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Custom Block Render


Maurice753

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I'm converting a mod I wrote from ModLoader to Forge. The current issue is my custom block renderer. It just isn't getting called. I also have a problem with "renderId", is that modelId or something else? There doesn't appear to be anything to allocate modelId like ModLoader. Do I just assign them from zero on myself, with custom modelId for my renderer? If so, what is renderId? Does that allow multiple renderers for a single package?

 

What I did was assign modelId starting at 0 (this mod has 3 custom block renderers), and assign renderId as 0. If I got that wrong, it should render every block with the first renderer. But my renderer isn't being called at all, it's using default block style with my texture.

 

One issue is with registering a renderer. I used the tutorial, the same one linked above. It's written for Minecraft 1.3. It says to add a line to registerRenderInformation in my package Proxy. That line is:

RenderingRegistry.instance().registerBlockHandler(new BoozeRender());

The problem is "instance" is marked Depricated. So what is the new/current way of registering a block renderer?

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If you are interested in making a custom block from scratch, take a look at this : http://www.minecraftforum.net/topic/1483366-universal-subarakis-one-stop-custom-block-tutorial-make-it-with-techne/

its written for modloader, but most of the code is still relevant and very useful. I find it is also very good at explaining what some of the numbers do, so you are able to fiddle around with them and create your own features.

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can some one please make me a block with a custom render from scratch with all the files needed?? because i cant find any tutorials that explain it well and every time i try it crashes minecraft. also I'm using forge 1.4.6-6.5.0.487

I figured it out on my own. I used this tutorial to convert my renderer from ModLoader to Forge.

http://www.minecraftforge.net/wiki/Upgrading_To_Forge_for_1.3.1#Custom_Block_renders

 

The explanation of renderId isn't very good. But I got it to work. Here's what I did. Your render class has...

public class yourBlockRenderClass implements ISimpleBlockRenderingHandler
{
    ...
    @Override
    public int getRenderId();
    {
         return 0;
    }
}

That method "getRenderId" in your render class is useless. It just distracts you. Don't use it for anything. It has to be there, or your code won't "compile", but just return something simple, such as always return zero.

 

Your block class has to return renderId. That's how the game knows which render class to call. ModLoader called it a modelId, so I'll use that name. The method in your block class is "getRenderType", so watch the name change.

@Override
    public int getRenderType()
    {
        return mod_YourMod.yourblockModelId;
    }

 

This renderId has to be static, so store it in your mod class.

package yourPackage;

@Mod(modid = "mod_YourMod", name = "YourMod", version = "someNumber")
@NetworkMod(clientSideRequired=true, serverSideRequired = true)
public class mod_YourMod
{
@SidedProxy(clientSide = "yourPackage.YourModClient", serverSide= "yourPackage.YourModProxy")
    public static YourModProxy proxy;

@Instance("mod_YourMod")
    public static mod_YourMod instance;

    public static int yourblockModelId;
...
}

 

Next is the important part, the thing missing from the tutorial. Assign your renderId, what ModLoader called a modelId. This is done in your proxy client class. And to make it more clear, I've written this to assign modelId for 3 blocks.

package yourPackage;

import cpw.mods.fml.client.registry.RenderingRegistry;
import net.minecraftforge.client.MinecraftForgeClient;

public class YourModClient extends YourModProxy
{
    @Override
    public void registerRenderInformation()
    {
        MinecraftForgeClient.preloadTexture("/yourPackage/terrain.png");
        MinecraftForgeClient.preloadTexture("/yourPackage/items.png");
        mod_YourMod.yourblockModelID = RenderingRegistry.instance().getNextAvailableRenderId();
        mod_YourMod.block2ModelID = RenderingRegistry.instance().getNextAvailableRenderId();
        mod_YourMod.block3ModelID = RenderingRegistry.instance().getNextAvailableRenderId();
        RenderingRegistry.instance().registerBlockHandler(mod_YourMod.yourblockModelID , new YourModRender());
        RenderingRegistry.instance().registerBlockHandler(mod_YourMod.block2ModelID , new YourModRender());
        RenderingRegistry.instance().registerBlockHandler(mod_YourMod.block3ModelID , new YourModRender());
    }
}

 

You will have to write method "renderWorldBlock" in your render class (here called YourModRender) to have a switch statement, call a different method for each renderId (aka modelId).

