Jump to content

Recommended Posts

Posted

My custom projectile is invisible when I shoot it from my custom bow.When set to EntityArrow it shoots just fine, but when i change it to EntityBlueCrystal the arrows do not render, although sound and damage is working (animals appear to get hit still). Any help appreciated:

 

Client Proxy Class:

 

public class ClientProxyExcelteor extends CommonProxyExcelteor {

 

@Override

public void registerRenderThings() {

 

RenderingRegistry.registerEntityRenderingHandler(EntityBaliwog.class,

new RenderBaliwog(new ModelBaliwog(), 1.0F));

RenderingRegistry.registerEntityRenderingHandler(EntityRazora.class,

new RenderRazora(new ModelRazora(), 1.0F));

RenderingRegistry.registerEntityRenderingHandler(EntityBlade.class,

new RenderBlade(new ModelBlade(), 1.0F));

MinecraftForgeClient.preloadTexture("/excelteor/client/blocks.png");

MinecraftForgeClient.preloadTexture("/excelteor/client/items.png");

RenderingRegistry.registerEntityRenderingHandler(EntityBlueCrystal.class,

new RenderBlueCrystal());

 

}

 

@Override

public int addArmor(String armorName) {

return RenderingRegistry.addNewArmourRendererPrefix(armorName);

}

}

 

 

EntityBlueCrystal Class (Copied from entity arrow, changed some variables)

 

public class EntityBlueCrystal extends Entity implements IProjectile

{

    private int xTile = -1;

    private int yTile = -1;

    private int zTile = -1;

    private int inTile = 0;

    private int inData = 0;

    private boolean inGround = false;

 

    /** 1 if the player can pick up the arrow */

    public int canBePickedUp = 0;

 

    /** Seems to be some sort of timer for animating an arrow. */

    public int arrowShake = 0;

 

    /** The owner of this arrow. */

    public Entity shootingEntity;

    private int ticksInGround;

    private int ticksInAir = 0;

    private double damage = 2.0D;

 

    /** The amount of knockback an arrow applies when it hits a mob. */

    private int knockbackStrength;

   

    public static DamageSource causeArrowDamage(EntityBlueCrystal par0EntityArrow, Entity par1Entity)

    {

        return (new EntityDamageSourceIndirect("arrow", par0EntityArrow, par1Entity)).setProjectile();

    }

 

    public EntityBlueCrystal(World par1World)

    {

        super(par1World);

        this.renderDistanceWeight = 10.0D;

        this.setSize(0.5F, 0.5F);

    }

 

    public EntityBlueCrystal(World par1World, double par2, double par4, double par6)

    {

        super(par1World);

        this.renderDistanceWeight = 10.0D;

        this.setSize(0.5F, 0.5F);

        this.setPosition(par2, par4, par6);

        this.yOffset = 0.0F;

    }

 

    public EntityBlueCrystal(World par1World, EntityLiving par2EntityLiving, EntityLiving par3EntityLiving, float par4, float par5)

    {

        super(par1World);

        this.renderDistanceWeight = 10.0D;

        this.shootingEntity = par2EntityLiving;

 

        if (par2EntityLiving instanceof EntityPlayer)

        {

            this.canBePickedUp = 1;

        }

 

        this.posY = par2EntityLiving.posY + (double)par2EntityLiving.getEyeHeight() - 0.10000000149011612D;

        double var6 = par3EntityLiving.posX - par2EntityLiving.posX;

        double var8 = par3EntityLiving.posY + (double)par3EntityLiving.getEyeHeight() - 0.699999988079071D - this.posY;

        double var10 = par3EntityLiving.posZ - par2EntityLiving.posZ;

        double var12 = (double)MathHelper.sqrt_double(var6 * var6 + var10 * var10);

 

        if (var12 >= 1.0E-7D)

        {

            float var14 = (float)(Math.atan2(var10, var6) * 180.0D / Math.PI) - 90.0F;

            float var15 = (float)(-(Math.atan2(var8, var12) * 180.0D / Math.PI));

            double var16 = var6 / var12;

            double var18 = var10 / var12;

            this.setLocationAndAngles(par2EntityLiving.posX + var16, this.posY, par2EntityLiving.posZ + var18, var14, var15);

            this.yOffset = 0.0F;

            float var20 = (float)var12 * 0.2F;

            this.setThrowableHeading(var6, var8 + (double)var20, var10, par4, par5);

        }

    }

 

    public EntityBlueCrystal(World par1World, EntityLiving par2EntityLiving, float par3)

    {

        super(par1World);

        this.renderDistanceWeight = 10.0D;

        this.shootingEntity = par2EntityLiving;

