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Posted (edited)

You can call EntityLivingBase#hasCapability/EntityLivingBase#getCapability with the IItemHandler capability to get the hand and armor inventory. Look at EntityLivingBase#getCapability to look at the EnumFacing you have to pass in for each inventory.

 

-Edit: Damn, I totally misread that...

Edited by larsgerrits

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted

EntityLiving#inventoryHandsDropChances and EntityLiving#inventoryArmorDropChances store the drop chances for the entity's held items and armour respectively. These fields are both protected, so you'll need to use reflection to access them.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

You should really use the method Choonster suggested, as NBT should only be used for saving to disk, not getting data from an Entity.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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