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Posted

Hi,

 

I was wondering why you would implement an IPerspectiveAwareModel instead of an IBakedModel.

I've tried both, but I can't see any difference between them in the world.

 

Does anybody know?

Thanks.

Creator of the Master Chef Mod and many more to come.

 

If I helped you, please click the 'thank you' button.

Posted

IPerspectiveAwareModel is an extension of IBakedModel that can be replaced with another model and/or have a Matrix4f transformation applied to it depending on where it's being rendered (i.e. the ItemCameraTransforms.TransformType).

 

Most of Forge's IPerspectiveAwareModel implementations use IPerspectiveAwareModel.MapWrapper.handlePerspective in their implementation of IPerspectiveAwareModel#handlePerspective.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted (edited)

Okay,

So I don't need it if I don't want to have a special transformation depending on where it's rendered?

Edited by Kander16

Creator of the Master Chef Mod and many more to come.

 

If I helped you, please click the 'thank you' button.

Posted (edited)

You probably should implement it so that your model isn't rendered at a weird scale or rotation in GUIs, on entities, etc.

 

If you're wrapping an existing model that implements IPerspectiveAwareModel, you can likely delegate to that.

Edited by Choonster
  • Like 1

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