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[Help]Entity spawning problem


Triplitz88

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Hey all,

 

I'm having a rather serious problem with spawning my entity. I've gotten it to work perfectly in SP but in MP the thing simply will not spawn.

 

Here is the relevant code:

 

package mod_DefenseGunPack;

//Credits:
//big help from: Zorn_Taov
//
//
//
//
//
//

import mod_DefenseGunPack.handlers.CraftingHandler;
import mod_DefenseGunPack.handlers.DG3x3_SpawnPacketHandler;
import mod_DefenseGunPack.client.ClientProxy;
import mod_DefenseGunPack.handlers.DG3x3_PacketHandler;
import mod_DefenseGunPack.items.DG3x3_Item;
import mod_DefenseGunPack.turrets.DG3x3_EntityLiving;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.block.material.Material;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemReed;
import net.minecraft.item.ItemStack;
import net.minecraft.src.ModLoader;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.client.MinecraftForgeClient;
import net.minecraftforge.common.ForgeHooks;
import net.minecraftforge.common.MinecraftForge;
import cpw.mods.fml.client.registry.RenderingRegistry;
import cpw.mods.fml.common.ICraftingHandler;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.Init;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.Mod.PostInit;
import cpw.mods.fml.common.Mod.PreInit;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.network.IConnectionHandler;
import cpw.mods.fml.common.network.IPacketHandler;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.network.NetworkMod.SidedPacketHandler;
import cpw.mods.fml.common.network.NetworkRegistry;
import cpw.mods.fml.common.registry.EntityRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;
import cpw.mods.fml.common.registry.GameRegistry;

@Mod(modid = "mod_DefenseGunPack", name = "mod_DefenseGunPack", version = "0.0.1")
@NetworkMod(clientSideRequired = true, serverSideRequired = false)
public class Mod_Turrets
{
//public static final Block test = (new BlockDefenseGun3x3v1(250, mod_DefenseGunPack.EntityDefenseGun3x3v1.class))
//	.setHardness(0.5F) .setResistance(1F) .setBlockName("DefenseTurret3x3v1");

//	public static IPacketHandler packetHandler;
//
//    public static IPacketHandler packetSpawnHandler;

    public static Item DG3x3_Item;

    public void craftingRecipes()
    {
        GameRegistry.addRecipe(new ItemStack(DG3x3_Item, 1, 0), new Object[] { "##", "##", '#', Block.dirt});
    }

    @Instance("Mod_Turrets")
    public static Mod_Turrets instance;

    @SidedProxy(clientSide = "mod_DefenseGunPack.client.ClientProxy", serverSide = "mod_DefenseGunPack.CommonProxy")
    public static CommonProxy proxy;

    @PreInit
    public void preInt(FMLPreInitializationEvent event)
    {
        // stub Method
    }

    @Init
    public void load(FMLInitializationEvent event)
    {
//        packetHandler = new DG3x3_PacketHandler();
//        packetSpawnHandler = new DG3x3_SpawnPacketHandler();
//        
//        NetworkRegistry.instance().registerPacketHandler();
        
        DG3x3_Item = (new DG3x3_Item(5000-256)).setItemName("DefenseGun3x3v1")
                .setCreativeTab(CreativeTabs.tabRedstone).setIconCoord(12, 10); 
        
        craftingRecipes();
        
//        NetworkRegistry.instance().registerChannel(packetHandler, "DG3x3");
//        NetworkRegistry.instance().registerChannel(packetSpawnHandler, "DG3x3Spawn");
        
        int DG3x3id = EntityRegistry.findGlobalUniqueEntityId();
        EntityRegistry.registerGlobalEntityID(DG3x3_EntityLiving.class, "DefenseGun3x3v1", DG3x3id);
        EntityRegistry.registerModEntity(DG3x3_EntityLiving.class, "DefenseGun3x3v1",DG3x3id, this, 250, 5, false);
        
        GameRegistry.registerItem(DG3x3_Item, "DefenseGun3x3v1");
        LanguageRegistry.addName(DG3x3_Item, "DefenseGun3x3v1");
        
        ClientProxy.registerRenderInformation();
    }

    @PostInit
    public void postInit(FMLPostInitializationEvent event)
    {
        // stub Method
    }
}

