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1.11 World gen help needed!


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I'm still new to modding and I have recently been re-learning Minecraft modding. 


The problem:

The bush block only spawns on stone. The tutorials online state that blockhelper is the way to fix this but it seems they have removed it. It would be nice if someone could help ne resolve this problem. Thanks in advance!


package com.Calopteryx.ffm.world;

import java.util.Random;

import init.ModBlocks;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.chunk.IChunkGenerator;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.feature.WorldGenMinable;
import net.minecraft.world.gen.feature.WorldGenerator;
import net.minecraftforge.fml.common.IWorldGenerator;

public class FFMGenerator implements IWorldGenerator{

	private WorldGenerator gen_bbush;

	public FFMGenerator() {
		this.gen_bbush = new WorldGenMinable(ModBlocks.bbush.getDefaultState(), 5);
	public void generate(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator, IChunkProvider chunkProvider) {
		switch (world.provider.getDimension()) {
		case 0: //Overworld
			this.runGenerator(this.gen_bbush, world, random, chunkX, chunkZ, 10, 60, 65);
		case -1: //Nether
		case 1:  //End
	private void runGenerator(WorldGenerator generator, World world, Random rand, int chunk_X, int chunk_Z, int chanceToSpawn, int minHeight, int maxHeight) {
		if (minHeight < 0 || maxHeight > 256 || minHeight > maxHeight)
			throw new IllegalArgumentException("Illegal Height Arguments for WorlGenerator");
		int heightDiff = maxHeight - minHeight + 1;
		for (int i = 0; i < chanceToSpawn; i++) {
			int x = chunk_X * 16 + rand.nextInt(16);
			int y = minHeight + rand.nextInt(heightDiff);
			int z = chunk_Z * 16 + rand.nextInt(16);
			generator.generate(world, rand, new BlockPos(x, y, z));




Edited by Calopteryx
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BlockHelper still exists, it's just called BlockMatcher now... I generate ores like so: https://github.com/SocraticPhoenix/Randores/blob/master/src/main/java/com/gmail/socraticphoenix/forge/randore/RandoresWorldGenerator.java#L70, but you just have to pass in a BlockMatcher.forBlock() argument as the last one in WorldGenMinable...

  • Like 1

Developer of Randores (adds 256^3 ores to the game) and Arcane Bags (adds ridiculous storage with ridiculous crafting recipes).

I know Java pretty well... So yeah...


This is where I'd put an inspirational and/or clever quote, but I can't think of one right now...

This is the output of the totally, 100% working compiler for my programming language, Planet9:

Beginning Compilation...
Failed compilation!
planet9.compiler.error.CompilationException: Compiler not yet implemented
	at planet9.compiler.Compiler.compile(Compiler.java:39)
	at planet9.compiler.app.CompilerApp.main(CompilerApp.java:147)


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