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Snow-like Block Keeps Floating


expertmac2

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Hello!

 

I'm currently porting an ancient Minecraft 1.2.5 mod to 1.4.6 for a private server. I've got everything to work perfectly except this one bug I can't seem to squash.

 

When I place the block down, it appears perfectly fine.

 

not-floating.png

 

Until, that is until I save and load the world again. The block is.. floating??

 

floating.png

 

Block code (Parts of this I didn't code, the original creator did):

 

package me.expertmac2.minecraft.gels.block;

import java.util.Random;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

import me.expertmac2.minecraft.gels.mod_Portal2Gels;
import me.expertmac2.minecraft.gels.entity.EntityGelDrop;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.src.ModLoader;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.EnumSkyBlock;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;

public class BlockGel extends BlockContainer {

private int renderID;

public BlockGel(int var1, int var2, int var3) {
	super(var1, var2, Material.circuits);
	this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.125F, 1.0F);
	this.renderID = var3;
}

// start blocksnow

/**
 * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
 * cleared to be reused)
 */
public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
{
	//int var5 = par1World.getBlockMetadata(par2, par3, par4) & 7;
	//return var5 >= 3 ? AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)((float)par3 + 0.5F), (double)par4 + this.maxZ) : null;
	return null;
}

/**
 * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
 * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
 */
public boolean isOpaqueCube()
{
	return false;
}

/**
 * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
 */
public boolean renderAsNormalBlock()
{
	return false;
}

/**
 * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
 * their own) Args: x, y, z, neighbor blockID
 */
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
{
	if (!canGelStay(par1World, par2, par3, par4)) {

	}
}

/**
 * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the
 * block and l is the block's subtype/damage.
 */
public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
{
	return;
}

/**
 * Returns the ID of the items to drop on destruction.
 */
public int idDropped(int par1, Random par2Random, int par3)
{
	return 0;
}

/**
 * Returns the quantity of items to drop on block destruction.
 */
public int quantityDropped(Random par1Random)
{
	return 0;
}

@SideOnly(Side.CLIENT)

/**
 * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
 * coordinates.  Args: blockAccess, x, y, z, side
 */
public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
	return par5 == 1 ? true : super.shouldSideBeRendered(par1IBlockAccess, par2, par3, par4, par5);
}
// end blocksnow

/**
 * Called whenever the block is added into the world. Args: world, x, y, z
 */
public void onBlockAdded(World var1, int var2, int var3, int var4)
{
	super.onBlockAdded(var1, var2, var3, var4);
	var1.scheduleBlockUpdate(var2, var3, var4, this.blockID, 1);
}

/**
 * Updates the blocks bounds based on its current state. Args: world, x, y, z
 */
public void setBlockBoundsBasedOnState(IBlockAccess var1, int var2, int var3, int var4)
{
	TileEntityGel var5 = (TileEntityGel)var1.getBlockTileEntity(var2, var3, var4);

	if (var5 != null)
	{
		byte var6 = var5.Gelside;

		if (var6 == 1)
		{
			this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.125F, 1.0F);
		}

		if (var6 == 5)
		{
			this.setBlockBounds(0.0F, 0.0F, 0.0F, 0.125F, 1.0F, 1.0F);
		}

		if (var6 == 4)
		{
			this.setBlockBounds(0.875F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
		}

		if (var6 == 3)
		{
			this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 0.125F);
		}

		if (var6 == 2)
		{
			this.setBlockBounds(0.0F, 0.0F, 0.875F, 1.0F, 1.0F, 1.0F);
		}

		if (var6 == 0)
		{
			this.setBlockBounds(0.0F, 0.875F, 0.0F, 1.0F, 1.0F, 1.0F);
		}
	}
}

/**
 * Ticks the block if it's been scheduled
 */
public void updateTick(World var1, int var2, int var3, int var4, Random var5)
{
	this.canGelStay(var1, var2, var3, var4);
}

/**
 * Sets the block's bounds for rendering it as an item
 */
public void setBlockBoundsForItemRender()
{
	this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.125F, 1.0F);
}