 

package mod_DefenseGunPack;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.network.INetworkManager;
import net.minecraft.network.packet.Packet250CustomPayload;
import net.minecraft.world.World;
import cpw.mods.fml.common.INetworkHandler;
import cpw.mods.fml.common.network.IGuiHandler;
import cpw.mods.fml.common.network.IPacketHandler;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.network.NetworkMod.NULL;
import cpw.mods.fml.common.network.NetworkMod.SidedPacketHandler;
import cpw.mods.fml.common.network.Player;
import cpw.mods.fml.common.registry.GameRegistry;
import mod_DefenseGunPack.handlers.DG3x3_PacketHandler;

public class CommonProxy 
{
    public static void registerRenderInformation()
    {
        //No rendering for servers
    }    
}

 

package mod_DefenseGunPack.client;

import cpw.mods.fml.client.registry.RenderingRegistry;
import net.minecraft.client.model.ModelBase;
import net.minecraft.src.ModLoader;
import net.minecraftforge.client.MinecraftForgeClient;
import mod_DefenseGunPack.CommonProxy;
import mod_DefenseGunPack.turrets.DG3x3_EntityLiving;
import mod_DefenseGunPack.turrets.renderers.DG3x3_Renderer;
import mod_DefenseGunPack.turrets.models.DG3x3_Model;

public class ClientProxy extends CommonProxy
{
    public static void registerRenderInformation()
    {
        MinecraftForgeClient.preloadTexture("/mod_DefenseGunPack/DefenseGun3x3v1.png");
        RenderingRegistry.registerEntityRenderingHandler(mod_DefenseGunPack.turrets.DG3x3_EntityLiving.class, new mod_DefenseGunPack.turrets.renderers.DG3x3_Renderer());
    }
}

 

package mod_DefenseGunPack.items;

import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;

import com.google.common.io.ByteArrayDataOutput;
import com.google.common.io.ByteStreams;

import mod_DefenseGunPack.turrets.DG3x3_EntityLiving;
import net.minecraft.block.Block;
import net.minecraft.client.entity.EntityClientPlayerMP;
import net.minecraft.crash.CrashReport;
import net.minecraft.crash.CrashReportCategory;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.DataWatcher;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.item.EntityBoat;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.network.packet.Packet;
import net.minecraft.network.packet.Packet250CustomPayload;
import net.minecraft.src.ModLoader;
import net.minecraft.stats.StatList;
import net.minecraft.util.ReportedException;
import net.minecraft.world.World;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.IChunkProvider;
import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.common.network.EntitySpawnPacket;
import cpw.mods.fml.common.network.NetworkRegistry;
import cpw.mods.fml.common.network.PacketDispatcher;
import cpw.mods.fml.common.network.Player;
import cpw.mods.fml.common.registry.EntityRegistry;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;



public class DG3x3_Item extends Item
{
    private int spawnID;

    public EntityPlayer PlacingPlayer;

    public DG3x3_Item(int par1)
    {
        super(par1);
    }
    
    public boolean FW_CheckPlacementLocation(World par3World, int par4, int par5, int par6, int par7)
    {
        if (!par3World.isAirBlock(par4, par5, par6))
        {
            int id = par3World.getBlockId(par4, par5, par6);

            if (id == 42 || id == 45 || id == 01 || id == 02 || id == 03)
            {
                return true;
            }
        }

        System.out.println("Placement False");
        return false;
    }

    /**
     * Callback for item usage. If the item does something special on right
     * clicking, he will have one of those. Return True if something happen and
     * false if it don't. This is for ITEMS, not BLOCKS
     */
    @Override
    public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
    {
        int var11 = par3World.getBlockId(par4, par5, par6);

        if (var11 == Block.snow.blockID)
        {
            par7 = 1;
        }
        else if (var11 != Block.vine.blockID && var11 != Block.tallGrass.blockID && var11 != Block.deadBush.blockID)
        {
            if (par7 == 0)
            {
                --par5;
            }

