Jump to content

Recommended Posts

Posted (edited)

I have itemstacks stored inside of the player's NBTTagCompound on the server side, but I want to render the items on the client side. As far as I know, the player's NBTTagCompound isn't synced automatically, so my issue is how to send the NBTTagCompound or ItemStacks to the client from the server.

 

I've tried looking online for solutions, but I only found articles regarding the old Packet system using CompressedStreamTools. I'm currently using the SimpleNetworkWrapper with classes implementing IMessage; is there anyway to input the ByteBuf as a stream object that can be used with CompressedStreamTools?

 

Another solution I tried was finding a way to compress an NBTTagCompound or a NonNullList into a byte array, but I haven't found any methods yet.

 

I'm not sure how to provide code for this, but here's how I'm storing the ItemStacks on the server:

 

        ...

        NBTTagCompound nbt = player.getEntityData();
        NBTTagCompound isNBT = nbt.getCompoundTag(QuickConsume.KEY);
        NonNullList<ItemStack> items = NonNullList.<ItemStack> withSize(3, ItemStack.EMPTY);
        ItemStackHelper.loadAllItems(isNBT, items);

        ...
        ItemStackHelper.saveAllItems(isNBT, items);
        nbt.setTag(QuickConsume.KEY, isNBT);

Edited by TLHPoE

Kain

Posted
51 minutes ago, diesieben07 said:

First of all, stop using getEntityData. It has been replaced by  better system twice over already. First IExtendedEntityProperties, now capabilities.

Both allow you to actually store stuff attached to the player and don't force you to constantly serialize to and from NBT.

Ok, I've switched over to the capability system. Is there a way of synchronizing the capabilities with the client? It doesn't seem to at the moment.

Kain

Posted
5 minutes ago, diesieben07 said:

You send packets.

I realize this, but in the fromBytes and toBytes methods, how do I convert the ItemStacks to bytes? I asked this question in the original post as well.

Kain

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Try the latest build: https://modrinth.com/mod/axiom/version/4.1.1
    • *** buffer overflow detected ***: terminated /usr/bin/forge-1.12.2d: line 162: 15787 Aborted                 (core dumped) ${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null Starting server...There are several suitable screens on:     14630.forge-1.12.2    (Detached)     15796.forge-1.12.2    (Detached) Use -S to specify a session How do i fix this issue?
    • Oh I forgot to update the title. I figured out the issue and I'm rather embarrassed to say that it was a file path issue. The game already knew I was accessing the achievements so I wasn't suppose to include advancements in the file path. Minecraft file paths have always confused me a little bit... ResourceLocation advancementId = new ResourceLocation( TheDeadRise.MODID,"adventure/spawntrigger");
    • Can someone help my with this? My forge server won't open and I'm not that good with this stuff. It gave me this error message:   C:\Users\apbeu\Desktop\Forge server>java -Xmx4G -Xms1G -jar server.jar nogui 2024-12-11 18:21:01,054 main WARN Advanced terminal features are not available in this environment [18:21:01] [main/INFO] [cp.mo.mo.Launcher/MODLAUNCHER]: ModLauncher running: args [--gameDir, ., --launchTarget, fmlserver, --fml.forgeVersion, 36.2.34, --fml.mcpVersion, 20210115.111550, --fml.mcVersion, 1.16.5, --fml.forgeGroup, net.minecraftforge, nogui] [18:21:01] [main/INFO] [cp.mo.mo.Launcher/MODLAUNCHER]: ModLauncher 8.1.3+8.1.3+main-8.1.x.c94d18ec starting: java version 21.0.4 by Oracle Corporation Exception in thread "main" java.lang.IllegalAccessError: class cpw.mods.modlauncher.SecureJarHandler (in unnamed module @0x402e37bc) cannot access class sun.security.util.ManifestEntryVerifier (in module java.base) because module java.base does not export sun.security.util to unnamed module @0x402e37bc         at cpw.mods.modlauncher.SecureJarHandler.lambda$static$1(SecureJarHandler.java:45)         at cpw.mods.modlauncher.api.LamdbaExceptionUtils.uncheck(LamdbaExceptionUtils.java:95)         at cpw.mods.modlauncher.SecureJarHandler.<clinit>(SecureJarHandler.java:45)         at cpw.mods.modlauncher.Launcher.lambda$new$6(Launcher.java:55)         at java.base/java.util.concurrent.ConcurrentHashMap.computeIfAbsent(ConcurrentHashMap.java:1708)         at cpw.mods.modlauncher.api.TypesafeMap.computeIfAbsent(TypesafeMap.java:52)         at cpw.mods.modlauncher.api.TypesafeMap.computeIfAbsent(TypesafeMap.java:47)         at cpw.mods.modlauncher.Environment.computePropertyIfAbsent(Environment.java:62)         at cpw.mods.modlauncher.Launcher.<init>(Launcher.java:55)         at cpw.mods.modlauncher.Launcher.main(Launcher.java:66)         at net.minecraftforge.server.ServerMain$Runner.runLauncher(ServerMain.java:63)         at net.minecraftforge.server.ServerMain$Runner.access$100(ServerMain.java:60)         at net.minecraftforge.server.ServerMain.main(ServerMain.java:57) C:\Users\apbeu\Desktop\Forge server>pause
    • Here is the url for the crash report if anyone can help me, please. https://mclo.gs/KGn5LWy  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.