Posted January 13, 201312 yr Hi! I need my custom mods to hold items. I have ofcourse looked at EntitySkeleton and EntityPigZombie and they use this line of code: protected void func_82164_bB() { this.setCurrentItemOrArmor(0, new ItemStack(Item.swordGold)); } This does not however work on my mobs. I have also tried this: public ItemStack getHeldItem() { return defaultHeldItem; } private static final ItemStack defaultHeldItem; static { defaultHeldItem = new ItemStack(Item.bow, 1); } That way has worked for me in the past but not now. Is there anything i need to add to the mod_x file? Can anyone help me with this? Thanks!
January 14, 201312 yr Author Never mind, i solved it. added this to the mod_x file: RenderingRegistry.registerEntityRenderingHandler(EntityKnight.class, new RenderBiped(new ModelBiped(), 0.5F));
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