 

        if (par2EntityLiving instanceof EntityPlayer)

        {

            this.canBePickedUp = 1;

        }

 

        this.setSize(0.5F, 0.5F);

        this.setLocationAndAngles(par2EntityLiving.posX, par2EntityLiving.posY + (double)par2EntityLiving.getEyeHeight(), par2EntityLiving.posZ, par2EntityLiving.rotationYaw, par2EntityLiving.rotationPitch);

        this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);

        this.posY -= 0.10000000149011612D;

        this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);

        this.setPosition(this.posX, this.posY, this.posZ);

        this.yOffset = 0.0F;

        this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));

        this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));

        this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI));

        this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, par3 * 1.5F, 1.0F);

    }

 

    protected void entityInit()

    {

        this.dataWatcher.addObject(16, Byte.valueOf((byte)0));

    }

 

    /**

    * Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction.

    */

    public void setThrowableHeading(double par1, double par3, double par5, float par7, float par8)

    {

        float var9 = MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5);

        par1 /= (double)var9;

        par3 /= (double)var9;

        par5 /= (double)var9;

        par1 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8;

        par3 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8;

        par5 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8;

        par1 *= (double)par7;

        par3 *= (double)par7;

        par5 *= (double)par7;

        this.motionX = par1;

        this.motionY = par3;

        this.motionZ = par5;

        float var10 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);

        this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);

        this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)var10) * 180.0D / Math.PI);

        this.ticksInGround = 0;

    }

 

    @SideOnly(Side.CLIENT)

 

    /**

    * Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,

    * posY, posZ, yaw, pitch

    */

    public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9)

    {

        this.setPosition(par1, par3, par5);

        this.setRotation(par7, par8);

    }

 

    @SideOnly(Side.CLIENT)

 

    /**

    * Sets the velocity to the args. Args: x, y, z

    */

    public void setVelocity(double par1, double par3, double par5)

    {

        this.motionX = par1;

        this.motionY = par3;

        this.motionZ = par5;

 

        if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)

        {

            float var7 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);

            this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);

            this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)var7) * 180.0D / Math.PI);

            this.prevRotationPitch = this.rotationPitch;

            this.prevRotationYaw = this.rotationYaw;

            this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);

            this.ticksInGround = 0;

        }

    }

 

    /**

    * Called to update the entity's position/logic.

    */

    public void onUpdate()

    {

        super.onUpdate();

 

        if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)

        {

            float var1 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);

            this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);

            this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)var1) * 180.0D / Math.PI);

        }

 

        int var16 = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);

 

        if (var16 > 0)

        {

            Block.blocksList[var16].setBlockBoundsBasedOnState(this.worldObj, this.xTile, this.yTile, this.zTile);

            AxisAlignedBB var2 = Block.blocksList[var16].getCollisionBoundingBoxFromPool(this.worldObj, this.xTile, this.yTile, this.zTile);

 

            if (var2 != null && var2.isVecInside(this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ)))

            {

                this.inGround = true;

            }

        }

 

        if (this.arrowShake > 0)

        {

            --this.arrowShake;

        }

 

        if (this.inGround)

        {

            int var18 = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);

            int var19 = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);

 

            if (var18 == this.inTile && var19 == this.inData)

            {

                ++this.ticksInGround;

 

                if (this.ticksInGround == 1200)

                {

                    this.setDead();

                }

            }

            else

            {

                this.inGround = false;

                this.motionX *= (double)(this.rand.nextFloat() * 0.2F);

                this.motionY *= (double)(this.rand.nextFloat() * 0.2F);

                this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);

                this.ticksInGround = 0;

                this.ticksInAir = 0;

            }

        }

        else

        {

            ++this.ticksInAir;

            Vec3 var17 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);

            Vec3 var3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);

            MovingObjectPosition var4 = this.worldObj.rayTraceBlocks_do_do(var17, var3, false, true);

            var17 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);

            var3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);

 

            if (var4 != null)

            {

                var3 = this.worldObj.getWorldVec3Pool().getVecFromPool(var4.hitVec.xCoord, var4.hitVec.yCoord, var4.hitVec.zCoord);

            }

 

            Entity var5 = null;

            List var6 = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));

            double var7 = 0.0D;

            int var9;

            float var11;

 

            for (var9 = 0; var9 < var6.size(); ++var9)

            {

                Entity var10 = (Entity)var6.get(var9);

 

                if (var10.canBeCollidedWith() && (var10 != this.shootingEntity || this.ticksInAir >= 5))

                {

                    var11 = 0.3F;

