Posted February 18, 20178 yr Basically, I've got this armor item that has attributes (toughness and damage reduction) that can change depending on various stuffs. The attributes appear to change successfully, showing up differently in the item's lore, however, when I put the armor on, the gui shows the armor bar with an unchanged damage reduction, and the armor itself does not provide the proper amount of damage reduction... I'm having trouble figuring out where else the game could be getting the armor's information from, since I can't find any usages of the methods that access the unchanged damage reduction that do anything more than play a sound... The class I'm using is below: https://github.com/SocraticPhoenix/Randores/blob/master/src/main/java/com/gmail/socraticphoenix/forge/randore/item/FlexibleItemArmor.java#L167 If anyone knows what method I need to override, or if I need to update some data somehow, that'd be really helpful. Thanks for any replies. Developer of Randores (adds 256^3 ores to the game) and Arcane Bags (adds ridiculous storage with ridiculous crafting recipes). I know Java pretty well... So yeah... Quote This is where I'd put an inspirational and/or clever quote, but I can't think of one right now... This is the output of the totally, 100% working compiler for my programming language, Planet9: Beginning Compilation... Failed compilation! planet9.compiler.error.CompilationException: Compiler not yet implemented at planet9.compiler.Compiler.compile(Compiler.java:39) at planet9.compiler.app.CompilerApp.main(CompilerApp.java:147)
February 18, 20178 yr You could use the onArmorTick method. Edited February 18, 20178 yr by Leomelonseeds Apparently I'm addicted to these forums and can't help but read all the posts. So if I somehow help you, please click the "Like This" button, it helps.
February 18, 20178 yr Author 7 hours ago, Leomelonseeds said: You could use the onArmorTick method. To do what, exactly? My problem is that I don't know how to update the armor's attributes, or why they're not just updating by themselves... Developer of Randores (adds 256^3 ores to the game) and Arcane Bags (adds ridiculous storage with ridiculous crafting recipes). I know Java pretty well... So yeah... Quote This is where I'd put an inspirational and/or clever quote, but I can't think of one right now... This is the output of the totally, 100% working compiler for my programming language, Planet9: Beginning Compilation... Failed compilation! planet9.compiler.error.CompilationException: Compiler not yet implemented at planet9.compiler.Compiler.compile(Compiler.java:39) at planet9.compiler.app.CompilerApp.main(CompilerApp.java:147)
February 18, 20178 yr Author Turns out I just had to implement ISpecialArmor Developer of Randores (adds 256^3 ores to the game) and Arcane Bags (adds ridiculous storage with ridiculous crafting recipes). I know Java pretty well... So yeah... Quote This is where I'd put an inspirational and/or clever quote, but I can't think of one right now... This is the output of the totally, 100% working compiler for my programming language, Planet9: Beginning Compilation... Failed compilation! planet9.compiler.error.CompilationException: Compiler not yet implemented at planet9.compiler.Compiler.compile(Compiler.java:39) at planet9.compiler.app.CompilerApp.main(CompilerApp.java:147)
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