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can some one please make me a block with a custom render from scratch with all the files needed?? because i cant find any tutorials that explain it well and every time i try it crashes minecraft. also I'm using forge 1.4.6-6.5.0.487

I figured it out on my own. I used this tutorial to convert my renderer from ModLoader to Forge.

http://www.minecraftforge.net/wiki/Upgrading_To_Forge_for_1.3.1#Custom_Block_renders

 

The explanation of renderId isn't very good. But I got it to work. Here's what I did. Your render class has...

public class yourBlockRenderClass implements ISimpleBlockRenderingHandler
{
    ...
    @Override
    public int getRenderId();
    {
         return 0;
    }
}

That method "getRenderId" in your render class is useless. It just distracts you. Don't use it for anything. It has to be there, or your code won't "compile", but just return something simple, such as always return zero.

 

Your block class has to return renderId. That's how the game knows which render class to call. ModLoader called it a modelId, so I'll use that name. The method in your block class is "getRenderType", so watch the name change.

@Override
    public int getRenderType()
    {
        return yourModClass.yourblockModelId;
    }

 

This renderId has to be static, so store it in your mod class.

package yourPackage;

@Mod(modid = "mod_YourMod", name = "YourMod", version = "someNumber")
@NetworkMod(clientSideRequired=true, serverSideRequired = true)
public class mod_YourMod
{
@SidedProxy(clientSide = "yourPackage.YourModClient", serverSide= "yourPackage.YourModProxy")
    public static YourModProxy proxy;

@Instance("mod_YourMod")
    public static mod_YourMod instance;

    public static int yourblockModelId;
...
}

 

Next is the important part, the thing missing from the tutorial. Assign your renderId, what ModLoader called a modelId. This is done in your proxy client class. And to make it more clear, I've written this to assign modelId for 3 blocks.

package yourPackage;

import cpw.mods.fml.client.registry.RenderingRegistry;
import net.minecraftforge.client.MinecraftForgeClient;

public class YourModClient extends YourModProxy
{
    @Override
    public void registerRenderInformation()
    {
        MinecraftForgeClient.preloadTexture("/yourPackage/terrain.png");
        MinecraftForgeClient.preloadTexture("/yourPackage/items.png");
        mod_YourMod.yourblockModelID = RenderingRegistry.instance().getNextAvailableRenderId();
        mod_YourMod.block2ModelID = RenderingRegistry.instance().getNextAvailableRenderId();
        mod_YourMod.block3ModelID = RenderingRegistry.instance().getNextAvailableRenderId();
        RenderingRegistry.instance().registerBlockHandler(mod_YourMod.yourblockModelID , new YourModRender());
        RenderingRegistry.instance().registerBlockHandler(mod_YourMod.block2ModelID , new YourModRender());
        RenderingRegistry.instance().registerBlockHandler(mod_YourMod.block3ModelID , new YourModRender());
    }
}

 

You will have to write method "renderWorldBlock" in your render class (here called YourModRender) to have a switch statement, call a different method for each renderId (aka modelId).

 

 

 

i dont get anymore errors but now minecraft runs out of memory :'(.  What do i type in the renderWorldBlock??

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    @SideOnly(CLIENT)
    private void RenderYourblock(Block block, int x, int y, int z, RenderBlocks renderblocks)
    {
        ...
        return true;
    }

    @SideOnly(CLIENT)
    private void RenderBlock2(Block block, int x, int y, int z, RenderBlocks renderblocks)
    {
        ...
        return true;
    }

    @SideOnly(CLIENT)
    private void RenderBlock3(Block block, int x, int y, int z, RenderBlocks renderblocks)
    {
        ...
        return true;
    }

    @Override
    public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelID, RenderBlocks renderer)
    {
    if(modelID == mod_YourMod.yourblockModelID) 
    	{ 
    		return RenderYourblock(block, x, y, z, renderer);
    	}
    	else if(modelID == mod_YourMod.block2ModelID)
    	{
    		return RenderBlock2(block, x, y, z, renderer);
    	}
    	else if(modelID == mod_YourMod.block3ModelID)
    	{
    		return RenderBlock3(block, x, y, z, renderer);
    	}
    	else
    	{
    		return false;
    	}
    }

Here I used if...else if... statements instead of a switch. Why? Eh! Whatever.