            if (par7 == 1)
            {
                ++par5;
            }

            if (par7 == 2)
            {
                --par6;
            }

            if (par7 == 3)
            {
                ++par6;
            }

            if (par7 == 4)
            {
                --par4;
            }

            if (par7 == 5)
            {
                ++par4;
            }
        }

        if (!par2EntityPlayer.canPlayerEdit(par4, par5, par6, par7, par1ItemStack))
        {
            return false;
        }
        else if (par1ItemStack.stackSize == 0)
        {
            return false;
        }
        else
        {
            if (
                    (FW_CheckPlacementLocation(par3World, par4 - 1, par5 - 1, par6 + 1, par7) == true)
                    && (FW_CheckPlacementLocation(par3World, par4, par5 - 1, par6 + 1, par7) == true)
                    && (FW_CheckPlacementLocation(par3World, par4 + 1, par5 - 1, par6 + 1, par7) == true)
                    && (FW_CheckPlacementLocation(par3World, par4 - 1, par5 - 1, par6, par7) == true)
                    && (FW_CheckPlacementLocation(par3World, par4, par5 - 1, par6, par7) == true)
                    && (FW_CheckPlacementLocation(par3World, par4 + 1, par5 - 1, par6, par7) == true)
                    && (FW_CheckPlacementLocation(par3World, par4 - 1, par5 - 1, par6 - 1, par7) == true)
                    && (FW_CheckPlacementLocation(par3World, par4, par5 - 1, par6 - 1, par7) == true)
                    && (FW_CheckPlacementLocation(par3World, par4 + 1, par5 - 1, par6 - 1, par7) == true))
            {
                for (int i = 0; i < 3; i = i + 1)
                {
                    if (
                            (par3World.isAirBlock(par4 - 1, par5 + i, par6 + 1))
                            && (par3World.isAirBlock(par4, par5 + 1, par6 + 1))
                            && (par3World.isAirBlock(par4 + 1, par5 + i, par6 + 1))
                            && (par3World.isAirBlock(par4 - 1, par5 + i, par6))
                            && (par3World.isAirBlock(par4, par5 + 1, par6))
                            && (par3World.isAirBlock(par4 + 1, par5 + i, par6))
                            && (par3World.isAirBlock(par4 - 1, par5 + i, par6 - 1))
                            && (par3World.isAirBlock(par4, par5 + 1, par6 - 1))
                            && (par3World.isAirBlock(par4 + 1, par5 + i, par6 - 1))
                    )
                    {
                    }
                }
            }
            else
            {
                return false;
            }
        
            if(spawnTurret(par4, par5, par6, new DG3x3_EntityLiving(par3World), par3World, par2EntityPlayer))
            {
            	par1ItemStack.stackSize--;
            	return true;
            }
            par2EntityPlayer.swingItem();
            return false;
            
        }
    }

public static boolean spawnTurret(double x, double y, double z, Entity entity, World world, EntityPlayer player)
{
if(!world.isRemote)
{
	entity.setPosition(x, y, z);
	world.spawnEntityInWorld(entity);
	world.playAuxSFX(2001, (int)x, (int)y, (int)z, Block.stone.blockID);
	return true;
}
return false;
}

}

 

package mod_DefenseGunPack.turrets;

import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.util.List;
import java.util.Random;
import java.util.UUID;

import mod_DefenseGunPack.Mod_Turrets;
import mod_DefenseGunPack.packet.DG3x3_Packet;
import mod_DefenseGunPack.projectiles.EntityExplosiveArrow;
import mod_DefenseGunPack.targetfilters.FilterITurret;
import net.minecraft.client.entity.EntityClientPlayerMP;
import net.minecraft.command.IEntitySelector;
import net.minecraft.crash.CrashReport;
import net.minecraft.crash.CrashReportCategory;
import net.minecraft.entity.DataWatcher;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityList;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.IRangedAttackMob;
import net.minecraft.entity.WatchableObject;
import net.minecraft.entity.ai.EntityAIArrowAttack;
import net.minecraft.entity.ai.EntityAIAttackOnCollide;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.monster.EntityMob;
import net.minecraft.entity.monster.EntitySlime;
import net.minecraft.entity.monster.IMob;
import net.minecraft.entity.passive.EntityAnimal;
import net.minecraft.entity.passive.EntityVillager;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagDouble;
import net.minecraft.nbt.NBTTagFloat;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.network.packet.Packet;
import net.minecraft.network.packet.Packet250CustomPayload;
import net.minecraft.server.MinecraftServer;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.ChunkCoordinates;
import net.minecraft.util.DamageSource;
import net.minecraft.util.ReportedException;
import net.minecraft.world.World;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.common.network.EntitySpawnPacket;
import cpw.mods.fml.common.network.FMLPacket;
import cpw.mods.fml.common.network.NetworkRegistry;
import cpw.mods.fml.common.network.PacketDispatcher;
import cpw.mods.fml.common.network.Player;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

