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The code seems to execute on the server (when I relog in the changes by my mod are still there; I know it's not just the client that has the mod) but any System.out.printlns don't work. Well, if I System.out.println() in the main mod file it shows up. But if I try logging in any of the class files (which are being loaded) it doesn't show up.

 

While I'm at it, any tips for coding client + server mods? It's annoying when everything executes twice and I have to check for worldObj.isRemote

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