Posted January 16, 201312 yr I'm trying to make a book like that of Thaumcraft and Mystcraft that you right-click the item and it opens a gui that I later will have a functionality such as controls for a machine receptacle. I am fairly new to modding minecraft and I know a decent bit of java but this is completely dumbfounding me. I have got it so far to have the item class, but I cant get a gui to appear on right-click This is my item class package archangel.necromancy.item; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.world.World; import archangel.necromancy.Necromancy; import archangel.necromancy.lib.GuiIds; import archangel.necromancy.lib.Strings; public class ItemNecronomicon extends ItemNC { public ItemNecronomicon(int id) { super(id); this.setIconCoord(0, 0); this.setItemName(Strings.NECRONOMICON_NAME); this.setCreativeTab(Necromancy.tabsNecro); maxStackSize = 1; } public ItemStack onItemRightClick(ItemStack itemstack, World world, EntityPlayer player) { player.openGui(Necromancy.instance, GuiIds.NECRONOMICON, world, 0, 0, 0); return itemstack; } } My ItemNC class package archangel.necromancy.item; import net.minecraft.item.Item; import archangel.necromancy.lib.Reference; import archangel.necromancy.lib.Sprites; public class ItemNC extends Item { public ItemNC(int id) { super(id - Reference.SHIFTED_ID_RANGE_CORRECTION); maxStackSize = 1; setTextureFile(Sprites.SPRITE_SHEET_LOCATION + Sprites.ITEM_SPRITE_SHEET); setNoRepair(); } } ModItems package archangel.necromancy.item; import net.minecraft.item.Item; import archangel.necromancy.lib.ItemIds; public class ModItems { /* Mod item instances */ public static Item necronomicon; public static void init() { /* Initialize each mod item individually */ necronomicon = new ItemNecronomicon(ItemIds.NECRONOMICON); // necronomicon.setContainerItem(necronomicon); } } I have figured that I need to make a GuiScreen class since I can't use tile entities for an item. I have been looking at the GuiScreenBook.class but I cannot make much sense out of it where I get a usable result. I have been google'ing solutions for a while now and either I am doing it wrong or I can't find anything other than GUI's for blocks. I would prefer guidance as to what to do/look for instead of handouts. I appreciate any help and advice. Thanks
January 16, 201312 yr change player.openGui(Necromancy.instance, GuiIds.NECRONOMICON, world, 0, 0, 0); to player.openGui(Necromancy.instance, GuiIds.NECRONOMICON, world, player.posX, player.posY, player.posZ); also make sure you arent giving the wrong instance of your mod
January 16, 201312 yr Author That doesn't seem to work I am still not having any gui's pop up on rightclick. I'm fairly sure I am using the correct instance, but how would I tell for sure? This is my main class file package archangel.necromancy; import net.minecraft.creativetab.CreativeTabs; import net.minecraftforge.common.MinecraftForge; import archangel.necromancy.block.ModBlocks; import archangel.necromancy.configuration.ConfigurationHandler; import archangel.necromancy.core.handlers.ActionRequestHandler; import archangel.necromancy.core.handlers.EntityLivingHandler; import archangel.necromancy.core.handlers.ItemPickupHandler; import archangel.necromancy.core.handlers.PlayerDestroyItemHandler; import archangel.necromancy.core.helper.LogHelper; import archangel.necromancy.core.proxy.CommonProxy; import archangel.necromancy.creativetab.CreativeTabNecro; import archangel.necromancy.item.ModItems; import archangel.necromancy.lib.Reference; import archangel.necromancy.network.PacketHandler; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.Init; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.Mod.PostInit; import cpw.mods.fml.common.Mod.PreInit; import cpw.mods.fml.common.Mod.ServerStarting; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.event.FMLServerStartingEvent; import cpw.mods.fml.common.network.NetworkMod; import cpw.mods.fml.common.network.NetworkRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; @Mod(modid = Reference.MOD_ID, name = Reference.MOD_NAME, version = Reference.VERSION) @NetworkMod(channels = { Reference.CHANNEL_NAME }, clientSideRequired = true, serverSideRequired = false, packetHandler = PacketHandler.class) public class Necromancy { @Instance(Reference.MOD_ID) public static Necromancy instance; @SidedProxy(clientSide = Reference.CLIENT_PROXY_CLASS, serverSide = Reference.SERVER_PROXY_CLASS) public static CommonProxy proxy; public static CreativeTabs tabsNecro = new CreativeTabNecro(CreativeTabs.getNextID(), Reference.MOD_ID); @ServerStarting public void serverStarting(FMLServerStartingEvent event) { } @PreInit public void preInit(FMLPreInitializationEvent event) { // Initialize the log helper LogHelper.init(); // Initialize the configuration ConfigurationHandler.init(event.getSuggestedConfigurationFile()); // Initialize the Render Tick Handler (Client only) proxy.registerRenderTickHandler(); // Register the KeyBinding Handler (Client only) proxy.registerKeyBindingHandler(); // Register the Sound Handler (Client only) proxy.registerSoundHandler(); } @Init public void load(FMLInitializationEvent event) { //Fixes creative tab name LanguageRegistry.instance().addStringLocalization("itemGroup.Necromancy", "en_US", "Necromancy"); // Register the GUI Handler NetworkRegistry.instance().registerGuiHandler(instance, proxy); // Register the PlayerDestroyItem Handler MinecraftForge.EVENT_BUS.register(new PlayerDestroyItemHandler()); // Register the Item Pickup Handler MinecraftForge.EVENT_BUS.register(new ItemPickupHandler()); // Register the EntityLiving Handler MinecraftForge.EVENT_BUS.register(new EntityLivingHandler()); MinecraftForge.EVENT_BUS.register(new ActionRequestHandler()); // Initialize mod blocks ModBlocks.init(); // Initialize mod items ModItems.init(); // Initialize mod tile entities proxy.initTileEntities(); // Initialize custom rendering and pre-load textures (Client only) proxy.initRenderingAndTextures(); } @PostInit public void modsLoaded(FMLPostInitializationEvent event) { } }