/**
 * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
 */
public boolean canPlaceBlockAt(World var1, int var2, int var3, int var4)
{
	TileEntityGel var5 = (TileEntityGel)var1.getBlockTileEntity(var2, var3, var4);

	if (var5 == null)
	{
		return false;
	}
	else
	{
		byte var6 = var5.Gelside;
		int var7;

		if (var6 == 1)
		{
			var7 = var1.getBlockId(var2, var3 - 1, var4);
			return var7 != 0 && (var7 == Block.leaves.blockID || Block.blocksList[var7].isOpaqueCube()) ? var1.getBlockMaterial(var2, var3 - 1, var4).isSolid() : false;
		}
		else if (var6 == 5)
		{
			var7 = var1.getBlockId(var2 - 1, var3, var4);
			return var7 != 0 && (var7 == Block.leaves.blockID || Block.blocksList[var7].isOpaqueCube()) ? var1.getBlockMaterial(var2 - 1, var3, var4).isSolid() : false;
		}
		else if (var6 == 4)
		{
			var7 = var1.getBlockId(var2 + 1, var3, var4);
			return var7 != 0 && (var7 == Block.leaves.blockID || Block.blocksList[var7].isOpaqueCube()) ? var1.getBlockMaterial(var2 + 1, var3, var4).isSolid() : false;
		}
		else if (var6 == 3)
		{
			var7 = var1.getBlockId(var2, var3, var4 - 1);
			return var7 != 0 && (var7 == Block.leaves.blockID || Block.blocksList[var7].isOpaqueCube()) ? var1.getBlockMaterial(var2, var3, var4 - 1).isSolid() : false;
		}
		else if (var6 == 2)
		{
			var7 = var1.getBlockId(var2, var3, var4 + 1);
			return var7 != 0 && (var7 == Block.leaves.blockID || Block.blocksList[var7].isOpaqueCube()) ? var1.getBlockMaterial(var2, var3, var4 + 1).isSolid() : false;
		}
		else if (var6 != 0)
		{
			return false;
		}
		else
		{
			var7 = var1.getBlockId(var2, var3 + 1, var4);
			return var7 != 0 && (var7 == Block.leaves.blockID || Block.blocksList[var7].isOpaqueCube()) ? var1.getBlockMaterial(var2, var3 + 1, var4).isSolid() : false;
		}
	}
}

private boolean canGelStay(World var1, int var2, int var3, int var4)
{
	if (!this.canPlaceBlockAt(var1, var2, var3, var4))
	{
		var1.setBlockWithNotify(var2, var3, var4, 0);
		return false;
	}
	else
	{
		return true;
	}
}

/**
 * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
 */
public int getBlockTextureFromSideAndMetadata(int var1, int var2)
{
	return var2;
}

/**
 * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
 */
public void onEntityCollidedWithBlock(World var1, int var2, int var3, int var4, Entity var5)
{
	TileEntityGel var6 = (TileEntityGel)var1.getBlockTileEntity(var2, var3, var4);
	int var7 = var1.getBlockMetadata(var2, var3, var4);

	if (var6 != null)
	{
		byte var8 = var6.Gelside;
		boolean var9;

		if (var7 == 1)
		{
			if (!var5.isSneaking())
			{
				if (var5 instanceof EntityPlayer)
				{
					if (ModLoader.getMinecraftInstance().gameSettings.keyBindForward.pressed)
					{
						var9 = false;

						if (var5.motionX < 1.5D & var5.motionX > -1.5D && var5.prevPosX < var5.posX - 0.2D | var5.prevPosX > var5.posX + 0.2D)
						{
							var5.motionX += var5.posX - var5.prevPosX;
							var9 = true;
						}

						if (var5.motionZ < 1.5D & var5.motionZ > -1.5D && var5.prevPosZ < var5.posZ - 0.2D | var5.prevPosZ > var5.posZ + 0.2D)
						{
							var5.motionZ += var5.posZ - var5.prevPosZ;
							var9 = true;
						}

						if (var9)
						{
							if (mod_Portal2Gels.alarm == 0)
							{
								var1.playSoundAtEntity(var5, "gels.enter_speed_gel_", 0.3F, 1.0F);
							}