public class DG3x3_EntityLiving extends EntityLiving implements IInventory, IRangedAttackMob, IEntitySelector
{
    private float field_70926_e;
    private float field_70924_f;

    private EntityAIArrowAttack field_85037_d = new EntityAIArrowAttack(this, 0F, 1, 25F);
    private EntityAIAttackOnCollide field_85038_e = new EntityAIAttackOnCollide(this, EntityPlayer.class, 0.31F, false);

    private ItemStack[] DG3X3v1Contents = new ItemStack[64];
    private boolean field_70279_a;
    private double field_70276_b;
    @SideOnly(Side.CLIENT)
    private double velocityX;
    @SideOnly(Side.CLIENT)
    private double velocityY;
    @SideOnly(Side.CLIENT)
    private double velocityZ;
    private EntityPlayer entityplayer;

    private IEntitySelector ientityselector = new FilterITurret();

    public DG3x3_Packet DG3x3packet;
    public DataOutputStream outputStream;

    public DG3x3_EntityLiving(World par1World)
    {
        super(par1World);
        this.field_70279_a = true;
        this.field_70276_b = 0.07D;
        this.preventEntitySpawning = true;
        this.tasks.addTask(1, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
        this.tasks.addTask(2, this.field_85037_d);
        this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityLiving.class, 25F, 0, true, true, ientityselector));
        this.func_82164_bB();
        this.func_82162_bC();
        System.out.println("EntitySpawn 1");
    }

    public DG3x3_EntityLiving(World par1World, double par2, double par4, double par6, EntityPlayer player)
    {
        super(par1World);
        double xpos2 = par2 + 0.5;
        double zpos2 = par6 + 0.5;
        this.setPosition(xpos2, par4, zpos2);
        this.motionX = 0.0D;
        this.motionY = 0.0D;
        this.motionZ = 0.0D;
        this.prevPosX = xpos2;
        this.prevPosY = par4;
        this.prevPosZ = par6;
        this.height = 1.5F;
        this.boundingBox.setBounds(xpos2 - 1.5, par4 - 0, zpos2 - 1.5, xpos2 + 1.5, par4 + 3, zpos2 + 1.5);
        this.entityplayer = player;
        this.tasks.addTask(1, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
        this.tasks.addTask(2, this.field_85037_d);
        this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityLiving.class, 25F, 0, true, true, ientityselector));
        System.out.println("EntitySpawn 2");
    }

    @Override
    public void setAttackTarget(EntityLiving par1EntityLiving)
    {
        super.setAttackTarget(par1EntityLiving);
    }

    @SideOnly(Side.CLIENT)
    public float getInterestedAngle(float par1)
    {
        return (this.field_70924_f + (this.field_70926_e - this.field_70924_f) * par1) * 0.15F * (float)Math.PI;
    }

    /**
     * random number generator for instance. Used in random item stack selection.
     */
    private Random DG3X3v1Random = new Random();

    /**
     * the movespeed used for the new AI system
     */
    @Override
    public float getAIMoveSpeed()
    {
        return 0;
    }

    /**
     * Returns the number of slots in the inventory.
     */
    @Override
    public int getSizeInventory()
    {
        return 1;
    }

    public boolean isAIEnabled()
    {
        return true;
    }

    public boolean attackEntityAsMob(Entity par1Entity)
    {
        if (super.attackEntityAsMob(par1Entity))
        {
            return true;
        }
        else
        {
            return false;
        }
    }

    /**
     * Returns the amount of damage a mob should deal.
     */
    public int getAttackStrength(Entity par1Entity)
    {
        return 999;
    }

    protected boolean canTriggerWalking()
    {
        return false;
    }

    protected void entityInit()
    {
        super.entityInit();
        this.dataWatcher.addObject(13, new Byte((byte)0));
        this.dataWatcher.addObject(16, Byte.valueOf((byte)0));
        this.dataWatcher.addObject(17, Integer.valueOf(0));
        this.dataWatcher.addObject(18, Integer.valueOf(0));
        this.dataWatcher.addObject(19, Integer.valueOf(0));
        this.dataWatcher.addObject(20, Byte.valueOf((byte)0));
    }

