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I'm working on an entity (which extends EntityCreature) that should have its own inventory and be able to pick up items. Only thing I've got down so far is calling setCanPickUpLoot(true). I've seen some previously examples, but they are seemingly outdated. How is this achieved in 1.11?

 

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1 hour ago, diesieben07 said:

Same as for TileEntities, really. You create an instance of IItemHandler (the go-to implementation is ItemStackHandler) and expose it as a capability on your Entity.

I've exposed that capability and it works fine if I manually insert items into its inventory, but it still does not pickup items that are nearby. Do I need to override a method? 

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