                    AxisAlignedBB var12 = var10.boundingBox.expand((double)var11, (double)var11, (double)var11);

                    MovingObjectPosition var13 = var12.calculateIntercept(var17, var3);

 

                    if (var13 != null)

                    {

                        double var14 = var17.distanceTo(var13.hitVec);

 

                        if (var14 < var7 || var7 == 0.0D)

                        {

                            var5 = var10;

                            var7 = var14;

                        }

                    }

                }

            }

 

            if (var5 != null)

            {

                var4 = new MovingObjectPosition(var5);

            }

 

            float var20;

            float var26;

 

            if (var4 != null)

            {

                if (var4.entityHit != null)

                {

                    var20 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);

                    int var23 = MathHelper.ceiling_double_int((double)var20 * this.damage);

 

                    if (this.getIsCritical())

                    {

                        var23 += this.rand.nextInt(var23 / 2 + 2);

                    }

 

                    DamageSource var21 = null;

 

                    if (this.shootingEntity == null)

                    {

                        var21 = causeArrowDamage(this, this);

                    }

                    else

                    {

                        var21 = causeArrowDamage(this, this.shootingEntity);

                    }

 

                    if (this.isBurning() && !(var4.entityHit instanceof EntityEnderman))

                    {

                        var4.entityHit.setFire(5);

                    }

 

                    if (var4.entityHit.attackEntityFrom(var21, var23))

                    {

                        if (var4.entityHit instanceof EntityLiving)

                        {

                            EntityLiving var24 = (EntityLiving)var4.entityHit;

 

                            if (!this.worldObj.isRemote)

                            {

                                var24.setArrowCountInEntity(var24.getArrowCountInEntity() + 1);

                            }

 

                            if (this.knockbackStrength > 0)

                            {

                                var26 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);

 

                                if (var26 > 0.0F)

                                {

                                    var4.entityHit.addVelocity(this.motionX * (double)this.knockbackStrength * 0.6000000238418579D / (double)var26, 0.1D, this.motionZ * (double)this.knockbackStrength * 0.6000000238418579D / (double)var26);

                                }

                            }

 

                            EnchantmentThorns.func_92044_a(this.shootingEntity, var24, this.rand);

 

                            if (this.shootingEntity != null && var4.entityHit != this.shootingEntity && var4.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP)

                            {

                                ((EntityPlayerMP)this.shootingEntity).playerNetServerHandler.sendPacketToPlayer(new Packet70GameEvent(6, 0));

                            }

                        }

 

                        this.func_85030_a("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));

 

                        if (!(var4.entityHit instanceof EntityEnderman))

                        {

                            this.setDead();

                        }

                    }

                    else

                    {

                        this.motionX *= -0.10000000149011612D;

                        this.motionY *= -0.10000000149011612D;

                        this.motionZ *= -0.10000000149011612D;

                        this.rotationYaw += 180.0F;

                        this.prevRotationYaw += 180.0F;

                        this.ticksInAir = 0;

                    }

                }

                else

                {

                    this.xTile = var4.blockX;

                    this.yTile = var4.blockY;

                    this.zTile = var4.blockZ;

                    this.inTile = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);

                    this.inData = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);

                    this.motionX = (double)((float)(var4.hitVec.xCoord - this.posX));

                    this.motionY = (double)((float)(var4.hitVec.yCoord - this.posY));

                    this.motionZ = (double)((float)(var4.hitVec.zCoord - this.posZ));

                    var20 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);

                    this.posX -= this.motionX / (double)var20 * 0.05000000074505806D;

                    this.posY -= this.motionY / (double)var20 * 0.05000000074505806D;

                    this.posZ -= this.motionZ / (double)var20 * 0.05000000074505806D;

                    this.func_85030_a("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));

                    this.inGround = true;

                    this.arrowShake = 7;

                    this.setIsCritical(false);

 

                    if (this.inTile != 0)

                    {

                        Block.blocksList[this.inTile].onEntityCollidedWithBlock(this.worldObj, this.xTile, this.yTile, this.zTile, this);

                    }

                }

            }

 

            if (this.getIsCritical())

            {

                for (var9 = 0; var9 < 4; ++var9)

                {

                    this.worldObj.spawnParticle("crit", this.posX + this.motionX * (double)var9 / 4.0D, this.posY + this.motionY * (double)var9 / 4.0D, this.posZ + this.motionZ * (double)var9 / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ);

                }

            }

 

            this.posX += this.motionX;

            this.posY += this.motionY;

            this.posZ += this.motionZ;

            var20 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);

            this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);

 

            for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)var20) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)

            {

                ;