    /**
     * Returns a boundingBox used to collide the entity with other entities and blocks. This enables the entity to be
     * pushable on contact, like boats or minecarts.
     */
    @Override
    public AxisAlignedBB getCollisionBox(Entity par1Entity)
    {
        return par1Entity.boundingBox;
    }

    /**
     * returns the bounding box for this entity
     */
    @Override
    public AxisAlignedBB getBoundingBox()
    {
        return this.boundingBox;
    }

    /**
     * Returns true if this entity should push and be pushed by other entities when colliding.
     */
    @Override
    public boolean canBePushed()
    {
        return false;
    }

    /**
     * Called when the entity is attacked.
     */
    public boolean attackEntityFrom(DamageSource par1DamageSource, int par2)
    {
        if (this.func_85032_ar())
        {
            return false;
        }
        else if (!this.worldObj.isRemote && !this.isDead)
        {
            this.setForwardDirection(-this.getForwardDirection());
            this.setTimeSinceHit(10);
            this.setDamageTaken(this.getDamageTaken() + par2 * 10);
            this.setBeenAttacked();

            if (par1DamageSource.getEntity() instanceof EntityPlayer && ((EntityPlayer)par1DamageSource.getEntity()).capabilities.isCreativeMode)
            {
                this.setDamageTaken(100);
            }

            if (this.getDamageTaken() > 40)
            {
                this.dropItemWithOffset(Mod_Turrets.DG3x3_Item.shiftedIndex, 1, 0.0F);
                this.setDead();
            }

            return true;
        }
        else
        {
            return true;
        }
    }

    @SideOnly(Side.CLIENT)

    /**
     * Setups the entity to do the hurt animation. Only used by packets in multiplayer.
     */
    public void performHurtAnimation()
    {
        this.setForwardDirection(-this.getForwardDirection());
        this.setTimeSinceHit(10);
        this.setDamageTaken(this.getDamageTaken() * 11);
    }

    /**
     * Returns true if other Entities should be prevented from moving through this Entity.
     */
    public boolean canBeCollidedWith()
    {
        return !this.isDead;
    }

    @SideOnly(Side.CLIENT)

    /**
     * Sets the velocity to the args. Args: x, y, z
     */
    public void setVelocity(double par1, double par3, double par5)
    {
        this.velocityX = this.motionX = par1;
        this.velocityY = this.motionY = par3;
        this.velocityZ = this.motionZ = par5;
    }

    protected void func_82164_bB()
    {
        super.func_82164_bB();
        this.setCurrentItemOrArmor(0, new ItemStack(Item.bow));
    }

    /**
     * (abstract) Protected helper method to write subclass entity data to NBT.
     */
    @Override
    public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
    {
        super.writeEntityToNBT(par1NBTTagCompound);

        if (getSizeInventory() > 0)
        {
            NBTTagList var2 = new NBTTagList();

            for (int var3 = 0; var3 < this.getSizeInventory(); ++var3)
            {
                if (this.DG3X3v1Contents[var3] != null)
                {
                    NBTTagCompound var4 = new NBTTagCompound();
                    var4.setByte("Slot", (byte)var3);
                    this.DG3X3v1Contents[var3].writeToNBT(var4);
                    var2.appendTag(var4);
                }
            }

            par1NBTTagCompound.setTag("Items", var2);
        }
    }

    @Override
    public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
    {
        super.readEntityFromNBT(par1NBTTagCompound);

        if (getSizeInventory() > 0)
        {
            NBTTagList var2 = par1NBTTagCompound.getTagList("Items");
            this.DG3X3v1Contents = new ItemStack[this.getSizeInventory()];

            for (int var3 = 0; var3 < var2.tagCount(); ++var3)
            {
                NBTTagCompound var4 = (NBTTagCompound)var2.tagAt(var3);
                int var5 = var4.getByte("Slot") & 255;

                if (var5 >= 0 && var5 < this.DG3X3v1Contents.length)
                {
                    this.DG3X3v1Contents[var5] = ItemStack.loadItemStackFromNBT(var4);
                }
            }
        }
    }

    protected boolean canDespawn()
    {
        return false;
    }

    /**
     * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
     */
    public boolean interact(EntityPlayer par1EntityPlayer)
    {
        if (getSizeInventory() > 0)
        {
            if (!this.worldObj.isRemote)
            {
                par1EntityPlayer.displayGUIChest(this);
            }
        }

        return true;
    }

    /**
     * Sets the damage taken from the last hit.
     */
    public void setDamageTaken(int par1)
    {
        this.dataWatcher.updateObject(19, Integer.valueOf(par1));
    }

