Posted January 5, 201312 yr This would a mod allow to choose what happens with the recipe ingredients after crafting. I need this to damage items in crafting recipes. I know I can set the container item but what if in one recipe it should get damaged and in another it shouldn't.
January 5, 201312 yr Already possible by implementing ICraftingHandler and registering it: @Override public void onCrafting(EntityPlayer player, ItemStack item, IInventory craftMatrix) { // TODO Auto-generated method stub for(int i=0; i<craftMatrix.getSizeInventory(); i++) { ItemStack itemstack = craftMatrix.getStackInSlot(i); if (itemstack != null && itemstack.getItem() == yourItem) { itemstack.damageItem(1, player); itemstack.stackSize++; } } } No 5 row long documentation = account on the help forums
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