Posted January 17, 201312 yr I have a class declared like this: public class BaseBlockRenderer<BLOCK extends BaseBlock<TE>, TE extends TileEntity> implements ISimpleBlockRenderingHandler { BLOCK block; TE te; ... where BaseBlock is declared as public class BaseBlock<TE extends TileEntity> extends BlockContainer ... This works, but it's a bit annoying that you have to specify the tile entity class explicitly when instantiating BaseBlockRenderer. Is there any way to arrange things so that the compiler can infer the TE parameter from the supplied block type? I.e. so that given class MyBlock extends BaseBlock<MyTileEntity> you can just write BaseBlockRenderer<MyBlock> instead of BaseBlockRenderer<MyBlock, MyTileEntity> , and still be able to declare things of type TE inside BaseBlockRenderer. I've tried the following things, none of which work: public class BaseBlockRenderer<BLOCK extends BaseBlock<TE extends TileEntity>> --- syntax error public class BaseBlockRenderer<BLOCK extends BaseBlock<TE>> --- can't find name TE <TE extends TileEntity> public class BaseBlockRenderer<BLOCK extends BaseBlock<TE>> --- syntax error public <TE extends TileEntity> class BaseBlockRenderer<BLOCK extends BaseBlock<TE>> --- syntax error public class <TE extends TileEntity> BaseBlockRenderer<BLOCK extends BaseBlock<TE>> --- syntax error
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