Posted February 17, 20178 yr Hey there! So I need to access the items within a crafting table (or any table that uses the vanilla recipe system) so I can assign it to the ItemBlock just before its crafted.. here is my hoping result: You craft the original block, no special flags, nothing.. Then when you put a 'battery' with 'the block' in the the crafting table, it yields you a block with +1 battery or 2, just whatever amount you put it (where I need the crafting result).. the TE updates and notices the battery count has increased (via nbt) and sets the capacity respectively. Figured it out. I seriously do not know how to delete post anymore. Thanks. Edited February 17, 20178 yr by Lambda Relatively new to modding. Currently developing: https://github.com/LambdaXV/DynamicGenerators
February 17, 20178 yr Use a custom IRecipe implementation. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
February 17, 20178 yr Author 34 minutes ago, Choonster said: Use a custom IRecipe implementation. Thanks, but ehrm.. How would I delete this post? Relatively new to modding. Currently developing: https://github.com/LambdaXV/DynamicGenerators
February 17, 20178 yr 3 minutes ago, Lambda said: Thanks, but ehrm.. How would I delete this post? Don't. If you solved your problem, post the solution so other people can find it when they have a similar problem. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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