            }

 

            while (this.rotationPitch - this.prevRotationPitch >= 180.0F)

            {

                this.prevRotationPitch += 360.0F;

            }

 

            while (this.rotationYaw - this.prevRotationYaw < -180.0F)

            {

                this.prevRotationYaw -= 360.0F;

            }

 

            while (this.rotationYaw - this.prevRotationYaw >= 180.0F)

            {

                this.prevRotationYaw += 360.0F;

            }

 

            this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;

            this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;

            float var22 = 0.99F;

            var11 = 0.05F;

 

            if (this.isInWater())

            {

                for (int var25 = 0; var25 < 4; ++var25)

                {

                    var26 = 0.25F;

                    this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)var26, this.posY - this.motionY * (double)var26, this.posZ - this.motionZ * (double)var26, this.motionX, this.motionY, this.motionZ);

                }

 

                var22 = 0.8F;

            }

 

            this.motionX *= (double)var22;

            this.motionY *= (double)var22;

            this.motionZ *= (double)var22;

            this.motionY -= (double)var11;

            this.setPosition(this.posX, this.posY, this.posZ);

            this.doBlockCollisions();

        }

    }

 

    /**

    * (abstract) Protected helper method to write subclass entity data to NBT.

    */

    public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)

    {

        par1NBTTagCompound.setShort("xTile", (short)this.xTile);

        par1NBTTagCompound.setShort("yTile", (short)this.yTile);

        par1NBTTagCompound.setShort("zTile", (short)this.zTile);

        par1NBTTagCompound.setByte("inTile", (byte)this.inTile);

        par1NBTTagCompound.setByte("inData", (byte)this.inData);

        par1NBTTagCompound.setByte("shake", (byte)this.arrowShake);

        par1NBTTagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0));

        par1NBTTagCompound.setByte("pickup", (byte)this.canBePickedUp);

        par1NBTTagCompound.setDouble("damage", this.damage);

    }

 

    /**

    * (abstract) Protected helper method to read subclass entity data from NBT.

    */

    public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)

    {

        this.xTile = par1NBTTagCompound.getShort("xTile");

        this.yTile = par1NBTTagCompound.getShort("yTile");

        this.zTile = par1NBTTagCompound.getShort("zTile");

        this.inTile = par1NBTTagCompound.getByte("inTile") & 255;

        this.inData = par1NBTTagCompound.getByte("inData") & 255;

        this.arrowShake = par1NBTTagCompound.getByte("shake") & 255;

        this.inGround = par1NBTTagCompound.getByte("inGround") == 1;

 

        if (par1NBTTagCompound.hasKey("damage"))

        {

            this.damage = par1NBTTagCompound.getDouble("damage");

        }

 

        if (par1NBTTagCompound.hasKey("pickup"))

        {

            this.canBePickedUp = par1NBTTagCompound.getByte("pickup");

        }

        else if (par1NBTTagCompound.hasKey("player"))

        {

            this.canBePickedUp = par1NBTTagCompound.getBoolean("player") ? 1 : 0;

        }

    }

 

    /**

    * Called by a player entity when they collide with an entity

    */

    public void onCollideWithPlayer(EntityPlayer par1EntityPlayer)

    {

        if (!this.worldObj.isRemote && this.inGround && this.arrowShake <= 0)

        {

            boolean var2 = this.canBePickedUp == 1 || this.canBePickedUp == 2 && par1EntityPlayer.capabilities.isCreativeMode;

 

            if (this.canBePickedUp == 1 && !par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(Item.arrow, 1)))

            {

                var2 = false;

            }

 

            if (var2)

            {

                this.func_85030_a("random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F);

                par1EntityPlayer.onItemPickup(this, 1);

                this.setDead();

            }

        }

    }

 

    /**

    * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to

    * prevent them from trampling crops

    */

    protected boolean canTriggerWalking()

    {

        return false;

    }

 

    @SideOnly(Side.CLIENT)

    public float getShadowSize()

    {

        return 0.0F;

    }

 

    public void setDamage(double par1)

    {

        this.damage = par1;

    }

 

    public double getDamage()

    {

        return this.damage;

    }

 

    /**

    * Sets the amount of knockback the arrow applies when it hits a mob.

    */

    public void setKnockbackStrength(int par1)

    {

        this.knockbackStrength = par1;

    }

 

    /**

    * If returns false, the item will not inflict any damage against entities.

    */

    public boolean canAttackWithItem()

    {

        return false;

    }

 

    /**

    * Whether the arrow has a stream of critical hit particles flying behind it.

