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So as the title says, I made my own mob, the problem though is that when I get into minecraft it is just a white box. I think it is because the model isn't rendering correctly and I don't know how to fix it. Am I registering the renderer wrong or am I just forgetting something? (Please be specific)

Main Class:

@Mod(modid = Reference.MODID, name = Reference.NAME, version = Reference.VERSION)
public class MastersMobs
{
	@Mod.Instance(Reference.MODID)
	public static MastersMobs instance;
	@SidedProxy(serverSide = Reference.SERVER_PROXY_CLASS, clientSide = Reference.CLIENT_PROXY_CLASS)
	public static CommonProxy proxy;
	public static final ResourceLocation LOOT_DEER = LootTableList.register(new ResourceLocation("mmm", "loot_tables/entities/deer"));
	public ModItems items;
    @Mod.EventHandler
    public void preinit(FMLPreInitializationEvent event)
    {

    }
    
    @Mod.EventHandler
    public void init(FMLInitializationEvent event)
    {
    	this.items = new ModItems();
    	this.items.init();
    	this.items.register();
    	ResourceLocation resourceLocation = new ResourceLocation("mmm", "deer");
    	EntityRegistry.registerModEntity(resourceLocation, EntityDeerAtr.class, resourceLocation.toString(), 0, instance, 64, 1, true, 0, 16777215);
    	proxy.registerClient();
    }
    
    @Mod.EventHandler
    public void postinit(FMLPostInitializationEvent event)
    {
    	
    }
}

ModelClass:

public class EntityDeer extends ModelBase
{
	private ModelRenderer head;
	private ModelRenderer body;
	private ModelRenderer nose1;
	private ModelRenderer nose2;
	private ModelRenderer FLLeg;
	private ModelRenderer FRLeg;
	private ModelRenderer BLLeg;
	private ModelRenderer BRLeg;
	private ModelRenderer tail;
	private ModelRenderer ant1b;
	private ModelRenderer ant1m;
	private ModelRenderer ant1t;
	private ModelRenderer ant2b;
	private ModelRenderer ant2m;
	private ModelRenderer ant2t;
	private ModelRenderer neck;

	public EntityDeer()
	{
		this.textureWidth = 512;
		this.textureHeight = 512;
		this.body = new ModelRenderer(this, 1, 1); // DeerBody
		this.neck = new ModelRenderer(this, 73, 1); // Neck
		this.head = new ModelRenderer(this, 105, 1); // Head
		this.nose1 = new ModelRenderer(this, 137, 1); // Nose1
		this.nose2 = new ModelRenderer(this, 161, 1); // Nose2
		this.ant1b = new ModelRenderer(this, 1, 1); // Ant1B
		this.ant1m = new ModelRenderer(this, 65, 1); // Ant1M
		this.ant1t = new ModelRenderer(this, 73, 1); // Ant1T
		this.ant2b = new ModelRenderer(this, 97, 1); // Ant2B
		this.ant2m = new ModelRenderer(this, 105, 1); // Ant2M
		this.ant2t = new ModelRenderer(this, 185, 1); // Ant2T
		this.FLLeg = new ModelRenderer(this, 193, 1); // LFLeg
		this.FRLeg = new ModelRenderer(this, 209, 1); // RFLeg
		this.BLLeg = new ModelRenderer(this, 225, 1); // LBLeg
		this.BRLeg = new ModelRenderer(this, 241, 1); // RBLeg
		this.tail = new ModelRenderer(this, 257, 1); // Tail

		this.body.addBox(0F, 0F, 0F, 24, 10, 11, 0F); // DeerBody
		this.body.setRotationPoint(0F, -10F, -5F);

		this.neck.addBox(0F, 0F, 0F, 7, 8, 7, 0F); // Neck
		this.neck.setRotationPoint(-3F, -13F, -3F);
		this.neck.rotateAngleZ = 0.40142573F;

		this.head.addBox(0F, 0F, 0F, 10, 8, 9, 0F); // Head
		this.head.setRotationPoint(-6F, -20F, -4F);
		this.head.rotateAngleZ = 0.12217305F;

		this.nose1.addBox(0F, 0F, 0F, 5, 2, 5, 0F); // Nose1
		this.nose1.setRotationPoint(-9.9F, -14F, -2F);
		this.nose1.rotateAngleZ = 0.12217305F;

