTH)); } @Override public boolean isOpaqueCube() { return false; } @Override public EnumWorldBlockLayer getBlockLayer() { return EnumWorldBlockLayer.CUTOUT; } @Override public BlockState createBlockState() { return new BlockState(this, DIRECTION); } @Override public int getMetaFromState(IBlockState state) { return ((EnumFacing)state.getValue(DIRECTION)).getIndex(); } @Override public IBlockState getStateFromMeta(int meta) { EnumFacing enumfacing = EnumFacing.getFront(meta); if (enumfacing.getAxis() == EnumFacing.Axis.Y) { enumfacing = EnumFacing.NORTH; } return this.getDefaultState().withProperty(DIRECTION, enumfacing); } public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state) { if (!worldIn.isRemote) { Block block = worldIn.getBlockState(pos.north()).getBlock(); Block block1 = worldIn.getBlockState(pos.south()).getBlock(); Block block2 = worldIn.getBlockState(pos.west()).getBlock(); Block block3 = worldIn.getBlockState(pos.east()).getBlock(); EnumFacing enumfacing = (EnumFacing)state.getValue(DIRECTION); if (enumfacing == EnumFacing.NORTH && block.isFullBlock() && !block1.isFullBlock()) { enumfacing = EnumFacing.SOUTH; } else if (enumfacing == EnumFacing.SOUTH && block1.isFullBlock() && !block.isFullBlock()) { enumfacing = EnumFacing.NORTH; } else if (enumfacing == EnumFacing.WEST && block2.isFullBlock() && !block3.isFullBlock()) { enumfacing = EnumFacing.EAST; } else if (enumfacing == EnumFacing.EAST && block3.isFullBlock() && !block2.isFullBlock()) { enumfacing = EnumFacing.WEST; } worldIn.setBlockState(pos, state.withProperty(DIRECTION, enumfacing), 2); } } } emptyCup.json { "variants": { "facing=north": { "model": "teamod:emptyCup" }, "facing=south": { "model": "teamod:emptyCup", "y": 180 }, "facing=west": { "model": "teamod:emptyCup", "y": 270 }, "facing=east": { "model": "teamod:emptyCup", "y": 90 } } } Thanks for any help! Edited February 4, 20178 yr by Glorfindel22 Problem was solved Creator of the Recipe Expansion Pack mod. http://www.minecraftforum.net/topic/1983421-172-forge-recipe-expansion-pack-version-012/ Updated to 1.7.2!
February 4, 20178 yr 1. In your call to setDefaultState, don't create a new BlockState instance, just call setDefaultState with blockState.withProperty(DIRECTION, EnumFacing.NORTH) 2. You should have @Override on your onBlockAdded method, if you did you'd see that you've got the signature wrong. It takes several additional parameters and returns the IBlockState to place in the world. Instead of calling setBlockState, you'd simply return the correct state. Don't make mods if you don't know Java. Check out my website: http://shadowfacts.net Developer of many mods
February 4, 20178 yr Author Thanks that fixed everything. My code for future reference. package net.richardsprojects.teamod.blocks; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyDirection; import net.minecraft.block.state.BlockState; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.EntityLivingBase; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntityFurnace; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumWorldBlockLayer; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.richardsprojects.teamod.CoffeeAndTeaMod; public class BlockEmptyCup extends Block { public static final IProperty<EnumFacing> DIRECTION = PropertyDirection.create("facing", EnumFacing.Plane.HORIZONTAL); public BlockEmptyCup() { super(Material.wood); this.setBlockBounds(0.2F, 0.0F, 0.2F, 0.8F, 0.495F, 0.8F); this.setCreativeTab(CoffeeAndTeaMod.teaTab); this.setDefaultState(blockState.getBaseState().withProperty(DIRECTION, EnumFacing.NORTH)); } @Override public boolean isOpaqueCube() { return false; } @Override public EnumWorldBlockLayer getBlockLayer() { return EnumWorldBlockLayer.CUTOUT; } @Override public BlockState createBlockState() { return new BlockState(this, DIRECTION); } @Override public int getMetaFromState(IBlockState state) { return ((EnumFacing)state.getValue(DIRECTION)).getIndex(); } @Override public IBlockState getStateFromMeta(int meta) { EnumFacing enumfacing = EnumFacing.getFront(meta); if (enumfacing.getAxis() == EnumFacing.Axis.Y) { enumfacing = EnumFacing.NORTH; } return this.getDefaultState().withProperty(DIRECTION, enumfacing); } @Override /** * Called when a player places the block and is what is used to set direction */ public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer) { return this.getDefaultState().withProperty(DIRECTION, placer.getHorizontalFacing().getOpposite()); } } Creator of the Recipe Expansion Pack mod. http://www.minecraftforum.net/topic/1983421-172-forge-recipe-expansion-pack-version-012/ Updated to 1.7.2!
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