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Posted

What I want

Kind of hard to explain my question but you know how if you use the vanilla textures for a block model, if you were to change your texture pack it would also change the texture of your model? So for example I made my fan out of Nether Quartz, Iron Block and Stone so if I were to change my texture pack it would also change the look of the fan. I don't know if anyone else feels the same, but I really love having that versatility with the look of block models as it blends the mod in with the rest of the blocks in the game rather than having them stand out.

 

The problem

Because my fan has an animated model it uses an mcmeta.png with the 3 vanilla textures on it. This obviously doesn't make it compatible with other texture packs because it's still its own custom file separate from the vanilla textures. So when I put the fan down, whenever it's turned on (so that it's the animating model), it just uses the vanilla textures from the mcmeta regardless of what texture pack you are using. 

 

So is there a way to get an animated model to use vanilla textures from the game which will then change appearance according to your texture pack?

Edited by Branone
Clearer title

  • Author
13 hours ago, diesieben07 said:

You would have to generate the animated texture in code, at runtime.

Okay, no idea how to do that but I'll figure it out.

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