Individual render methods do not have @Override, just renderWorldBlock. But those individual render methods have @SideOnly(CLIENT) so they aren't included in server code. Don't want to bog down a server. I think you can add that to renderWorldBlock as well. Your proxy client is only run on the client side anyway, so the render class won't get registered on a server.

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folder:null),(maven libs:null),(exploded directory:null),(minecraft:null),(userdev classpath:null) [17:35:04] [main/DEBUG] [ne.mi.fm.lo.mo.ModDiscoverer/CORE]: Found Dependency Locators : (JarInJar:null) [17:35:04] [main/DEBUG] [ne.mi.fm.lo.ta.CommonLaunchHandler/CORE]: Got mod coordinates livestock%%C:/Users/moraw/Documents/Livestock\build\resources\main;livestock%%C:/Users/moraw/Documents/Livestock\build\classes\java\main from env [17:35:04] [main/DEBUG] [ne.mi.fm.lo.ta.CommonLaunchHandler/CORE]: Found supplied mod coordinates [{livestock=[C:\Users\moraw\Documents\Livestock\build\resources\main, C:\Users\moraw\Documents\Livestock\build\classes\java\main]}] [17:35:04] [main/DEBUG] [ne.mi.fm.lo.mo.ModFileInfo/LOADING]: Found valid mod file forge-1.20.1-47.3.0_mapped_parchment_2023.09.03-1.20.1.jar with {minecraft} mods - versions {1.20.1} [17:35:04] [main/DEBUG] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Considering mod file candidate C:\Users\moraw\.gradle\caches\modules-2\files-2.1\net.minecraftforge\fmlcore\1.20.1-47.3.0\3b6be96aba3e323f3c918e8ef6a96312d82d76ad\fmlcore-1.20.1-47.3.0.jar [17:35:04] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file C:\Users\moraw\.gradle\caches\modules-2\files-2.1\net.minecraftforge\fmlcore\1.20.1-47.3.0\3b6be96aba3e323f3c918e8ef6a96312d82d76ad\fmlcore-1.20.1-47.3.0.jar is missing mods.toml file [17:35:04] [main/DEBUG] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Considering mod file candidate C:\Users\moraw\.gradle\caches\modules-2\files-2.1\net.minecraftforge\javafmllanguage\1.20.1-47.3.0\d7ebc62120f202109e300e084ca1a31a7b946a62\javafmllanguage-1.20.1-47.3.0.jar [17:35:04] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file C:\Users\moraw\.gradle\caches\modules-2\files-2.1\net.minecraftforge\javafmllanguage\1.20.1-47.3.0\d7ebc62120f202109e300e084ca1a31a7b946a62\javafmllanguage-1.20.1-47.3.0.jar is missing mods.toml file [17:35:04] [main/DEBUG] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Considering mod file candidate C:\Users\moraw\.gradle\caches\modules-2\files-2.1\net.minecraftforge\lowcodelanguage\1.20.1-47.3.0\1bf3e845ea0ce750096da8c71c8364b188ab74d4\lowcodelanguage-1.20.1-47.3.0.jar [17:35:04] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file C:\Users\moraw\.gradle\caches\modules-2\files-2.1\net.minecraftforge\lowcodelanguage\1.20.1-47.3.0\1bf3e845ea0ce750096da8c71c8364b188ab74d4\lowcodelanguage-1.20.1-47.3.0.jar is missing mods.toml file [17:35:04] [main/DEBUG] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Considering mod file candidate C:\Users\moraw\.gradle\caches\modules-2\files-2.1\net.minecraftforge\mclanguage\1.20.1-47.3.0\6093682e943ddccbabf70539319d7f2fe64db2e7\mclanguage-1.20.1-47.3.0.jar [17:35:04] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file