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Item playing sound {Solved}


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I am trying to make a rooster sound (test.test) play when the item is right clicked... Unfortunately it kills all sounds right now...


Item Code


 public ItemStack onItemRightClick(ItemStack itemstack, World world, EntityPlayer entityplayer) 
	int z = mc.thePlayer.inventory.getCurrentItem().getItemDamage();
	boolean par1 = true;
	boolean par2 = false;
	if (z == 1)
		  if (0 <world.getWorldTime() & 12000>world.getWorldTime())
				return itemstack;
			else if (12000 <world.getWorldTime() & 23999>world.getWorldTime())
				mc.sndManager.playSoundFX("test.test",100F, 1F);
				return itemstack;



Also here's my Sound Handler too just in case



package net.minecraft.src;

import net.minecraft.src.SoundManager;
import net.minecraft.src.forge.adaptors.SoundHandlerAdaptor;

public class texasjake95_SoundHandler extends SoundHandlerAdaptor

public void onSetupAudio(SoundManager soundManager){


public void onLoadSoundSettings(SoundManager soundManager) {
	String [] soundFiles = {
	for (int i = 0; i < soundFiles.length; i++){
		soundManager.getSoundsPool().addSound(soundFiles[i], this.getClass().getResource("/XXX/sound/" + soundFiles[i]));



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