    @SideOnly(Side.CLIENT)
    public float getShadowSize()
    {
        return 0.0F;
    }

    /**
     * Gets the damage taken from the last hit.
     */
    public int getDamageTaken()
    {
        return this.dataWatcher.getWatchableObjectInt(19);
    }

    /**
     * Sets the time to count down from since the last time entity was hit.
     */
    public void setTimeSinceHit(int par1)
    {
        this.dataWatcher.updateObject(17, Integer.valueOf(par1));
    }

    /**
     * Gets the time since the last hit.
     */
    public int getTimeSinceHit()
    {
        return this.dataWatcher.getWatchableObjectInt(17);
    }

    /**
     * Sets the forward direction of the entity.
     */
    public void setForwardDirection(int par1)
    {
        this.dataWatcher.updateObject(18, Integer.valueOf(par1));
    }

    /**
     * Gets the forward direction of the entity.
     */
    public int getForwardDirection()
    {
        return this.dataWatcher.getWatchableObjectInt(18);
    }

    /**
     * Returns the stack in slot i
     */
    @Override
    public ItemStack getStackInSlot(int par1)
    {
        return this.DG3X3v1Contents[par1];
    }

    /**
     * Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
     * new stack.
     */
    @Override
    public ItemStack decrStackSize(int par1, int par2)
    {
        if (this.DG3X3v1Contents[par1] != null)
        {
            ItemStack var3;

            if (this.DG3X3v1Contents[par1].stackSize <= par2)
            {
                var3 = this.DG3X3v1Contents[par1];
                this.DG3X3v1Contents[par1] = null;
                this.onInventoryChanged();
                return var3;
            }
            else
            {
                var3 = this.DG3X3v1Contents[par1].splitStack(par2);

                if (this.DG3X3v1Contents[par1].stackSize == 0)
                {
                    this.DG3X3v1Contents[par1] = null;
                }

                this.onInventoryChanged();
                return var3;
            }
        }
        else
        {
            return null;
        }
    }

    /**
     * When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
     * like when you close a workbench GUI.
     */
    @Override
    public ItemStack getStackInSlotOnClosing(int par1)
    {
        if (this.DG3X3v1Contents[par1] != null)
        {
            ItemStack var2 = this.DG3X3v1Contents[par1];
            this.DG3X3v1Contents[par1] = null;
            return var2;
        }
        else
        {
            return null;
        }
    }

    /**
     * Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
     */
    @Override
    public void setInventorySlotContents(int par1, ItemStack par2ItemStack)
    {
        this.DG3X3v1Contents[par1] = par2ItemStack;

        if (par2ItemStack != null && par2ItemStack.stackSize > this.getInventoryStackLimit())
        {
            par2ItemStack.stackSize = this.getInventoryStackLimit();
        }

        this.onInventoryChanged();
    }

    public int getRandomStackFromInventory()
    {
        int var1 = -1;
        int var2 = 1;

        for (int var3 = 0; var3 < this.DG3X3v1Contents.length; ++var3)
        {
            if (this.DG3X3v1Contents[var3] != null && this.DG3X3v1Random.nextInt(var2++) == 0)
            {
                var1 = var3;
            }
        }

        return var1;
    }

    public int func_70360_a(ItemStack par1ItemStack)
    {
        for (int var2 = 0; var2 < this.DG3X3v1Contents.length; ++var2)
        {
            if (this.DG3X3v1Contents[var2] == null || this.DG3X3v1Contents[var2].itemID == 0)
            {
                this.DG3X3v1Contents[var2] = par1ItemStack;
                return var2;
            }
        }

        return -1;
    }

    /**
     * Returns the name of the inventory.
     */
    @Override
    public String getInvName()
    {
        return "container.DefenseGun3x3v1"; //$NON-NLS-1$
    }