C:\Users\moraw\.gradle\caches\modules-2\files-2.1\net.minecraftforge\mclanguage\1.20.1-47.3.0\6093682e943ddccbabf70539319d7f2fe64db2e7\mclanguage-1.20.1-47.3.0.jar is missing mods.toml file [17:35:04] [main/DEBUG] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Considering mod file candidate C:\Users\moraw\Documents\Livestock\build\resources\main [17:35:04] [main/DEBUG] [ne.mi.fm.lo.mo.ModFileInfo/LOADING]: Found valid mod file main with {livestock} mods - versions {0.01-1.20.1} [17:35:04] [main/DEBUG] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Considering mod file candidate / [17:35:04] [main/DEBUG] [ne.mi.fm.lo.mo.ModFileInfo/LOADING]: Found valid mod file with {forge} mods - versions {47.3.0} [17:35:04] [main/DEBUG] [ne.mi.fm.lo.mo.AbstractJarFileDependencyLocator/]: Failed to load resource META-INF\jarjar\metadata.json from forge-1.20.1-47.3.0_mapped_parchment_2023.09.03-1.20.1.jar, it does not contain dependency information. [17:35:04] [main/DEBUG] [ne.mi.fm.lo.mo.AbstractJarFileDependencyLocator/]: Failed to load resource META-INF\jarjar\metadata.json from , it does not contain dependency information. [17:35:04] [main/DEBUG] [ne.mi.fm.lo.mo.AbstractJarFileDependencyLocator/]: Failed to load resource META-INF\jarjar\metadata.json from main, it does not contain dependency information. [17:35:04] [main/DEBUG] [ne.mi.fm.lo.mo.AbstractJarFileDependencyLocator/]: Failed to load resource META-INF\jarjar\metadata.json from mclanguage-1.20.1-47.3.0.jar, it does not contain dependency information. [17:35:04] [main/DEBUG] [ne.mi.fm.lo.mo.AbstractJarFileDependencyLocator/]: Failed to load resource META-INF\jarjar\metadata.json from javafmllanguage-1.20.1-47.3.0.jar, it does not contain dependency information. [17:35:04] [main/DEBUG] [ne.mi.fm.lo.mo.AbstractJarFileDependencyLocator/]: Failed to load resource META-INF\jarjar\metadata.json from fmlcore-1.20.1-47.3.0.jar, it does not contain dependency information. [17:35:04] [main/DEBUG] [ne.mi.fm.lo.mo.AbstractJarFileDependencyLocator/]: Failed to load resource META-INF\jarjar\metadata.json from lowcodelanguage-1.20.1-47.3.0.jar, it does not contain dependency information. [17:35:04] [main/INFO] [ne.mi.fm.lo.mo.JarInJarDependencyLocator/]: No dependencies to load found. Skipping! [17:35:04] [main/DEBUG] [ne.mi.fm.lo.mo.ModFileInfo/LOADING]: Found valid mod file forge-1.20.1-47.3.0_mapped_parchment_2023.09.03-1.20.1.jar with {minecraft} mods - versions {1.20.1} [17:35:04] [main/DEBUG] [ne.mi.fm.lo.mo.ModFile/LOADING]: Loading mod file C:\Users\moraw\.gradle\caches\forge_gradle\minecraft_user_repo\net\minecraftforge\forge\1.20.1-47.3.0_mapped_parchment_2023.09.03-1.20.1\forge-1.20.1-47.3.0_mapped_parchment_2023.09.03-1.20.1.jar with languages [LanguageSpec[languageName=minecraft, acceptedVersions=1]] [17:35:04] [main/DEBUG] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Considering mod file candidate / [17:35:04] [main/DEBUG] [ne.mi.fm.lo.mo.ModFileInfo/LOADING]: Found valid mod file with {forge} mods - versions {47.3.0} [17:35:04] [main/DEBUG] [ne.mi.fm.lo.mo.ModFile/LOADING]: Loading mod file / with languages [LanguageSpec[languageName=javafml, acceptedVersions=[24,]]] [17:35:04] [main/DEBUG] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Found