opssemnik Posted January 7, 2013 Posted January 7, 2013 because the iterator of the list its not playerEntities, if u wanna get the player object just do Minecraft.getMinecraft().thePlayer, but if u wanna the player iterator you must do Iterator iterator = Minecraft.getMinecraft().theWorld.playerEntities.iterator(); while (iterator.hasNext()){ Object obj = iterator.next(); if ((obj instanceof EntityPlayer) && !((EntityPlayerMP)obj).username.isEmpty()) { // Do Stuff! } } Quote
Ghoul159 Posted January 7, 2013 Author Posted January 7, 2013 yeah saw it a moment ago^^ so this works: AxisAlignedBB var4 = AxisAlignedBB.getBoundingBox(plX, plY, plZ, plX + 1.0D, plY + 1.0D, plZ + 1.0D).expand(4D, 2D, 4D); List list = Minecraft.getMinecraft().theWorld.getAllCollidingBoundingBoxes(var4); Iterator var6 = list.iterator(); AxisAlignedBB var7; if(list != null) while (var6.hasNext()) { var7 = (AxisAlignedBB)var6.next(); } i get these boxes: box[-295.0, 68.0, 277.0 -> -294.0, 69.0, 278.0], box[-295.0, 69.0, 277.0 -> -294.0, 70.0, 278.0],... now i have to find out if there is a torch under it do you know a easy way? Quote
opssemnik Posted January 7, 2013 Posted January 7, 2013 found another way EntityPlayer pl = Minecraft.getMinecraft().thePlayer; if(Minecraft.getMinecraft().theWorld.getBlockId(pl.posX, pl.posY, pl.posZ) == Block.torchWood.blockID){ //do stuff } Quote
Ghoul159 Posted January 7, 2013 Author Posted January 7, 2013 yeah but the problem is i need an area / radius around the player... so only if the player is near the torch... do stuff... btw thanks for your dedicated help! Quote
opssemnik Posted January 7, 2013 Posted January 7, 2013 EntityPlayer pl = Minecraft.getMinecraft().thePlayer; if(Minecraft.getMinecraft().theWorld.getBlockId(pl.posX, pl.posY, pl.posZ) == Block.torchWood.blockID){ //do stuff } if(Minecraft.getMinecraft().theWorld.getBlockId(pl.posX++, pl.posY, pl.posZ++) == Block.torchWood.blockID){ //do stuff } Quote
Ghoul159 Posted January 7, 2013 Author Posted January 7, 2013 EntityPlayer pl = Minecraft.getMinecraft().thePlayer; if(Minecraft.getMinecraft().theWorld.getBlockId(pl.posX, pl.posY, pl.posZ) == Block.torchWood.blockID){ //do stuff } if(Minecraft.getMinecraft().theWorld.getBlockId(pl.posX++, pl.posY, pl.posZ++) == Block.torchWood.blockID){ //do stuff } this should work thanks alot!!! havent thought about this way even its an easy one Quote
opssemnik Posted January 7, 2013 Posted January 7, 2013 im on my tablet, i dont now if works, but please tell if it works, i need to my mod too. Quote
Ghoul159 Posted January 7, 2013 Author Posted January 7, 2013 im on my tablet, i dont now if works, but please tell if it works, i need to my mod too. i'll try that tomorrow and write if it works... have to go to sleep...^^ Quote
Ghoul159 Posted January 8, 2013 Author Posted January 8, 2013 ok got it working i think many people could use this so i'll write this short tutorial plz give me a Thank you if my code was helpful and maybe write me into your credits if you just copy my code This following code is used inside a clientSide TickHandler class: inside of the tick: AxisAlignedBB var4 = AxisAlignedBB.getBoundingBox(plX, plY, plZ, plX + 1.0D, plY + 1.0D, plZ + 1.0D).expand(heatRadius, heatRadius, heatRadius); List list = Minecraft.getMinecraft().theWorld.getAllCollidingBoundingBoxes(var4); Iterator var6 = list.iterator(); AxisAlignedBB var7; int i = 0; if(list != null) { for(int j = 0; j < list.size(); j++) { if(StringToBlockID(list.get(j).toString(),"first") == Block.torchWood.blockID) System.out.println("FOUND TORCH!"); if(StringToBlockID(list.get(j).toString(),"second") == Block.torchWood.blockID) System.out.println("FOUND TORCH!"); } Quote
