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Tileentity onLoad


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I want some code to run when a tilentity is loaded and has it's worldObj set so I can get a reference to the world. I tried putting my code in the constructor but that code will run before worldObj is set. I also tried override setWorldObj and put my code there but it appears the function never gets called.


How would I know when my tileentity has gotten a world reference?

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