coremod field_to_method with Javascript path coremods/field_to_method.js [17:35:04] [main/DEBUG] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Found coremod field_to_instanceof with Javascript path coremods/field_to_instanceof.js [17:35:04] [main/DEBUG] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Found coremod add_bouncer_method with Javascript path coremods/add_bouncer_method.js [17:35:04] [main/DEBUG] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Found coremod method_redirector with Javascript path coremods/method_redirector.js [17:35:04] [main/DEBUG] [ne.mi.fm.lo.mo.ModFile/LOADING]: Found coremod coremods/field_to_method.js [17:35:04] [main/DEBUG] [ne.mi.fm.lo.mo.ModFile/LOADING]: Found coremod coremods/field_to_instanceof.js [17:35:04] [main/DEBUG] [ne.mi.fm.lo.mo.ModFile/LOADING]: Found coremod coremods/add_bouncer_method.js [17:35:04] [main/DEBUG] [ne.mi.fm.lo.mo.ModFile/LOADING]: Found coremod coremods/method_redirector.js [17:35:04] [main/DEBUG] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Considering mod file candidate C:\Users\moraw\Documents\Livestock\build\resources\main [17:35:04] [main/DEBUG] [ne.mi.fm.lo.mo.ModFileInfo/LOADING]: Found valid mod file main with {livestock} mods - versions {0.01-1.20.1} [17:35:04] [main/DEBUG] [ne.mi.fm.lo.mo.ModFile/LOADING]: Loading mod file C:\Users\moraw\Documents\Livestock\build\resources\main with languages [LanguageSpec[languageName=javafml, acceptedVersions=[47,)]] [17:35:04] [main/DEBUG] [cp.mo.mo.TransformationServiceDecorator/MODLAUNCHER]: End scan trigger - transformation service fml [17:35:04] [main/DEBUG] [ne.mi.fm.lo.LanguageLoadingProvider/CORE]: Found 3 language providers [17:35:04] [main/DEBUG] [ne.mi.fm.lo.LanguageLoadingProvider/CORE]: Found language provider minecraft, version 1.0 [17:35:04] [main/DEBUG] [ne.mi.fm.lo.LanguageLoadingProvider/CORE]: Found language provider lowcodefml, version 47 [17:35:04] [main/DEBUG] [ne.mi.fm.lo.LanguageLoadingProvider/CORE]: Found language provider javafml, version 47 [17:35:04] [main/DEBUG] [ne.mi.fm.lo.ModSorter/]: Configured system mods: [minecraft, forge] [17:35:04] [main/DEBUG] [ne.mi.fm.lo.ModSorter/]: Found system mod: minecraft [17:35:04] [main/DEBUG] [ne.mi.fm.lo.ModSorter/]: Found system mod: forge [17:35:04] [main/DEBUG] [ne.mi.fm.lo.ModSorter/LOADING]: Found 2 mod requirements (2 mandatory, 0 optional) [17:35:04] [main/DEBUG] [ne.mi.fm.lo.ModSorter/LOADING]: Found 0 mod requirements missing (0 mandatory, 0 optional) [17:35:05] [main/DEBUG] [ne.mi.fm.lo.MCPNamingService/CORE]: Loaded 34318 method mappings from methods.csv [17:35:05] [main/DEBUG] [ne.mi.fm.lo.MCPNamingService/CORE]: Loaded 31014 field mappings from fields.csv [17:35:05] [main/DEBUG] [cp.mo.mo.TransformationServicesHandler/MODLAUNCHER]: Transformation services loading transformers [17:35:05] [main/DEBUG] [cp.mo.mo.TransformationServiceDecorator/MODLAUNCHER]: Initializing transformers for transformation service mixin [17:35:05] [main/DEBUG] [cp.mo.mo.TransformationServiceDecorator/MODLAUNCHER]: Initialized transformers for transformation service mixin [17:35:05] [main/DEBUG] [cp.mo.mo.TransformationServiceDecorator/MODLAUNCHER]: Initializing transformers for