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i need some help.


Eyowin

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I have been working on updating my mod recently, but I have run into an issue.

 

Here is the page that I am given upon the crash of Minecraft when I try and run it with my mod installed.

 

[hide]

 

 

      Minecraft has crashed!     

      ----------------------     

 

Minecraft has stopped running because it encountered a problem; Failed to start game

 

A full error report has been saved to C:\Users\Dawson\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-06_22.41.28-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(

 

 

 

--- BEGIN ERROR REPORT d7808cbe --------

Full report at:

C:\Users\Dawson\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-06_22.41.28-client.txt

Please show that file to Mojang, NOT just this screen!

 

Generated 1/6/13 10:41 PM

 

-- System Details --

Details:

Minecraft Version: 1.4.6

Operating System: Windows 7 (amd64) version 6.1

Java Version: 1.7.0_02, Oracle Corporation

Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation

Memory: 430478592 bytes (410 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)

JVM Flags: 2 total; -Xms512m -Xmx1024m

AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used

Suspicious classes: FML and Forge are installed

IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0

FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.467 4 mods loaded, 4 mods active

mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed

FML [Forge Mod Loader] (coremods) Unloaded->Constructed

Forge [Minecraft Forge] (coremods) Unloaded->Constructed

mod_Usefull_Cobble [mod_Usefull_Cobble] (usefull_cobble1.11.1[1.4.6].zip) Unloaded->Errored

LWJGL: 2.4.2

OpenGL: Intel 965/963 Graphics Media Accelerator GL version 2.0.0 - Build 8.14.10.1930, Intel

Is Modded: Definitely; Client brand changed to 'forge,fml'

Type: Client (map_client.txt)

Texture Pack: Default

Profiler Position: N/A (disabled)

Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

 

cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: net.minecraft.usefull_cobble.mod_Usefull_Cobble

at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)

at cpw.mods.fml.common.Loader.loadMods(Loader.java:484)

at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)

at net.minecraft.client.Minecraft.a(Minecraft.java:410)

at asq.a(SourceFile:56)

at net.minecraft.client.Minecraft.run(Minecraft.java:744)

at java.lang.Thread.run(Unknown Source)

Caused by: java.lang.ClassNotFoundException: net.minecraft.usefull_cobble.mod_Usefull_Cobble

at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:179)

at java.lang.ClassLoader.loadClass(Unknown Source)

at java.lang.ClassLoader.loadClass(Unknown Source)

at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)

at java.lang.Class.forName0(Native Method)

at java.lang.Class.forName(Unknown Source)

at cpw.mods.fml.common.ModClassLoader.loadBaseModClass(ModClassLoader.java:87)

at cpw.mods.fml.common.modloader.ModLoaderModContainer.constructMod(ModLoaderModContainer.java:489)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

at java.lang.reflect.Method.invoke(Unknown Source)

at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)

at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)

at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)

at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)

at com.google.common.eventbus.EventBus.post(EventBus.java:268)

at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

at java.lang.reflect.Method.invoke(Unknown Source)

at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)

at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)

at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)

at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)

at com.google.common.eventbus.EventBus.post(EventBus.java:268)

at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)

at cpw.mods.fml.common.Loader.loadMods(Loader.java:478)

... 5 more

Caused by: java.lang.NullPointerException

at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:172)

... 33 more

--- END ERROR REPORT e157adf9 ----------

 

 

[/hide]

 

I don't know what is wrong since the code gives me no errors, and it runs fine when I use Eclipse(pre-recompilation).

 

If anyone cab help me out I would be very grateful.

 

And for some reason the forum won't let me upload crash report file, so if anybody wants to see it(it says the same thing as what is written above) I can upload it somewhere else and post a link to it here.

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Dumb reply to read the hidden contents. NEVER do that :(

 

I'm not entirely sure what you just said, but I do know that it was in no way helpful to me.

 

Also... sorry that the error report was not hidden. I meant to have it that way, but I was having some serious trouble with getting this post to go through at all. If anybody out there can help me I would really appreciate it.

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Muse, my original post had very little info because I had very little info, and the whole point of posting it was to get help in finding out what the problem was.

 

I have figured out what the problem is and it has been fixed. It was just a simple problem with the way the mod files were organized.

 

I no longer need help.

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To let you know what I meant: I could not read your error report without first posting a reply. Use spoilers instead.

Yup. Instant lock for anyone using hidden tags in future, it's annoying.

Read the EAQ before posting! OR ELSE!

 

This isn't building better software, its trying to grab a place in the commit list of a highly visible github project.

 

www.forgeessentials.com

 

Don't PM me, I don't check this account unless I have to.

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