    */

    public void setIsCritical(boolean par1)

    {

        byte var2 = this.dataWatcher.getWatchableObjectByte(16);

 

        if (par1)

        {

            this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 | 1)));

        }

        else

        {

            this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 & -2)));

        }

    }

 

    /**

    * Whether the arrow has a stream of critical hit particles flying behind it.

    */

    public boolean getIsCritical()

    {

        byte var1 = this.dataWatcher.getWatchableObjectByte(16);

        return (var1 & 1) != 0;

    }

}

 

 

RenderBlueCrystalClass:

 

@SideOnly(Side.CLIENT)

public class RenderBlueCrystal extends Render {

 

public void renderBlueCrystal(EntityBlueCrystal par1EntityBlueCrystal, double par2,

double par4, double par6, float par8, float par9) {

this.loadTexture("/excelteor/client/Adura1.png");

GL11.glPushMatrix();

GL11.glTranslatef((float) par2, (float) par4, (float) par6);

GL11.glRotatef(

par1EntityBlueCrystal.prevRotationYaw

+ (par1EntityBlueCrystal.rotationYaw - par1EntityBlueCrystal.prevRotationYaw)

* par9 - 90.0F, 0.0F, 1.0F, 0.0F);

GL11.glRotatef(

par1EntityBlueCrystal.prevRotationPitch

+ (par1EntityBlueCrystal.rotationPitch - par1EntityBlueCrystal.prevRotationPitch)

* par9, 0.0F, 0.0F, 1.0F);

Tessellator var10 = Tessellator.instance;

byte var11 = 0;

float var12 = 0.0F;

float var13 = 0.5F;

float var14 = (float) (0 + var11 * 10) / 32.0F;

float var15 = (float) (5 + var11 * 10) / 32.0F;

float var16 = 0.0F;

float var17 = 0.15625F;

float var18 = (float) (5 + var11 * 10) / 32.0F;

float var19 = (float) (10 + var11 * 10) / 32.0F;

float var20 = 0.05625F;

GL11.glEnable(GL12.GL_RESCALE_NORMAL);

float var21 = (float) par1EntityBlueCrystal.arrowShake - par9;

 

if (var21 > 0.0F) {

float var22 = -MathHelper.sin(var21 * 3.0F) * var21;

GL11.glRotatef(var22, 0.0F, 0.0F, 1.0F);

}

 

GL11.glRotatef(45.0F, 1.0F, 0.0F, 0.0F);

GL11.glScalef(var20, var20, var20);

GL11.glTranslatef(-4.0F, 0.0F, 0.0F);

GL11.glNormal3f(var20, 0.0F, 0.0F);

var10.startDrawingQuads();

var10.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double) var16,

(double) var18);

var10.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double) var17,

(double) var18);

var10.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double) var17, (double) var19);

var10.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double) var16,

(double) var19);

var10.draw();

GL11.glNormal3f(-var20, 0.0F, 0.0F);

var10.startDrawingQuads();

var10.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double) var16,

(double) var18);

var10.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double) var17, (double) var18);

var10.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double) var17,

(double) var19);

var10.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double) var16,

(double) var19);

var10.draw();

 

for (int var23 = 0; var23 < 4; ++var23) {

GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);

GL11.glNormal3f(0.0F, 0.0F, var20);

var10.startDrawingQuads();

var10.addVertexWithUV(-8.0D, -2.0D, 0.0D, (double) var12,

(double) var14);

var10.addVertexWithUV(8.0D, -2.0D, 0.0D, (double) var13,

(double) var14);

var10.addVertexWithUV(8.0D, 2.0D, 0.0D, (double) var13,

(double) var15);

var10.addVertexWithUV(-8.0D, 2.0D, 0.0D, (double) var12,

(double) var15);

var10.draw();

}

 

GL11.glDisable(GL12.GL_RESCALE_NORMAL);

GL11.glPopMatrix();

}

 

/**

* Actually renders the given argument. This is a synthetic bridge method,

* always casting down its argument and then handing it off to a worker

* function which does the actual work. In all probabilty, the class Render

* is generic (Render<T extends Entity) and this method has signature public

* void doRender(T entity, double d, double d1, double d2, float f, float

* f1). But JAD is pre 1.5 so doesn't do that.

*/

public void doRender(Entity par1Entity, double par2, double par4,

double par6, float par8, float par9) {

this.renderBlueCrystal((EntityBlueCrystal) par1Entity, par2, par4, par6, par8, par9);

}

 

}

 

 

 

I do not have anything in my main mod file regarding the projectile (I'm not sure what I am supposed to put to register it there, only put It in the client proxy (New Modder)).

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.