January 16, 201312 yr Author Okay I figured some of this out and I now have a GUI appearing on right click, but how would I do this without mod loader? ItemNecronomicon package archangel.necromancy.item; import net.minecraft.client.entity.EntityPlayerSP; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.item.ItemStack; import net.minecraft.src.ModLoader; import net.minecraft.world.World; import archangel.necromancy.Necromancy; import archangel.necromancy.client.gui.inventory.GuiNecronomicon; import archangel.necromancy.lib.Strings; public class ItemNecronomicon extends ItemNC { public ItemNecronomicon(int id) { super(id); this.setIconCoord(0, 0); this.setItemName(Strings.NECRONOMICON_NAME); this.setCreativeTab(Necromancy.tabsNecro); maxStackSize = 1; } public ItemStack onItemRightClick(ItemStack itemstack, World world, EntityPlayer player) { if(player instanceof EntityPlayerMP) { /* * If your gui is a container add it here. The TileEntity itself also to be stored so, that it is accessable in this method * And don't forget to register the ContainerID in the mod_** class * * If your GUI is NOT a container you leave the if-block blank. */ // ModLoader.serverOpenWindow((EntityPlayerMP)player, new ContainerYours(/*your parameters for the constructor*/); } else { ModLoader.openGUI((EntityPlayerSP)player, new GuiNecronomicon(player /*your parameters for the constructor*/)); } return itemstack; } } GuiNecronomicon package archangel.necromancy.client.gui.inventory; import net.minecraft.client.gui.GuiScreen; import net.minecraft.entity.player.EntityPlayer; import org.lwjgl.opengl.GL11; import archangel.necromancy.lib.Sprites; public class GuiNecronomicon extends GuiScreen { public GuiNecronomicon(EntityPlayer player) { } public final int xSizeOfTexture = 176; public final int ySizeOfTexture = 88; @Override public void drawScreen(int x, int y, float f) { drawDefaultBackground(); int var4 = this.mc.renderEngine.getTexture(Sprites.GUI_SHEET_LOCATION + Sprites.NECRONOMICON_MODEL_TEXTURE); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.renderEngine.bindTexture(var4); int posX = (this.width - xSizeOfTexture) / 2; int posY = (this.height - ySizeOfTexture) / 2; drawTexturedModalRect(posX, posY, 0, 0, xSizeOfTexture, ySizeOfTexture); super.drawScreen(x, y, f); } @Override public boolean doesGuiPauseGame() { return false; } @Override protected void keyTyped(char par1, int par2) { if (par2 == 1 || par2 == this.mc.gameSettings.keyBindInventory.keyCode) { this.mc.thePlayer.closeScreen(); } } }
January 17, 201312 yr Author Any help? I would prefer to not have any mod loader references in my code.
January 17, 201312 yr Author Actually I don't, I thought I made one. Would that be whats messing this all up on me?
January 18, 201312 yr Author I figured out the GuiHandler and everything to get a block gui working, but I can't figure out the procedure for the handler for an item.
January 18, 201312 yr Author I have that much so far in the item class, I'm just clueless to the structure/methods I need to use in the guihandler (client / server functions like for tile entity and container )
January 18, 201312 yr Author Right, but now if its an item and I don't plan on it having a container, wouldn't I just need the GUI class and the handler? I'm sorry I'm new and completely lost trying to get this to work
January 18, 201312 yr Author How would I go about doing that? I'm sorry I just don't see ANY tutorials whatsoever for making GUI's for items in forge. The best I found was modloader and I would prefer not using modloader. I'm trying to basically have it like in thaumcraft where you will open a book and it will have instructions/recipes to the things the player will be doing, as well as the book being used in a receptacle and when the book is in the receptacle you will have a new gui extending from the block that will act as a container/tile entity. I'm not sure if what I am trying to do with the book requires it to be a tile entity or a container, and what code is required to set it up in the guiscreen/proxy/item class or where to find references on how to do it. I have it working perfectly with the block acting as a container and it has its gui but this has me completely stumped.
January 18, 201312 yr Author Awesome then, Thank you so much for the help. It will have to be server side, odds are I will have more questions but I will try to figure this out. Again thank you so much
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