Posted December 31, 201212 yr Heres my gui code... it puts the GUI in the top left and not in the center package kore.korecraft.mod; import net.minecraft.client.gui.GuiButton; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.util.StatCollector; import org.lwjgl.opengl.GL11; public class GuiExpBank extends GuiContainer { private TileEntityExpBank expbank; public GuiExpBank (InventoryPlayer inventoryPlayer, TileEntityExpBank tileEntity) { //the container is instanciated and passed to the superclass for handling super(new ContainerExpBank(inventoryPlayer, tileEntity)); expbank = tileEntity; } @Override protected void drawGuiContainerForegroundLayer(int param1, int param2) { //draw text and stuff here //the parameters for drawString are: string, x, y, color fontRenderer.drawString("Exp Bank", 8, 6, 4210752); //draws "Inventory" or your regional equivalent fontRenderer.drawString(StatCollector.translateToLocal("container.inventory"), 8, ySize - 96 + 2, 4210752); } @Override protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3) { //draw your Gui here, only thing you need to change is the path int texture = mc.renderEngine.getTexture("/Korecraft/GUI/ExpBank.png"); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.renderEngine.bindTexture(texture); int x = (width - xSize) / 2; int y = (height - ySize) / 2; this.drawTexturedModalRect(x, y, 0, 0, xSize, ySize); } public void initGui() { this.controlList.clear(); int posX = (this.width - xSize) / 2; int posY = (this.height - ySize) / 2; GuiButton button1 = new GuiButton(0, 15, 70, 20, 10, "- 10"); GuiButton button2 = new GuiButton(1, 40, 70, 20, 10, "- 1"); GuiButton button3 = new GuiButton(2, 65, 70, 20, 10, "+ 1"); GuiButton button4 = new GuiButton(3, 90, 70, 20, 10, "+ 10"); this.controlList.add(button1); this.controlList.add(button2); this.controlList.add(button3); this.controlList.add(button4); } public void actionPerformed(GuiButton button) { switch(button.id) { case 0: default: } } } The Korecraft Mod
December 31, 201212 yr int x = (width - xSize) / 2; int y = (height - ySize) / 2; this.drawTexturedModalRect(x, y, 0, 0, xSize, ySize); What are the values of width, height, xSize and ySize?
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