transformation service fml [17:35:05] [main/DEBUG] [ne.mi.fm.lo.FMLServiceProvider/CORE]: Loading coremod transformers [17:35:05] [main/DEBUG] [ne.mi.co.CoreModEngine/COREMOD]: Loading CoreMod from coremods/field_to_method.js [17:35:05] [main/DEBUG] [ne.mi.co.CoreModEngine/COREMOD]: CoreMod loaded successfully [17:35:05] [main/DEBUG] [ne.mi.co.CoreModEngine/COREMOD]: Loading CoreMod from coremods/field_to_instanceof.js [17:35:05] [main/DEBUG] [ne.mi.co.CoreModEngine/COREMOD]: CoreMod loaded successfully [17:35:05] [main/DEBUG] [ne.mi.co.CoreModEngine/COREMOD]: Loading CoreMod from coremods/add_bouncer_method.js [17:35:05] [main/DEBUG] [ne.mi.co.CoreModEngine/COREMOD]: CoreMod loaded successfully [17:35:05] [main/DEBUG] [ne.mi.co.CoreModEngine/COREMOD]: Loading CoreMod from coremods/method_redirector.js [17:35:05] [main/DEBUG] [ne.mi.co.CoreModEngine/COREMOD]: CoreMod loaded successfully [17:35:05] [main/DEBUG] [cp.mo.mo.TransformStore/MODLAUNCHER]: Adding transformer net.minecraftforge.coremod.transformer.CoreModClassTransformer@9b76b60 to Target : CLASS {Lnet/minecraft/world/level/biome/Biome;} {} {V} [17:35:05] [main/DEBUG] [cp.mo.mo.TransformStore/MODLAUNCHER]: Adding transformer net.minecraftforge.coremod.transformer.CoreModClassTransformer@493ac8d3 to Target : CLASS {Lnet/minecraft/world/level/levelgen/structure/Structure;} {} {V} [17:35:05] [main/DEBUG] [cp.mo.mo.TransformStore/MODLAUNCHER]: Adding transformer net.minecraftforge.coremod.transformer.CoreModClassTransformer@13dbed9e to Target : CLASS {Lnet/minecraft/world/effect/MobEffectInstance;} {} {V} [17:35:05] [main/DEBUG] [cp.mo.mo.TransformStore/MODLAUNCHER]: Adding transformer net.minecraftforge.coremod.transformer.CoreModClassTransformer@67531e3a to Target : CLASS {Lnet/minecraft/world/level/block/LiquidBlock;} {} {V} [17:35:05] [main/DEBUG] [cp.mo.mo.TransformStore/MODLAUNCHER]: Adding transformer net.minecraftforge.coremod.transformer.CoreModClassTransformer@2b38b1f to Target : CLASS {Lnet/minecraft/world/item/BucketItem;} {} {V} [17:35:05] [main/DEBUG] [cp.mo.mo.TransformStore/MODLAUNCHER]: Adding transformer net.minecraftforge.coremod.transformer.CoreModClassTransformer@1d50a7ca to Target : CLASS {Lnet/minecraft/world/level/block/StairBlock;} {} {V} [17:35:05] [main/DEBUG] [cp.mo.mo.TransformStore/MODLAUNCHER]: Adding transformer net.minecraftforge.coremod.transformer.CoreModClassTransformer@51ab1ee3 to Target : CLASS {Lnet/minecraft/world/level/block/FlowerPotBlock;} {} {V} [17:35:05] [main/DEBUG] [cp.mo.mo.TransformStore/MODLAUNCHER]: Adding transformer net.minecraftforge.coremod.transformer.CoreModClassTransformer@2e766822 to Target : CLASS {Lnet/minecraft/world/item/ItemStack;} {} {V} [17:35:05] [main/DEBUG] [cp.mo.mo.TransformStore/MODLAUNCHER]: Adding transformer net.minecraftforge.coremod.transformer.CoreModClassTransformer@3003e580 to Target : CLASS {Lnet/minecraft/network/play/client/CClientSettingsPacket;} {} {V} [17:35:05] [main/DEBUG] [cp.mo.mo.TransformStore/MODLAUNCHER]: Adding transformer net.minecraftforge.coremod.transformer.CoreModClassTransformer@28757abd to Target : CLASS {Lnet/minecraft/world/entity/monster/Evoker$EvokerSummonSpellGoal;} {} {V} [17:35:05] [main/DEBUG] [cp.mo.mo.TransformStore/MODLAUNCHER]: Adding transformer net.minecraftforge.coremod.transformer.CoreModClassTransformer@28757abd to Target : CLASS {Lnet/minecraft/world/entity/npc/CatSpawner;} {} {V} [17:35:05] [main/DEBUG] [cp.mo.mo.TransformStore/MODLAUNCHER]: Adding transformer net.minecraftforge.coremod.transformer.CoreModClassTransformer@28757abd to Target : CLASS {Lnet/minecraft/world/level/levelgen/structure/structures/OceanRuinPieces$OceanRuinPiece;} {} {V} [17:35:05] [main/DEBUG] [cp.mo.mo.TransformStore/MODLAUNCHER]: Adding transformer net.minecraftforge.coremod.transformer.CoreModClassTransformer@28757abd to Target : CLASS {Lnet/minecraft/world/entity/animal/horse/SkeletonTrapGoal;} {} {V} [17:35:05] [main/DEBUG] [cp.mo.mo.TransformStore/MODLAUNCHER]: Adding transformer net.minecraftforge.coremod.transformer.CoreModClassTransformer@28757abd to Target : CLASS {Lnet/minecraft/world/entity/ai/village/VillageSiege;} {} {V} [17:35:05] [main/DEBUG] [cp.mo.mo.TransformStore/MODLAUNCHER]: Adding transformer net.minecraftforge.coremod.transformer.CoreModClassTransformer@28757abd to Target : CLASS {Lnet/minecraft/world/entity/monster/Strider;} {} {V} [17:35:05] [main/DEBUG] [cp.mo.mo.TransformStore/MODLAUNCHER]: Adding transformer net.minecraftforge.coremod.transformer.CoreModClassTransformer@28757abd to Target : CLASS {Lnet/minecraft/world/entity/monster/Spider;} {} {V} [17:35:05] [main/DEBUG] [cp.mo.mo.TransformStore/MODLAUNCHER]: Adding transformer net.minecraftforge.coremod.transformer.CoreModClassTransformer@28757abd to Target : CLASS {Lnet/minecraft/world/entity/monster/ZombieVillager;} {} {V} [17:35:05] [main/DEBUG] [cp.mo.mo.TransformStore/MODLAUNCHER]: Adding transformer net.minecraftforge.coremod.transformer.CoreModClassTransformer@28757abd to Target : CLASS {Lnet/minecraft/world/level/NaturalSpawner;} {} {V} [17:35:05] [main/DEBUG] [cp.mo.mo.TransformStore/MODLAUNCHER]: Adding transformer net.minecraftforge.coremod.transformer.CoreModClassTransformer@28757abd to Target : CLASS {Lnet/minecraft/world/entity/npc/Villager;} {} {V} [17:35:05] [main/DEBUG] [cp.mo.mo.TransformStore/MODLAUNCHER]: Adding transformer net.minecraftforge.coremod.transformer.CoreModClassTransformer@28757abd to Target : CLASS {Lnet/minecraft/server/commands/RaidCommand;} {} {V} [17:35:05] [main/DEBUG] [cp.mo.mo.TransformStore/MODLAUNCHER]: Adding transformer net.minecraftforge.coremod.transformer.CoreModClassTransformer@28757abd to Target : CLASS {Lnet/minecraft/world/level/levelgen/structure/structures/SwampHutPiece;} {} {V} [17:35:05] [main/DEBUG] [cp.mo.mo.TransformStore/MODLAUNCHER]: Adding transformer net.minecraftforge.coremod.transformer.CoreModClassTransformer@28757abd to Target : CLASS {Lnet/minecraft/world/entity/monster/Zombie;} {} {V} [17:35:05] [main/DEBUG] [cp.mo.mo.TransformStore/MODLAUNCHER]: Adding transformer net.minecraftforge.coremod.transformer.CoreModClassTransformer@28757abd to Target : CLASS {Lnet/minecraft/world/entity/raid/Raid;} {} {V} [17:35:05] [main/DEBUG] [cp.mo.mo.TransformStore/MODLAUNCHER]: Adding transformer net.minecraftforge.coremod.transformer.CoreModClassTransformer@28757abd to Target : CLASS {Lnet/minecraft/world/level/levelgen/structure/structures/WoodlandMansionPieces$WoodlandMansionPiece;} {} {V} [17:35:05] [main/DEBUG] [cp.mo.mo.TransformStore/MODLAUNCHER]: Adding transformer net.minecraftforge.coremod.transformer.CoreModClassTransformer@28757abd to Target : CLASS {Lnet/minecraft/world/entity/EntityType;} {} {V} [17:35:05] [main/DEBUG] [cp.mo.mo.TransformStore/MODLAUNCHER]: Adding transformer net.minecraftforge.coremod.transformer.CoreModClassTransformer@28757abd to Target : CLASS {Lnet/minecraft/world/level/levelgen/PatrolSpawner;} {} {V} [17:35:05] [main/DEBUG] [cp.mo.mo.TransformStore/MODLAUNCHER]: Adding transformer net.minecraftforge.coremod.transformer.CoreModClassTransformer@28757abd to Target : CLASS {Lnet/minecraft/world/level/levelgen/PhantomSpawner;} {} {V} [17:35:05] [main/DEBUG] [cp.mo.mo.TransformStore/MODLAUNCHER]: Adding transformer net.minecraftforge.coremod.transformer.CoreModClassTransformer@28757abd to Target : CLASS {Lnet/minecraft/world/level/levelgen/structure/structures/OceanMonumentPieces$OceanMonumentPiece;} {} {V} [17:35:05] [main/DEBUG] [cp.mo.mo.TransformStore/MODLAUNCHER]: Adding transformer net.minecraftforge.coremod.transformer.CoreModClassTransformer@28757abd to Target : CLASS {Lnet/minecraft/server/commands/SummonCommand;} {} {V} [17:35:05] [main/DEBUG] [cp.mo.mo.TransformStore/MODLAUNCHER]: Adding transformer net.minecraftforge.coremod.transformer.CoreModClassTransformer@28757abd to Target : CLASS {Lnet/minecraft/world/level/levelgen/structure/templatesystem/StructureTemplate;} {} {V} [17:35:05] [main/DEBUG] [cp.mo.mo.TransformStore/MODLAUNCHER]: Adding transformer net.minecraftforge.coremod.transformer.CoreModClassTransformer@28757abd to Target : CLASS {Lnet/minecraft/world/entity/animal/frog/Tadpole;} {} {V} [17:35:05] [main/DEBUG] [cp.mo.mo.TransformationServiceDecorator/MODLAUNCHER]: Initialized transformers for transformation service fml Exception in thread "main" java.lang.module.ResolutionException: Modules classes and livestock export package net.s3alampr3y.livestockmod.entity.client to module minecraft at java.base/java.lang.module.Resolver.resolveFail(Resolver.java:901) at java.base/java.lang.module.Resolver.failTwoSuppliers(Resolver.java:815) at java.base/java.lang.module.Resolver.checkExportSuppliers(Resolver.java:736) at java.base/java.lang.module.Resolver.finish(Resolver.java:380) at java.base/java.lang.module.Configuration.<init>(Configuration.java:140) at java.base/java.lang.module.Configuration.resolveAndBind(Configuration.java:494) at MC-BOOTSTRAP/[email protected]/cpw.mods.modlauncher.ModuleLayerHandler.buildLayer(ModuleLayerHandler.java:75) at MC-BOOTSTRAP/[email protected]/cpw.mods.modlauncher.TransformationServicesHandler.buildTransformingClassLoader(TransformationServicesHandler.java:60) at MC-BOOTSTRAP/[email protected]/cpw.mods.modlauncher.Launcher.run(Launcher.java:106) at MC-BOOTSTRAP/[email protected]/cpw.mods.modlauncher.Launcher.main(Launcher.java:78) at MC-BOOTSTRAP/[email protected]/cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) at MC-BOOTSTRAP/[email protected]/cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) at [email protected]/cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) Process finished with exit code 1  
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