		this.nose2.addBox(0F, 0F, 0F, 5, 2, 5, 0F); // Nose2
		this.nose2.setRotationPoint(-10.2F, -15F, -2F);
		this.nose2.rotateAngleZ = 0.33161256F;

		this.ant1b.addBox(0F, 0F, 0F, 1, 4, 1, 0F); // Ant1B
		this.ant1b.setRotationPoint(-2F, -24F, -5.5F);
		this.ant1b.rotateAngleX = 0.34906585F;
		this.ant1b.rotateAngleZ = 0.12217305F;

		this.ant1m.addBox(0F, 0F, 0F, 1, 5, 1, 0F); // Ant1M
		this.ant1m.setRotationPoint(-2F, -25.6F, -8.95F);
		this.ant1m.rotateAngleX = 1.09955743F;
		this.ant1m.rotateAngleZ = 0.08726646F;

		this.ant1t.addBox(0F, 0F, 0F, 1, 5, 1, 0F); // Ant1T
		this.ant1t.setRotationPoint(-2F, -28.8F, -2.2F);
		this.ant1t.rotateAngleX = -0.62831853F;

		this.ant2b.addBox(0F, 0F, 0F, 1, 4, 1, 0F); // Ant2B
		this.ant2b.setRotationPoint(-2F, -24F, 5.5F);
		this.ant2b.rotateAngleX = -0.34906585F;
		this.ant2b.rotateAngleZ = 0.12217305F;

		this.ant2m.addBox(0F, 0F, 0F, 1, 5, 1, 0F); // Ant2M
		this.ant2m.setRotationPoint(-2F, -26.4F, 9.6F);
		this.ant2m.rotateAngleX = -1.09955743F;
		this.ant2m.rotateAngleZ = 0.08726646F;

		this.ant2t.addBox(0F, 0F, 0F, 1, 5, 1, 0F); // Ant2T
		this.ant2t.setRotationPoint(-2F, -27.9F, 2F);
		this.ant2t.rotateAngleX = 0.66322512F;

		this.FLLeg.addBox(0F, 0F, 0F, 3, 10, 3, 0F); // LFLeg
		this.FLLeg.setRotationPoint(0.5F, 0F, 3F);

		this.FRLeg.addBox(0F, 0F, 0F, 3, 10, 3, 0F); // RFLeg
		this.FRLeg.setRotationPoint(0.5F, 0F, -5F);

		this.BLLeg.addBox(0F, 0F, 0F, 3, 10, 3, 0F); // LBLeg
		this.BLLeg.setRotationPoint(20.5F, 0F, 3F);

		this.BRLeg.addBox(0F, 0F, 0F, 3, 10, 3, 0F); // RBLeg
		this.BRLeg.setRotationPoint(20.5F, 0F, -5F);

		this.tail.addBox(0F, 0F, 0F, 2, 3, 3, 0F); // Tail
		this.tail.setRotationPoint(23F, -12F, -1F);
		this.tail.rotateAngleZ = -0.29670597F;


	}

	public void getItemModel(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale)
	{
		if (this.isChild) {
			float f = 2.0F;
			GlStateManager.pushMatrix();
			GlStateManager.translate(0.0F, 6.0F * scale, 0.0F);
			this.head.render(scale);
			GlStateManager.popMatrix();
			GlStateManager.pushMatrix();
			GlStateManager.scale(1.4F / f, 1.0F / f, 1.2F / f);
			GlStateManager.translate(0.0F, 24.0F * scale, 0.0F);
			this.body.render(scale);
			GlStateManager.popMatrix();
		} else {
			this.head.render(scale);
			this.body.render(scale);
		}
	}

	public void setRotateAngles(ModelRenderer modelRenderer, float x, float y, float z)
	{
		modelRenderer.rotateAngleX = x;
		modelRenderer.rotateAngleY = y;
		modelRenderer.rotateAngleZ = z;
	}
	
	public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entity) {
		this.head.rotateAngleX = (headPitch * 0.017453292F);
	}