Ghoul159 Posted January 8, 2013 Author Posted January 8, 2013 i got it workin ,i think many people could need this code so i'll share it here... i don't know if there is an easyer way but this works plz give me a "Thank You" if my code was usefull the code compares if certain blocks are near the player... The following code is in an clientSide TickHandler class: in the onTick method: //player coordinates int plX = (int)Minecraft.getMinecraft().thePlayer.posX; int plY = (int)Minecraft.getMinecraft().thePlayer.posY; int plZ = (int)Minecraft.getMinecraft().thePlayer.posZ; //the radius of your player->Block detection double boundingBoxRadius = 3; //that it'll work only if the player is there if(Minecraft.getMinecraft().thePlayer != null) { //set the box for collision detection with other boxes AxisAlignedBB var4 = AxisAlignedBB.getBoundingBox(plX, plY, plZ, plX + 1.0D, plY + 1.0D, plZ + 1.0D).expand(boundingBoxRadius , boundingBoxRadius , boundingBoxRadius); //get all colliding boundingBoxes with our var4 box List list = Minecraft.getMinecraft().theWorld.getAllCollidingBoundingBoxes(var4); //only work if theres something in the list if(list != null) { //go through the list for(int j = 0; j < list.size(); j++) { //send the current colliding box to get the blockID and compare it if(StringToBlockID(list.get(j).toString(),"first") == Block.torchWood.blockID || StringToBlockID(list.get(j).toString(),"second") == Block.torchWood.blockID) System.out.println("FOUND TORCH!"); //this does someting for each block that matches the compared block } } } and this is my created method (also in the same class) to get the specific Block id: public static int StringToBlockID(String line, String whichOne) { //MADE BY Ghoul159 int posStart = line.indexOf("["); int commaFirst = line.indexOf(","); int commaSecond = line.indexOf(",",commaFirst+1); int posEnd = line.indexOf("->"); if(whichOne == "second") { posStart = line.indexOf("->")+1; commaFirst = line.indexOf(",",posStart); commaSecond = line.indexOf(",",commaFirst+1); posEnd = line.indexOf("]"); } String BlockX = line.substring(posStart + 1, commaFirst); String BlockY = line.substring(commaFirst + 2, commaSecond); String BlockZ = line.substring(commaSecond + 2, posEnd); int BlockPosX = (int)Double.parseDouble(BlockX); int BlockPosY = (int)Double.parseDouble(BlockY); int BlockPosZ = (int)Double.parseDouble(BlockZ); int blockId = Minecraft.getMinecraft().theWorld.getBlockId(BlockPosX,BlockPosY,BlockPosZ); return blockId; } Quote
opssemnik Posted January 28, 2013 Posted January 28, 2013 instead of creating strings and stuff, just create an object of the list, and then you check if the obj instanceof Block.torchWood like //player coordinates int plX = (int)Minecraft.getMinecraft().thePlayer.posX; int plY = (int)Minecraft.getMinecraft().thePlayer.posY; int plZ = (int)Minecraft.getMinecraft().thePlayer.posZ; //the radius of your player->Block detection double boundingBoxRadius = 3; //that it'll work only if the player is there if(Minecraft.getMinecraft().thePlayer != null) { //set the box for collision detection with other boxes AxisAlignedBB var4 = AxisAlignedBB.getBoundingBox(plX, plY, plZ, plX + 1.0D, plY + 1.0D, plZ + 1.0D).expand(boundingBoxRadius , boundingBoxRadius , boundingBoxRadius); //get all colliding boundingBoxes with our var4 box List list = Minecraft.getMinecraft().theWorld.getAllCollidingBoundingBoxes(var4); //only work if theres something in the list if(list != null) { Object obj = list;//or list.iterator; or list.iterator.hasNext(); if(obj instanceof BlockTorch){ System.out.println("FOUND TORCH!"); } } Quote
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