							mod_Portal2Gels.alarm = 10;
						}
					}
				}
				else
				{
					if (var5.motionX < 1.5D & var5.motionX > -1.5D && var5.prevPosX < var5.posX - 0.2D | var5.prevPosX > var5.posX + 0.2D)
					{
						var5.motionX += var5.posX - var5.prevPosX;
					}

					if (var5.motionZ < 1.5D & var5.motionZ > -1.5D && var5.prevPosZ < var5.posZ - 0.2D | var5.prevPosZ > var5.posZ + 0.2D)
					{
						var5.motionZ += var5.posZ - var5.prevPosZ;
					}
				}
			}
		}
		else if (var7 == 0)
		{
			var9 = false;

			if (var8 == 1)
			{
				var5.fallDistance = 0.0F;

				if (var5 instanceof EntityPlayer)
				{
					if (ModLoader.getMinecraftInstance().gameSettings.keyBindJump.pressed)
					{
						var5.motionY = 1.0D;
						var9 = true;
					}
					else if (!var5.isSneaking() || !ModLoader.getMinecraftInstance().gameSettings.keyBindSneak.pressed)
					{
						if (var5.motionY < 0.0D)
						{
							var5.motionY = 0.0D - (var5.motionY - 0.30000001192092896D);
							var9 = true;
						}
						else
						{
							if (var5.motionX > 1.0D)
							{
								var5.motionY = 1.0D;
								var5.motionX = 2.0D;
								var9 = true;
							}

							if (var5.motionX < -1.0D)
							{
								var5.motionY = 1.0D;
								var5.motionX = -2.0D;
								var9 = true;
							}

							if (var5.motionZ > 1.0D)
							{
								var5.motionY = 1.0D;
								var5.motionZ = 2.0D;
								var9 = true;
							}

							if (var5.motionZ < -1.0D)
							{
								var5.motionY = 1.0D;
								var5.motionZ = -2.0D;
								var9 = true;
							}
						}
					}
				}
				else if (var5 instanceof EntityGelDrop)
				{
					if (((EntityGelDrop) var5).GelType != 3)
					{
						if (var5.motionY == 0.0D)
						{
							var5.motionY = 1.0D;
						}
						else if (var5.motionY < 0.0D)
						{
							var5.motionY = 0.0D - (var5.motionY - 0.20000000298023224D);
						}
					}
				}
				else if (var5.motionY == 0.0D)
				{
					var5.motionY = 1.0D;
				}
				else if (var5.motionY < 0.0D)
				{
					var5.motionY = 0.0D - (var5.motionY - 0.20000000298023224D);
				}
			}
			else if (var8 == 5)
			{
				if (var5 instanceof EntityPlayer)
				{
					if (ModLoader.getMinecraftInstance().gameSettings.keyBindJump.pressed)
					{
						var5.motionX = 1.0D;
						var5.motionY = 0.5D;
						var9 = true;
					}

					if (!var5.isSneaking() && !var5.onGround)
					{
						if (var5.motionX < 0.20000000298023224D)
						{
							var5.motionX = 0.0D - (var5.motionX - 0.30000001192092896D);
							var9 = true;
						}
						else
						{
							if (var5.motionZ > 1.0D)
							{
								var5.motionX = 1.0D;
								var5.motionZ = 1.5D;
								var5.motionY = 0.20000000298023224D;
								var9 = true;
							}

							if (var5.motionZ < -1.0D)
							{
								var5.motionX = 1.0D;
								var5.motionZ = -1.5D;
								var5.motionY = 0.20000000298023224D;
								var9 = true;
							}
						}
					}
				}
			}
			else if (var8 == 4)
			{
				if (var5 instanceof EntityPlayer)
				{
					if (ModLoader.getMinecraftInstance().gameSettings.keyBindJump.pressed)
					{
						var5.motionX = -1.0D;
						var5.motionY = 0.5D;
						var9 = true;
					}

					if (!var5.isSneaking() && !var5.onGround)
					{
						if (var5.motionX > 0.20000000298023224D)
						{
							var5.motionX = 0.0D - (var5.motionX - 0.30000001192092896D);
							var9 = true;
						}
						else
						{
							if (var5.motionZ > 1.0D)
							{
								var5.motionX = -1.0D;
								var5.motionZ = 1.5D;
								var5.motionY = 0.20000000298023224D;
								var9 = true;
							}

