GuardStar Posted January 15, 2013 Posted January 15, 2013 Greetings Everyone, I have what I hope is a simple question. I was wondering how you go about adding an existing mod without having the source files. I tried placing one in the \forge\mcp\jars\mods folder and when I start it from eclipse forge does report (in the console) that it found the mod but it then fails to load it and all i get is a black screen. is this even possible? thanks GuardStar Quote GuardStar
XxArchangelz Posted January 16, 2013 Posted January 16, 2013 I do not think it is possible to do this. I may be wrong but it also could be because you are missing certain dependencies. Quote
gamehawk Posted January 16, 2013 Posted January 16, 2013 recompile ur minecraft and add the mod as you usually would. Slower but generally the only way. Quote
GuardStar Posted January 17, 2013 Author Posted January 17, 2013 Thanks for the replies. I did a little more digging and at the ComputerCraft forum i was able to find a solution that worked for me. There was a reference to a tool called bearded-octo-nemesis which uses MCP to deobfuscate existing mods. I does not decompile the mod so the source is still not readable but it does allow you to link to it as a library and run it inside eclipse. forge detects the mod and loads it. I am not sure if it will work with all the mods but it did allow me to run ComputerCraft from inside eclipse. Here is a link to the github repository if anyone else is interested in looking into it. https://github.com/immibis/bearded-octo-nemesis Quote GuardStar
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