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How do you patch a minecraft class?


uyjulian

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Here.

 

 public int getBrightnessForRender(float par1)
    {
    	//Hah, found it too.
    	// ! is not, && is and, and <= is equal or less..
        if (!mod_xray.on && mod_xray.lightmode <= 0 && !mod_xray.cavefinder)
        {
        	//Okay, this ain't part of the mod.
        	
            int var2 = MathHelper.floor_double(this.posX);
            int var3 = MathHelper.floor_double(this.posZ);

            if (this.worldObj.blockExists(var2, 0, var3))
            {
                double var4 = (this.boundingBox.maxY - this.boundingBox.minY) * 0.66D;
                int var6 = MathHelper.floor_double(this.posY - (double)this.yOffset + var4);
                return this.worldObj.getLightBrightnessForSkyBlocks(var2, var6, var3, 0);
            }
            else
            {
                return 0;
                
            //Below is modded.
            }
            
            
        }
        else
        {
            return 1000;
        }
        //END OF MOD
    }

I want to patch a minecraft class with the above code.

 

I searched how and I didn't find an answer.

 

...

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you can only patch java files, only way to edit a class file without decompiling it, its using reflection or asm but u can change what you want(you can onnly detecte obfuscation, change something to public, or to private, or to final, or to non final)

is there a tutorial on it?

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