Posted June 25, 201213 yr I think this is something a LOT of modders would like to know, at least I think. I tried to find it out, but I can't get it to work: sub-id's. Can someone make a tutorial on how to let a item/block have sub-id's?
June 25, 201213 yr I think this is something a LOT of modders would like to know, at least I think. I tried to find it out, but I can't get it to work: sub-id's. Can someone make a tutorial on how to let a item/block have sub-id's? Do some research and learn metadata. http://calclavia.com/uploads/banner.png[/img]
June 25, 201213 yr Author Do some research and learn metadata. Well, that's the problem. "learn ***" doesn't help, since I told you: I tried to find it out, but I can't get it to work. With this I am meaning to say that I tried, but that it didn't work out. Oh and with tried I mean I tried like multiple HOURS... Bringing me to about 1% of understanding WHAT I have to learn doesn't help as long as you don't tell me HOW I have to learn it, or if you don't teach me. Oh and I already know it has to do with "case 1:, case 2:, etc" but how I have to use it...
June 25, 201213 yr Can you specifically tell me what problems you have? Like show some code and things. Saying you can't do a general thing doesn't let me know what specific problem you have. Metadata is a broad subject. http://calclavia.com/uploads/banner.png[/img]
June 25, 201213 yr 'metadata' is not any form of sub ID's. 'metadata' is just 4 bits, 16 values, of whatever you want. If a block wants to act different based on its metadata (from, say, a door open state, to different colors of wool, to different machines and tile entities in, say, RedPower2), it is all based on how you program with and react to your own 'metadata'.
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