}

Entity Class:

public class EntityDeerAtr extends EntityAnimal {

	public EntityDeerAtr(World worldIn)
    {
        super(worldIn);
        this.setSize(0.9F, 1.4F);
    }

    public static void registerFixesDeer(DataFixer fixer)
    {
        EntityLiving.registerFixesMob(fixer, EntityDeerAtr.class);
    }
    
    protected void initEntityAI()
    {
        this.tasks.addTask(0, new EntityAISwimming(this));
        this.tasks.addTask(1, new EntityAIPanic(this, 2.0D));
        this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
        this.tasks.addTask(3, new EntityAITempt(this, 1.25D, Items.WHEAT, false));
        this.tasks.addTask(4, new EntityAIFollowParent(this, 1.25D));
        this.tasks.addTask(5, new EntityAIWanderAvoidWater(this, 1.0D));
        this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
        this.tasks.addTask(7, new EntityAILookIdle(this));
    }

    protected void applyEntityAttributes()
    {
        super.applyEntityAttributes();
        this.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(10.0D);
        this.getEntityAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).setBaseValue(0.20000000298023224D);
    }

    protected SoundEvent getAmbientSound()
    {
        return SoundEvents.ENTITY_COW_AMBIENT;
    }

    protected SoundEvent getHurtSound()
    {
        return SoundEvents.ENTITY_COW_HURT;
    }

    protected SoundEvent getDeathSound()
    {
        return SoundEvents.ENTITY_COW_DEATH;
    }

    protected void playStepSound(BlockPos pos, Block blockIn)
    {
        this.playSound(SoundEvents.ENTITY_COW_STEP, 0.15F, 1.0F);
    }

    /**
     * Returns the volume for the sounds this mob makes.
     */
    protected float getSoundVolume()
    {
        return 0.4F;
    }
    
    @Nullable
    protected ResourceLocation getLootTable()
    {
        return MastersMobs.LOOT_DEER;
    }
    
    public EntityDeerAtr createChild(EntityAgeable ageable)
    {
        return new EntityDeerAtr(this.world);
    }

    public float getEyeHeight()
    {
        return this.isChild() ? this.height : 1.3F;
    }
}

Render Class:

@SideOnly(Side.CLIENT)
public class RenderDeer extends RenderLiving<EntityDeerAtr>{
	
	private static final ResourceLocation DEER_TEXTURES = new ResourceLocation("mmm/textures/entity/deer/deer.png");
	public RenderDeer(RenderManager render) {
		super(render, new EntityDeer(), 0.7F);
	}
	@Nonnull
	protected ResourceLocation getEntityTexture(@Nonnull EntityDeerAtr entity) {
		return DEER_TEXTURES;
	}
}

ClientProxy:

public class ClientProxy extends CommonProxy {

	public void registerClient() {
		registerModel(ModItems.rdeerMeat, 0, new ModelResourceLocation(ModItems.rdeerMeat.getRegistryName(), "inventory"));
		registerModel(ModItems.cdeerMeat, 0 , new ModelResourceLocation(ModItems.cdeerMeat.getRegistryName(), "inventory"));
		registerModel(ModItems.sdeerMeat, 0, new ModelResourceLocation(ModItems.sdeerMeat.getRegistryName(), "inventory"));
		registerModel(ModItems.deerHide, 0, new ModelResourceLocation(ModItems.deerHide.getRegistryName(), "inventory"));
		registerModel(ModItems.tanHide, 0, new ModelResourceLocation(ModItems.tanHide.getRegistryName(), "inventory"));
		registerModel(ModItems.deerAntlers, 0, new ModelResourceLocation(ModItems.deerAntlers.getRegistryName(), "inventory"));
		RenderingRegistry.registerEntityRenderingHandler(EntityDeerAtr.class, RenderDeer::new);
	}
	
	public void registerModel(Object obj, int meta, ModelResourceLocation loc) {
		Item item = null;
		if((obj instanceof Item)) {
			item = (Item)obj;
		} else if ((obj instanceof Block)) {
			item = Item.getItemFromBlock((Block)obj);
		} else {
			throw new IllegalArgumentException();
		}
		Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, meta, loc);
	}
	
}

CommonProxy:

public class CommonProxy {
	
	public void registerClient() {}
}

 

Posted
On 2/19/2017 at 3:04 PM, diesieben07 said:

All that registration stuff should happen in preInit. Or, even better in the appropriate events:

  • RegistryEvent.Register for block, item, etc. registries, anything that uses a ForgeRegistry goes here. Use the registry from the event.
  • Use ModelLoader.setCustomModelResourceLocation in ModelRegistryEvent to register your models, not the ItemModelMesher.
  • RenderingRegistry.registerEntityRenderingHandler must be called in preInit.

All I got is a clear box now

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