							if (var5.motionZ < -1.0D)
							{
								var5.motionX = -1.0D;
								var5.motionZ = -1.5D;
								var5.motionY = 0.20000000298023224D;
								var9 = true;
							}
						}
					}
				}
			}
			else if (var8 == 3)
			{
				if (var5 instanceof EntityPlayer)
				{
					if (ModLoader.getMinecraftInstance().gameSettings.keyBindJump.pressed)
					{
						var5.motionZ = 1.0D;
						var5.motionY = 0.5D;
						var9 = true;
					}

					if (!var5.isSneaking() && !var5.onGround)
					{
						if (var5.motionZ < 0.20000000298023224D)
						{
							var5.motionZ = 0.0D - (var5.motionZ - 0.30000001192092896D);
							var9 = true;
						}
						else
						{
							if (var5.motionX > 1.0D)
							{
								var5.motionZ = 1.0D;
								var5.motionX = 1.5D;
								var5.motionY = 0.20000000298023224D;
								var9 = true;
							}

							if (var5.motionX < -1.0D)
							{
								var5.motionZ = 1.0D;
								var5.motionX = -1.5D;
								var5.motionY = 0.20000000298023224D;
								var9 = true;
							}
						}
					}
				}
			}
			else if (var8 == 2 && var5 instanceof EntityPlayer)
			{
				if (ModLoader.getMinecraftInstance().gameSettings.keyBindJump.pressed)
				{
					var5.motionZ = -1.0D;
					var5.motionY = 0.5D;
					var9 = true;
				}

				if (!var5.isSneaking() && !var5.onGround)
				{
					if (var5.motionZ > 0.20000000298023224D)
					{
						var5.motionZ = 0.0D - (var5.motionZ - 0.30000001192092896D);
						var9 = true;
					}
					else
					{
						if (var5.motionX > 1.0D)
						{
							var5.motionZ = -1.0D;
							var5.motionX = 1.5D;
							var5.motionY = 0.20000000298023224D;
							var9 = true;
						}

						if (var5.motionX < -1.0D)
						{
							var5.motionZ = -1.0D;
							var5.motionX = -1.5D;
							var5.motionY = 0.20000000298023224D;
							var9 = true;
						}
					}
				}
			}

			if (var9)
			{
				var1.playSoundAtEntity(var5, "gels.bounce_jump_gel_", 0.3F, 1.0F);
			}
		}
	}
}

public String getTextureFile()
{
	return "/TheFLabs/FLabs.png";
}

/**
 * Returns the TileEntity used by this block.
 */
public TileEntity getBlockEntity()
{
	return new TileEntityGel();
}

@Override
public TileEntity createNewTileEntity(World var1) {
	return new TileEntityGel();
}
}

 

Thanks!

 

Edit: Sorry about the stretched post. I dunno what's happening with that...

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Okay, I fixed that issue.. But I have another one. I fixed the rendering issue by blanking out setBlockBoundsBasedOnState().

Now, sometimes on save + reload, the gel doesn't work (e.g. Repulsion Gel doesn't make you bounce high when stepping on it/hitting the jump button) or it works improperly (Propulsion Gel only speeds the player up for a few moments)

 

Through debugging, stepping on repulsion gel seems to get all the way:

 

						
...
                                                else if (!var5.isSneaking())
					{
						if (var5.motionY < 0.0D)
						{
							var5.motionY = 0.0D - (var5.motionY - 0.30000001192092896D);
							var9 = true;
						}
						else
						{
                                                                // Here, but all of the if statements never pass and adds motion.
							if (var5.motionX > 1.0D)
							{
								var5.motionY = 1.0D;
								var5.motionX = 2.0D;
								var9 = true;
							}

							if (var5.motionX < -1.0D)
							{
...

 

Thanks!

 

Edit: The above information might not be correct...

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I think I've found part of the problem: Entity.motionY. It gets set, but the player never ever ever EVER has motion on the y axis even if it's set to have it. Any ideas, anybody?

 

Thanks.

 

Also, the above is wrong: it runs into in the if statement (var5.motionY < 0.0D), and it passes, so it sets motionY.

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