    @Override
    public int getInventoryStackLimit()
    {
        // TODO Auto-generated method stub
        return 64;
    }

    @Override
    public void onInventoryChanged()
    {
        // TODO Auto-generated method stub
    }

    /**
     * Do not make give this method the name canInteractWith because it clashes with Container
     */
    @Override
    public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
    {
        return true;
    }

    @Override
    public void openChest()
    {
        // TODO Auto-generated method stub
    }

    @Override
    public void closeChest()
    {
        // TODO Auto-generated method stub
    }

    @Override
    public int getMaxHealth()
    {
        return 30;
    }

    @Override
    public void onLivingUpdate()
    {
        this.posX = this.prevPosX;
        this.posY = this.prevPosY;
        this.posZ = this.prevPosZ;
        super.onLivingUpdate();
    }

    public void attackEntityWithRangedAttack(EntityLiving par1EntityLiving)
    {
        EntityExplosiveArrow var2 = new EntityExplosiveArrow(this.worldObj, this, par1EntityLiving, 1.6F, 12.0F);
        var2.setDamage(5);
        var2.setKnockbackStrength(3);
        this.func_85030_a("random.bow", 1.0F, 1.0F / (this.getRNG().nextFloat() * 0.4F + 0.8F));
        this.worldObj.spawnEntityInWorld(var2);
    }

    public boolean FW_CheckPlacementLocation(World par3World, int par4, int par5, int par6, int par7)
    {
        if (!par3World.isAirBlock(par4, par5, par6))
        {
            int id = par3World.getBlockId(par4, par5, par6);

            if (id == 42 || id == 45 || id == 01 || id == 02 || id == 03)
            {
                return true;
            }
        }

        return false;
    }

    public void onUpdate()
    {
        super.onUpdate();
        this.posX = this.prevPosX;
        this.posY = this.prevPosY;
        this.posZ = this.prevPosZ;
        this.field_70924_f = this.field_70926_e;

        if (this.func_70922_bv())
        {
            this.field_70926_e += (1.0F - this.field_70926_e) * 0.4F;
        }
        else
        {
            this.field_70926_e += (0.0F - this.field_70926_e) * 0.4F;
        }

        for (int i = -1; i < 2; i = i + 1)
        {
            for (int j = -1; j < 2; j = j + 1)
            {
                if (!(FW_CheckPlacementLocation(this.worldObj, (int)this.posX + i, (int)posY - 1, (int)this.posZ + j, 0)))
                {
                    this.kill();
                }
            }
        }
    }

    public boolean func_70922_bv()
    {
        return this.dataWatcher.getWatchableObjectByte(20) == 1;
    }

    public void func_70918_i(boolean par1)
    {
        byte var2 = this.dataWatcher.getWatchableObjectByte(20);

        if (par1)
        {
            this.dataWatcher.updateObject(20, Byte.valueOf((byte)1));
        }
        else
        {
            this.dataWatcher.updateObject(20, Byte.valueOf((byte)0));
        }
    }

    public void onKillEntity(EntityLiving par1EntityLiving)
    {
        super.onKillEntity(par1EntityLiving);

        if (this.worldObj.difficultySetting >= 2 && par1EntityLiving instanceof EntityVillager)
        {
            if (this.worldObj.difficultySetting == 2 && this.rand.nextBoolean())
            {
                return;
            }

            this.dataWatcher.updateObject(20, Byte.valueOf((byte)0));
            this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1016, (int)this.posX, (int)this.posY, (int)this.posZ, 0);
        }
    }

    @Override
    public boolean isEntityApplicable(Entity par1Entity)
    {
        if (par1Entity instanceof IMob)
        {
            return par1Entity instanceof IMob;
        }
        else if (par1Entity instanceof EntityLiving && !(par1Entity instanceof EntityPlayer) && !(par1Entity instanceof EntityVillager) && !(par1Entity instanceof EntityAnimal))
        {
            return par1Entity instanceof EntityLiving;
        }
        else if (par1Entity instanceof EntitySlime)
        {
            return par1Entity instanceof EntitySlime;
        }
        else
        {
            return false;
        }
    }
}

 

Can anyone help me figure out why this is not working in MP?

 

Thanks!

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