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Entity doesn't have collision


Wouto1997

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Hey modders.

 

I'm currently working on a mod where I want to use the Snowball for my weapon to shoot a bullet, so what I came up with was I made a new class EntityBullet, like so:

 

 

/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package net.nextbattle.gunsmod;

import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.monster.EntityBlaze;
import net.minecraft.entity.projectile.EntitySnowball;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;

/**
*
* @author Wouter
*/
public class EntityBullet extends EntitySnowball {

    public EntityBullet(World par1World) {
        super(par1World);
        this.motionX *= 2;
        this.motionY *= 2;
        this.motionZ *= 2;
        this.posY -= 0.25;
    }

    public EntityBullet(World par1World, EntityLiving par2EntityLiving) {
        super(par1World, par2EntityLiving);
        this.motionX *= 2;
        this.motionY *= 2;
        this.motionZ *= 2;
        this.posY -= 0.25;
    }

    public EntityBullet(World par1World, double par2, double par4, double par6) {
        super(par1World, par2, par4, par6);
        this.motionX *= 2;
        this.motionY *= 2;
        this.motionZ *= 2;
        this.posY -= 0.25;
    }
    
    
    @Override
    protected void onImpact(MovingObjectPosition par1MovingObjectPosition) {
        if (par1MovingObjectPosition.entityHit != null)
        {
            par1MovingObjectPosition.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.getThrower()), 6);
        }

        for (int var3 = 0; var3 < 8; ++var3)
        {
            this.worldObj.spawnParticle("snowballpoof", this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D);
        }

        if (!this.worldObj.isRemote)
        {
            this.setDead();
        }
    }
}

 

 

and then inside the weapon's item onItemRightClick method use

 

world.spawnEntityInWorld(new EntityBullet(world, ep));

 

Now I've tried this, and saw that I was unable to hit entities with it, so I added a check to see the x,y,z every tick, and it appeared to go through ( and below ) the level...

 

I'm not sure if this is a bug or if i'm doing something terribly wrong, but if anyone knows how to solve this problem It'd be greatly appreciated!

 

~wouter

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