mnn Posted January 12, 2013 Posted January 12, 2013 probably something wrong on my end, but "ModLoader.getUniqueEntityId()" is NOT returning unique id... i'm calling it in @PreInit and entity is being registered in @Init. any ideas? Quote mnn.getNativeLang() != English If I helped you please click on the "thank you" button.
Lithial Posted January 13, 2013 Posted January 13, 2013 You don't happen to be testing this with factorization by any chance? Quote
mnn Posted January 13, 2013 Author Posted January 13, 2013 In fact I'm (direwolf20's pack), is there a bug in factorization or something? Quote mnn.getNativeLang() != English If I helped you please click on the "thank you" button.
mnn Posted January 15, 2013 Author Posted January 15, 2013 You don't happen to be testing this with factorization by any chance? Could you please elaborate? I searched on google and this forum but I didn't find anything about Factorization and getUniqueEntityId. I'd love to have my mod prepared for the mod jungle outside - to be able to run out of the box (item and block id conflicts are handled by forge pretty well). Quote mnn.getNativeLang() != English If I helped you please click on the "thank you" button.
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