Jump to content

Different ways to save to NBT


Recommended Posts

I was wondering how many different ways there are to save NBT data. I am aware that TileEntities and Entities all have NBT components, but I was wondering if there is a way to save NBT data without having to create a background entity. Is there perhaps an interface for storing custom NBT data? Thank your reply in advance!

Link to comment
Share on other sites

Thank you for your reply! Do you know of any example code I can look at that demonstrates this accurately? I tried a bunch of different styles of writing and reading in the CompressedStreamTools and all result in the same phenomenon. If it helps you to know what I am attempting to achieve, I am trying to add an attribute to each Player that is Player and World specific - similar to inventories, experience levels, etc. However, I am still glad to learn anything I can about this topic in general, so any information would be greatly appreciated! Thank you once again for your reply!

Link to comment
Share on other sites

Thank you for the very quick reply! Btw, I thought your username looked familiar, I'm quite a fan of your CameraCraft mod  :) - Especially the ability to colorshift your pictures. Anyway, I've tried using the method in Entity getEntityData(), but the data I insert into the NBTTagCompound is carried over across saves. It still appears to be Player specific, which is what I want, but it is not World specific, such as inventories and experience. Do you by chance know the reason for this? Thank you in advance!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Terms of Use.