Jump to content

Recommended Posts

Posted

 

 

 

I can't figure out how to check the item variable in the main class for an annotation rather than the item's actual class.

 

 

//Main mod class


     @Loot(9)
     public static final Item beans = new ItemMod(2998)
     @Loot(5)
     public static final Item cake = new ItemMod(2999)


//ItemMod class


     @Override
     public ItemStack onItemRightClick(ItemStack itemstack, World world, EntityPlayer entityplayer)
     {   
    	if (getClass().isAnnotationPresent(Loot.class))
    	{    		
            entityplayer.sendChatToPlayer("Loot = " + getClass().getAnnotation(Loot.class).value());
            // This isn't sent to the player because it checks the ItemDayZ class for an annotation 
            // and wont see the annotation where the item/variable is declared, i'm not sure how to 
            // get it to check that for annotations. It only checks the ItemDayZ class for annotations.
            // I can't figure out how to check the item variable in the main class for an annotation
            // rather then this.
    	}
     }
     
//Loot.class


    @Retention(RetentionPolicy.RUNTIME)
    @Target(ElementType.FIELD)
    public @interface Loot 
    {
        public int value();
    }

 

 

Any help would be appreciated :)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.