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Posted

I am a mod maker who has run into some issues with making a hook that activates when a player is hit with a splash potion of ANY type. I would like to see a dedicated hook that is fired when potions splash on entities.

 

If there is another possible way to do this without editing a base class, please inform me ASAP.

 

EDIT:

Here's some code I came up with...

 

private boolean checkRecentPotions()

    {

    EntityPlayer pl = Mod_Main.mc.thePlayer;

    AxisAlignedBB var1 = AxisAlignedBB.getBoundingBox(pl.posX - 4.5D, pl.posY - 5.0D, pl.posZ - 4.5D, pl.posX + 4.5D, pl.posY + 2.0D, pl.posZ + 4.5D);

   

    ArrayList potionList = (ArrayList) Mod_Main.mc.theWorld.getEntitiesWithinAABB(EntityPotion.class, var1);

   

    for(int i = 0;i < potionList.size();i++)

    {

    EntityPotion var4 = (EntityPotion) potionList.get(i);

   

    double tv1 = pl.posX;

double tv2 = pl.posY;

double tv3 = pl.posZ;

double tv4 = var4.posX;

double tv5 = var4.posY;

double tv6 = var4.posZ;

   

                        //distance variable if wanted

double distance = Math.sqrt(this.sq(tv1 - tv4) + this.sq(tv2 - tv5) + this.sq(tv3 - tv6);

 

    if(var4.isDead)

    {

    potionList.remove(i);

   

    return true;

    }

    }

return false;

}

Posted

Hmm maybe something like

@Forgesubscribe(entityDeathEvent event){

if(event.entity instanceof entitypotion){

Get entities within the AABB pool and do stuff to them

}

 

}

"you seem to be THE best modder I've seen imo."

~spynathan

 

ლ(́◉◞౪◟◉‵ლ

Posted

Thrown potions are indeed entities.

Also, I could've sworn there was an entity death event in minecraftforge.event.entityliving

"you seem to be THE best modder I've seen imo."

~spynathan

 

ლ(́◉◞౪◟◉‵ლ

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