Posted February 17, 20178 yr Here's my TESR class: public class AuraPylonTESR extends TileEntitySpecialRenderer<TileAuraPylon> { @Override public void renderTileEntityFast(TileAuraPylon te, double x, double y, double z, float partialTicks, int destroyStage, VertexBuffer buffer) { BlockPos pos = te.getPos(); buffer.setTranslation(pos.getX(), pos.getY() + 1, pos.getZ()); buffer.pos(0, 0, 0).color(1, 1, 1, 1).tex(0, 0).lightmap(0, 0).endVertex(); buffer.pos(0, 1, 0).color(1, 1, 1, 1).tex(0, 1).lightmap(0, 0).endVertex(); buffer.pos(1, 1, 0).color(1, 1, 1, 1).tex(1, 1).lightmap(0, 0).endVertex(); buffer.pos(1, 0, 0).color(1, 1, 1, 1).tex(1, 0).lightmap(0, 0).endVertex(); } } But nothing ever renders. I've tried looking at my block from all angles, but I can never see anything being rendered. renderTileEntityFast() is definitely being called, because I can put System.out.println("rendering"); in renderTileEntityFast() and "rendering" is printed continually in the console. Why is nothing rendering?
February 17, 20178 yr I think you're translating to the wrong position. AnimationTESR sets the translation to the coordinate arguments minus the TileEntity's coordinates, you're setting the translation to the TileEntity's coordinates. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
February 17, 20178 yr Author Added buffer.setTranslation(x - pos.getX(), y - pos.getY() + 1, z - pos.getZ()); Still nothing. I've looked all around and dug underneath the block and I don't see anything.
February 17, 20178 yr What happens if you call buffer.begin(...) before translating and adding the vertices?
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