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How to replace block and set with a different one


Jdb100

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I made some code to take a block and replace it with a different one but it doesn't replace the block it puts the block on the side i clicked

 

Code

 

@Override
    public boolean onBlockActivated(World world, int i, int j, int k, EntityPlayer entityplayer, int par6, float par7, float par8, float par9) {
    Item equipped = entityplayer.getCurrentEquippedItem() != null ? entityplayer.getCurrentEquippedItem().getItem() : null;
    if (equipped instanceof Wand1)
    {
    world.setBlock(i + Facing.offsetsXForSide[par6], j + Facing.offsetsYForSide[par6], k + Facing.offsetsZForSide[par6], ModBase.nexussoil.blockID);
    }
    return true;
}

 

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No, what I put was

 

Add this to your item class

 

public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10){

if(par3World.getBlockId(par4 + Facing.offsetsXForSide[par7], par5 + Facing.offsetsYForSide[par7], par6 + Facing.offsetsZForSide[par7]) == YourBlockId&&!par3World.isRemote){

par3World.setBlock(par4 + Facing.offsetsXForSide[par7], par5 + Facing.offsetsYForSide[par7], par6 + Facing.offsetsZForSide[par7], YourOtherBlockId);

par1ItemStack.damageItem(1);

}

return true;

}

 

ossempeck messed u up

"you seem to be THE best modder I've seen imo."

~spynathan

 

ლ(́◉◞౪◟◉‵ლ

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Try this:

 

public boolean onBlockActivated(World world, int i, int j, int k, EntityPlayer entityplayer, int par6, float par7, float par8, float par9) {
    Item equipped = entityplayer.getCurrentEquippedItem() != null ? entityplayer.getCurrentEquippedItem().getItem() : null;
    if (equipped instanceof Wand1)
    {
    world.setBlock(i + Facing.offsetsXForSide[par6], j + Facing.offsetsYForSide[par7], k + Facing.offsetsZForSide[par8], ModBase.nexussoil.blockID);
    }
    return true;
}

 

If not

 

public boolean onBlockActivated(World world, int i, int j, int k, EntityPlayer entityplayer, int par6, float par7, float par8, float par9) {
    Item equipped = entityplayer.getCurrentEquippedItem() != null ? entityplayer.getCurrentEquippedItem().getItem() : null;
    if (equipped instanceof Wand1)
    {
    world.setBlock(i , j , k, ModBase.nexussoil.blockID);
    }
    return true;
}

 

If not, then just tweak the code by changing the instanceof or adding !world.isRemote

 

If not, well, I don't know  :-\

 

EDIT:

 

Replace (equipped instanceof Wand1) with (equipped.itemId() == youritem.id)

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Thanks everyone for trying to help this is what worked

 

public boolean onBlockActivated(World world, int i, int j, int k, EntityPlayer entityplayer, int par6, float par7, float par8, float par9) {
    Item equipped = entityplayer.getCurrentEquippedItem() != null ? entityplayer.getCurrentEquippedItem().getItem() : null;
    if (equipped instanceof Wand1)
    {
    world.setBlock(i , j , k, ModBase.nexussoil.blockID);
    }
    return true;
}

 

EDIT: I am probably pretty stupid but is there anyway to damage the item from the block class because i can't get the item one to work.

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when i click on the block with the damage thing it crashes my game at first i thought it was because i forgot to put a enum on it but that still didn't work also the block can't be pillared with because it is checking for updates

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